dxx-rebirth/main/inferno.h
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

70 lines
1.8 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifndef _INFERNO_H
#define _INFERNO_H
#include "pstypes.h"
// MACRO for single line #ifdef WINDOWS #else DOS
#ifdef WINDOWS
#define WINDOS(x,y) x
#define WIN(x) x
#else
#define WINDOS(x,y) y
#define WIN(x)
#endif
#ifdef MACINTOSH
#define MAC(x) x
#else
#define MAC(x)
#endif
/**
** Constants
**/
//the maximum length of a filename
#define FILENAME_LEN 13
//for Function_mode variable
#define FMODE_EXIT 0 //leaving the program
#define FMODE_MENU 1 //Using the menu
#define FMODE_GAME 2 //running the game
#define FMODE_EDITOR 3 //running the editor
//This constant doesn't really belong here, but it is because of horrible
//circular dependencies involving object.h, aistruct.h, polyobj.h, & robot.h
#define MAX_SUBMODELS 10 //how many animating sub-objects per model
/**
** Global variables
**/
extern int Function_mode; //in game or editor?
extern int Screen_mode; //editor screen or game screen?
//The version number of the game
extern ubyte Version_major,Version_minor;
#ifdef MACINTOSH
extern ubyte Version_fix;
#endif
#endif