dxx-rebirth/similar/main
2015-09-26 20:45:59 +02:00
..
ai.cpp Blank out non-robot AI on save 2015-08-22 20:43:04 +00:00
aipath.cpp Remove default argument for basic_ptridx(magic,array) 2015-07-29 03:05:28 +00:00
automap.cpp Improve support for using exact_type with valptridx 2015-09-15 02:48:04 +00:00
bm.cpp Enable -Wcast-qual 2015-06-13 22:42:21 +00:00
cntrlcen.cpp Use little endian for control center triggers 2015-09-13 21:02:19 +00:00
collide.cpp Pass object & to [gs]et_*_id 2015-09-15 02:48:04 +00:00
config.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
console.cpp Cache font LINE_SPACING 2015-06-13 22:42:22 +00:00
controls.cpp Pass object & to [gs]et_*_id 2015-09-15 02:48:04 +00:00
credits.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
digiobj.cpp Remove unused return value of digi_link_sound_to_object* 2015-08-05 02:59:02 +00:00
dumpmine.cpp Use valptr for dumpmine.cpp 2015-07-12 01:04:19 +00:00
effects.cpp
endlevel.cpp Only restore non-alpha when alpha was used 2015-08-21 03:12:35 +00:00
fireball.cpp Cache do_explosion_sequence Robot_info lookups 2015-08-17 02:44:56 +00:00
fuelcen.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
fvi.cpp Reorder fvi_sub object tests 2015-08-17 02:44:56 +00:00
game.cpp Reset homing_object_dist along with d_homer_tick_step instead of every frame to make sure lock indicator is visible in frames where homers wait for a new chance to turn; Also moved call of calc_d_tick() to calc_frame_time() - shouldn't be nested in calc_d_homer_tick() 2015-09-10 14:11:30 +02:00
gamecntl.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
gamefont.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
gamemine.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
gamerend.cpp Made missile views from friendly players optional (off by default) 2015-09-26 20:28:49 +02:00
gamesave.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
gameseg.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
gameseq.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
gauges.cpp Combine gauges left/right window boxes 2015-09-13 21:02:19 +00:00
hostage.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
hud.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
iff.cpp Use accessor for grs_bitmap::bm_type 2015-07-25 23:10:47 +00:00
inferno.cpp Remove bool SysNoHogDir on non-unix 2015-09-22 02:28:38 +00:00
kconfig.cpp Mouse overrun improvements: Reduced the range of Overrun (from 32 to 16) based on feedbach and restored original mouse base divisor for mouse X/Y axes (changed in 5a36ffdb17) 2015-09-25 12:07:30 +02:00
kmatrix.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
laser.cpp Made missile views from friendly players optional (off by default) 2015-09-26 20:28:49 +02:00
lighting.cpp Use array<> for more globals 2015-08-12 03:11:46 +00:00
menu.cpp Reworded text for Descent 1 bomb counter 2015-09-26 20:45:59 +02:00
mglobal.cpp Remove typedef valptridx<T>::array_managed_type managed_type##_array_t 2015-08-22 20:43:04 +00:00
mission.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
morph.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
multi.cpp Fix clang warning for powerup caps 2015-09-22 02:28:38 +00:00
multibot.cpp Pass object & to [gs]et_*_id 2015-09-15 02:48:04 +00:00
net_udp.cpp Update reactor life text as slider moves 2015-09-22 02:28:38 +00:00
newdemo.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
newmenu.cpp Simplify newmenu idle 2015-07-04 21:01:17 +00:00
object.cpp Fixed a bunch of uninitialized object variables Valgrind complained about 2015-09-20 19:24:25 +02:00
paging.cpp Shorten paging_touch_robot_maker 2015-08-22 20:43:03 +00:00
physics.cpp Use valptr for physics.cpp 2015-07-12 01:04:21 +00:00
piggy.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
player.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
playsave.cpp Made missile views from friendly players optional (off by default) 2015-09-26 20:28:49 +02:00
polyobj.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
powerup.cpp Simplify multiplayer sound handling 2015-08-05 02:59:02 +00:00
render.cpp Improve support for using exact_type with valptridx 2015-09-15 02:48:04 +00:00
robot.cpp Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
scores.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
segment.cpp
slew.cpp
songs.cpp Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
state.cpp Use little endian for control center triggers 2015-09-13 21:02:19 +00:00
switch.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
terrain.cpp Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
texmerge.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
text.cpp Convert most global arrays to array<> 2015-04-02 02:36:52 +00:00
titles.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Use range_for for clear_stuck_objects 2015-09-15 02:48:03 +00:00
weapon.cpp Factor out special handling of super laser 2015-09-19 23:04:36 +00:00