..
ai.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
aipath.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
automap.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
bm.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
cntrlcen.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
collide.cpp
Expand get_local_player_shields
2016-10-02 00:34:40 +00:00
config.cpp
Added new texture filtering options based on patch of user 'beware'
2016-08-29 20:53:10 +02:00
console.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
controls.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
credits.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
digiobj.cpp
Remove unused variable SOF_PLAYING
2016-07-21 01:43:21 +00:00
dumpmine.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
effects.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
endlevel.cpp
Fold endlevel_render_mine g3_set_view_matrix call
2016-09-26 00:50:09 +00:00
fireball.cpp
Expand get_local_player_shields
2016-10-02 00:34:40 +00:00
fuelcen.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
fvi.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
game.cpp
Expand get_local_player_shields
2016-10-02 00:34:40 +00:00
gamecntl.cpp
Expand get_local_player_shields
2016-10-02 00:34:40 +00:00
gamefont.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
gamemine.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gamerend.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
gamesave.cpp
Use implicit range of vtrgptr
2016-10-02 00:34:39 +00:00
gameseg.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gameseq.cpp
Expand get_local_player_shields
2016-10-02 00:34:40 +00:00
gauges.cpp
Expand get_local_player_shields
2016-10-02 00:34:40 +00:00
hostage.cpp
Uninline namespace dsx
2015-12-13 18:00:49 +00:00
hud.cpp
Move HUD_render_message_frame into namespace dsx
2016-08-25 04:05:32 +00:00
iff.cpp
Reduce scope of convert_ilbm_to_pbm rowptr
2016-09-04 00:02:51 +00:00
inferno.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
kconfig.cpp
Rename MAX_HATS_PER_JOYSTICK to DXX_MAX_HATS_PER_JOYSTICK
2016-09-25 04:52:49 +00:00
kmatrix.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
laser.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
lighting.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
menu.cpp
Remove unnecessary nullptr test on nonnull parameter in select_file_recursive2
2016-09-26 00:50:09 +00:00
mglobal.cpp
Move Next_laser_fire_time to player_info
2016-07-06 01:54:26 +00:00
mission.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
morph.cpp
Switch morph.cpp to reinterpret_cast
2016-09-04 00:02:53 +00:00
multi.cpp
Expand get_local_player_shields
2016-10-02 00:34:40 +00:00
multibot.cpp
Work around clang crash bug
2016-09-11 18:49:17 +00:00
net_udp.cpp
Rename VERSION to DXX_VERSION_STR
2016-09-11 18:49:16 +00:00
newdemo.cpp
Expand get_local_player_shields
2016-10-02 00:34:40 +00:00
newmenu.cpp
Define newmenu_item::*_specific_type::nm_type
2016-09-28 01:56:12 +00:00
object.cpp
Expand get_local_player_shields
2016-10-02 00:34:40 +00:00
paging.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
physics.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
piggy.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
player.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
playsave.cpp
Rename VERSION to DXX_VERSION_STR
2016-09-11 18:49:16 +00:00
polyobj.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
powerup.cpp
Expand get_local_player_shields
2016-10-02 00:34:40 +00:00
render.cpp
Fold render call to g3_set_view_matrix
2016-09-26 00:50:08 +00:00
robot.cpp
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
scores.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
segment.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
slew.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
songs.cpp
Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
2016-09-11 18:49:15 +00:00
state.cpp
Expand get_local_player_shields
2016-10-02 00:34:40 +00:00
switch.cpp
Expand get_local_player_shields
2016-10-02 00:34:40 +00:00
terrain.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
texmerge.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
text.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
titles.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
vclip.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
vers_id.cpp
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
wall.cpp
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
weapon.cpp
Expand get_local_player_vulcan_ammo
2016-10-02 00:34:40 +00:00