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ai.h
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Pass vcsegidx_t to create_bfs_list
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2016-10-08 03:34:17 +00:00 |
aistruct.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
automap.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
bm.h
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
cli.cpp
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Rewrite CLI
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2015-12-22 04:18:52 +00:00 |
cli.h
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Rewrite CLI
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2015-12-22 04:18:52 +00:00 |
cmd.cpp
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Rewrite CLI
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2015-12-22 04:18:52 +00:00 |
cmd.h
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Fix clang cvar build
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2016-01-26 03:45:06 +00:00 |
cntrlcen.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
collide.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
config.h
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Move FPSIndicator to CCfg
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2016-10-02 19:35:33 +00:00 |
controls.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
credits.h
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Split credits_show special case into dedicated functions
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2016-08-19 03:41:42 +00:00 |
cvar.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
cvar.h
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Fix clang cvar build
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2016-01-26 03:45:06 +00:00 |
digi.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
effects.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
endlevel.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
escort.h
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Pass thief ID to recreate_thief
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2016-04-06 03:34:15 +00:00 |
fireball.h
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Pass only segidx to pick_connected_segment
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2016-10-02 00:34:41 +00:00 |
fuelcen.h
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Move fuelcen_activate special assignment up
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2016-10-29 23:16:17 +00:00 |
fvi.h
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Move find_hitpoint_uv into namespace dsx
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2016-08-25 04:05:32 +00:00 |
fwd-object.h
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Pass object &to obj_create_copy
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2016-10-29 23:16:18 +00:00 |
fwd-player.h
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Remove excess Players elements
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2016-10-29 23:16:14 +00:00 |
fwd-segment.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
fwd-wall.h
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Pass player powerup_flags to wall_hit_process
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2016-10-02 00:34:46 +00:00 |
fwd-weapon.h
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Pass secondary_weapon_index_t to player_has_secondary_weapon
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2016-10-02 00:34:49 +00:00 |
game.h
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Declare dcx::window with class keyword to clarify its intended use.
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2016-10-03 11:15:22 +08:00 |
gamefont.h
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Preserve type information on font-scaled floats
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2016-10-15 00:53:15 +00:00 |
gamemine.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
gamepal.h
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Fix check_header_includes build
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2016-01-09 16:38:12 +00:00 |
gamesave.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gameseg.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
gameseq.h
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Pass player_info to do_cloak_invul_secret_stuff
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2016-10-28 03:39:42 +00:00 |
gauges.h
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Pass player_info to add_bonus_points_to_score
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2016-10-15 00:53:20 +00:00 |
hostage.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
hudmsg.h
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Move HUD_render_message_frame into namespace dsx
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2016-08-25 04:05:32 +00:00 |
inferno.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
kconfig.h
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Rename MAX_HATS_PER_JOYSTICK to DXX_MAX_HATS_PER_JOYSTICK
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2016-09-25 04:52:49 +00:00 |
kmatrix.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
laser.h
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Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling.
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2016-10-10 15:37:25 +02:00 |
lighting.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
menu.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
mission.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
morph.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
multi.h
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Request v4-mapped v6 addresses instead of native v4 addresses
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2016-11-02 03:58:25 +00:00 |
multibot.h
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Look up robot type in multi_send_boss_create_robot
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2016-10-29 23:16:16 +00:00 |
multiinternal.h
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Remove unused message MULTI_KILL
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2016-10-21 02:16:47 +00:00 |
net_udp.h
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Updated handling of data sent by tracker. Added support for handling ACKs from tracker and Hole punching between game clients via tracker. Changed udp_dns_filladdr to not perform DNS lookup if requested which is used for broadcasts and IPs sent by tracker. Added text display on NETGAMES menu to indicating if a connection is in progress. Fixed issue allowing to select an invalid game on NETGAMES list. Upon cancelling a forming netgame, made sure tracke runregister packet is sent. Added function to verify tracker address to make sure incoming packets originate from expected trtacker address (and port). Slightly improved handling game data from tracker to be less prone to crash if receiving unexpected data.
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2016-11-02 04:20:41 +01:00 |
newdemo.h
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Rename WORDS_BIGENDIAN to DXX_WORDS_BIGENDIAN
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2016-09-30 01:49:57 +00:00 |
newmenu.h
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Remove non-ASCII characters in newmenu.h
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2016-08-25 04:05:31 +00:00 |
nvparse.h
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Fix check_header_includes build
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2015-07-25 23:10:45 +00:00 |
object.h
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Move player::hostages_rescued_total to player_info
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2016-10-15 00:53:19 +00:00 |
objnum.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
paging.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
physics.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
piggy.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
player-callsign.h
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
player-flags.h
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Use type safe player flags
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2015-10-30 02:52:55 +00:00 |
player.h
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Move player::hostages_rescued_total to player_info
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2016-10-15 00:53:19 +00:00 |
playsave.h
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
polyobj.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
powerup.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
render.h
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Move OGL to dxxsconf.h; rename to DXX_USE_OGL
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2016-09-24 18:06:11 +00:00 |
render_state.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
robot.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
scores.h
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
screens.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
segiter.h
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Return vobjptridx from segiter
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2016-10-29 23:16:18 +00:00 |
segment.h
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
segnum.h
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Move magic_constant definition into valptridx
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2015-07-21 02:57:27 +00:00 |
segpoint.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
slew.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
songs.h
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Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
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2016-09-11 18:49:15 +00:00 |
sounds.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
state.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
switch.h
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Pass player object to check_trigger
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2016-10-02 00:34:47 +00:00 |
terrain.h
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Use inline namespace dcx for common/maths
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2015-12-05 22:57:24 +00:00 |
texmerge.h
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Return texmerge_get_cached_bitmap result by &
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2014-11-30 22:09:19 +00:00 |
text.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
textures.h
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Propagate MAX_TEXTURES
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2016-07-10 04:11:35 +00:00 |
titles.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
valptridx.tcc
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Use addressof to report base address of valptridx access
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2016-10-15 00:53:17 +00:00 |
vclip.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
vers_id.h
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Rename VERSION to DXX_VERSION_STR
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2016-09-11 18:49:16 +00:00 |
wall.h
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Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE
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2016-04-06 03:34:13 +00:00 |
weapon.h
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
weapon_id.h
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Use helper for robot weapon type
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2015-12-03 03:26:48 +00:00 |