dxx-rebirth/similar/main
Kp a1ab71f5ad Avoid calling make_unique<...>({})
The compiler may or may not recognize that the temporary T{} passed to
make_unique can be omitted.  Help it by passing nothing, then explicitly
clearing the returned data as a separate step.
2016-08-06 19:55:24 +00:00
..
ai.cpp Narrow scope of random vectors 2016-07-24 04:04:25 +00:00
aipath.cpp Fold create_n_segment_path calls 2016-07-09 17:58:35 +00:00
automap.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
bm.cpp Add workaround for Win32 wrong type for size_t 2016-07-15 03:43:03 +00:00
cntrlcen.cpp Narrow scope of random vectors 2016-07-24 04:04:25 +00:00
collide.cpp Move last_player_bump into player_info.Last_bumped_local_player 2016-07-25 03:48:08 +00:00
config.cpp Fix clang build of CGameCfg 2016-01-29 04:05:47 +00:00
console.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
controls.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
credits.cpp Avoid calling make_unique<...>({}) 2016-08-06 19:55:24 +00:00
digiobj.cpp Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
dumpmine.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
effects.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
endlevel.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
fireball.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
fuelcen.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
fvi.cpp Use static_cast for check_trans_wall 2016-07-06 01:54:25 +00:00
game.cpp Narrow scope of random vectors 2016-07-24 04:04:25 +00:00
gamecntl.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
gamefont.cpp Remove useless cast in gamefont 2016-07-15 03:43:02 +00:00
gamemine.cpp Propagate MAX_TEXTURES 2016-07-10 04:11:35 +00:00
gamerend.cpp Fold show_one_extra_view do_cockpit_window_view calls 2016-07-25 03:48:09 +00:00
gamesave.cpp Fix -Wshadow warnings in load_game_data 2016-05-21 17:24:51 +00:00
gameseg.cpp Add stub flush_fcd_cache for D1 2016-07-21 01:43:21 +00:00
gameseq.cpp Remove useless cast in gameseq.cpp 2016-07-15 03:43:03 +00:00
gauges.cpp Cache some get_local_player_invulnerable_time references 2016-07-25 03:48:09 +00:00
hostage.cpp Uninline namespace dsx 2015-12-13 18:00:49 +00:00
hud.cpp Move HUD_MESSAGE_LENGTH to hud.cpp 2016-07-09 17:58:35 +00:00
iff.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
inferno.cpp Fix inverted sense of -use_players_dir 2016-07-22 02:25:17 +00:00
kconfig.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
kmatrix.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
laser.cpp Use class to wrap Primary_weapon+Delayed_primary 2016-08-06 19:55:23 +00:00
lighting.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
menu.cpp Cache change_res resolution computations 2016-07-31 22:25:50 +00:00
mglobal.cpp Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
mission.cpp Allow trailing comments after num_levels and num_secrets 2016-07-30 21:56:31 +00:00
morph.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
multi.cpp Simplify various multi loops 2016-07-25 03:48:09 +00:00
multibot.cpp Remove useless cast in multibot.cpp 2016-07-15 03:43:03 +00:00
net_udp.cpp Move newmenu_item max_value into union 2016-07-31 22:25:50 +00:00
newdemo.cpp Use class to wrap Primary_weapon+Delayed_primary 2016-08-06 19:55:23 +00:00
newmenu.cpp Flatten some newmenu type hierarchy 2016-08-06 19:55:24 +00:00
object.cpp Move lavafall_hiss_playing into player_info 2016-07-24 04:04:25 +00:00
paging.cpp Use vwallptr 2016-02-12 04:02:28 +00:00
physics.cpp Move set_thrust_from_velocity to dcx 2016-07-15 03:43:01 +00:00
piggy.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
player.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
playsave.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
polyobj.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:15 +00:00
powerup.cpp Simplify do_powerup_frame tests 2016-07-16 16:52:04 +00:00
render.cpp Flatten render type hierarchy 2016-07-16 16:52:04 +00:00
robot.cpp Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.cpp Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping. 2016-05-30 14:54:51 +02:00
segment.cpp Use partial_const_range 2016-02-12 04:02:28 +00:00
slew.cpp
songs.cpp Move SndNoMusic to CArg 2015-12-24 04:01:26 +00:00
state.cpp Use class to wrap Primary_weapon+Delayed_primary 2016-08-06 19:55:23 +00:00
switch.cpp Move flush_fcd_cache calls up from kill_stuck_objects 2016-07-21 01:43:21 +00:00
terrain.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
texmerge.cpp Improve Error reporting on texmerge consistency failure 2016-06-05 18:45:21 +00:00
text.cpp Remove unnecessary free_text 2016-01-09 16:38:11 +00:00
titles.cpp Factor out repeated HIRESMODE tests 2016-07-31 22:25:49 +00:00
vclip.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
vers_id.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
wall.cpp Remove unnecessary wall number check in kill_stuck_objects 2016-07-21 01:43:22 +00:00
weapon.cpp Use class to wrap Primary_weapon+Delayed_primary 2016-08-06 19:55:23 +00:00