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Kp 9a132977b9 Fix drop_player_eggs smart mine logic
The count of mines was not decremented, so a player who entered the loop
could continue to drop until (d_rand() < rthresh) became false.  Halving
rthresh on each pass guaranteed that it would stop, but with the right
string of random numbers, the player could drop more mines than he had.
Remove the ==1 qualifier, so that mines can spawn whenever one will be
lost to rounding.
2015-11-12 02:57:45 +00:00
common Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
contrib Add stub __attribute_always_inline to VS2013 header 2015-10-30 02:52:57 +00:00
d1x-rebirth Simplify select_tmap 2015-10-21 02:45:44 +00:00
d2x-rebirth Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
Documentation Document some usage of C++11/C++14 features 2015-11-06 03:51:10 +00:00
similar Fix drop_player_eggs smart mine logic 2015-11-12 02:57:45 +00:00
.gitignore ignore XCode user data 2014-12-06 22:43:12 -08:00
COPYING.txt
GPL-3.txt
INSTALL.markdown Add basic instructions on building Rebirth 2015-09-26 21:17:14 +00:00
SConstruct Fix mingw32 build 2015-11-07 21:56:00 +00:00