/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifndef _INFERNO_H #define _INFERNO_H #include "pstypes.h" // MACRO for single line #ifdef WINDOWS #else DOS #ifdef WINDOWS #define WINDOS(x,y) x #define WIN(x) x #else #define WINDOS(x,y) y #define WIN(x) #endif #ifdef MACINTOSH #define MAC(x) x #else #define MAC(x) #endif /** ** Constants **/ //the maximum length of a filename #define FILENAME_LEN 13 //for Function_mode variable #define FMODE_EXIT 0 //leaving the program #define FMODE_MENU 1 //Using the menu #define FMODE_GAME 2 //running the game #define FMODE_EDITOR 3 //running the editor //This constant doesn't really belong here, but it is because of horrible //circular dependencies involving object.h, aistruct.h, polyobj.h, & robot.h #define MAX_SUBMODELS 10 //how many animating sub-objects per model /** ** Global variables **/ extern int Function_mode; //in game or editor? extern int Screen_mode; //editor screen or game screen? //The version number of the game extern ubyte Version_major,Version_minor; #ifdef MACINTOSH extern ubyte Version_fix; #endif #endif