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ai.cpp
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Simplify test for weapon_info::homing_flag
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2017-01-29 21:02:38 +00:00 |
aipath.cpp
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Pass segidx_t to create_path_points
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2016-12-05 00:26:09 +00:00 |
automap.cpp
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Initialize grs_main_bitmap at construction
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2017-01-28 18:12:20 +00:00 |
bm.cpp
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Factor out RLE expansion
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2017-02-11 21:42:30 +00:00 |
cntrlcen.cpp
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Remove calls to window_close(Game_wind) when game finished or over
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2017-01-08 21:08:50 +08:00 |
collide.cpp
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Simplify powerup_grab_cheat_all path
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2017-02-04 23:10:29 +00:00 |
config.cpp
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console.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
controls.cpp
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credits.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
digiobj.cpp
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dumpmine.cpp
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Use valptridx for ActiveDoors
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2016-12-10 17:51:08 +00:00 |
effects.cpp
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Use uint8_t for sidenum
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2016-12-24 22:44:08 +00:00 |
endlevel.cpp
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Small efficiency improvement for a return value in do_endlevel_frame()
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2017-01-09 09:26:32 +08:00 |
fireball.cpp
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Prevent treating dying players as weapons
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2017-01-28 18:12:21 +00:00 |
fuelcen.cpp
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Create robot_create function and use it 4x
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2017-01-22 17:56:50 +08:00 |
fvi.cpp
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game.cpp
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Pass player to do_laser_firing_player
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2017-02-08 23:34:41 +00:00 |
gamecntl.cpp
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In ReadControls, continue executing code even if HandleDeathInput handled a key event
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2017-02-08 12:17:51 +08:00 |
gamefont.cpp
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gamemine.cpp
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gamerend.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
gamesave.cpp
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Remove some remotely-triggerable fatal exceptions
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2017-01-28 18:12:20 +00:00 |
gameseg.cpp
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Optimize change_light search
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2017-01-15 00:03:14 +00:00 |
gameseq.cpp
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Pass player to do_laser_firing_player
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2017-02-08 23:34:41 +00:00 |
gauges.cpp
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Factor out RLE expansion
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2017-02-11 21:42:30 +00:00 |
hostage.cpp
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hud.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
iff.cpp
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Initialize grs_main_bitmap at construction
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2017-01-28 18:12:20 +00:00 |
inferno.cpp
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Add hack to compensate for memdebug premature scan
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2016-12-08 03:32:06 +00:00 |
kconfig.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
kmatrix.cpp
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Initialize grs_main_bitmap at construction
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2017-01-28 18:12:20 +00:00 |
laser.cpp
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Pass player to do_laser_firing_player
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2017-02-08 23:34:41 +00:00 |
lighting.cpp
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Pass cobjptridx to apply_light
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2017-01-31 04:25:06 +00:00 |
menu.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
mglobal.cpp
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Use valptridx for ActiveDoors
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2016-12-10 17:51:08 +00:00 |
mission.cpp
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Fix failure to unmap custom hogs
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2016-12-17 18:39:18 +00:00 |
morph.cpp
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Use enum for object movement type
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2016-11-20 23:12:00 +00:00 |
multi.cpp
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Fix harmless type mismatch
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2017-01-28 18:12:20 +00:00 |
multibot.cpp
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Remove unnecessary FuelCenter operator-
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2016-12-22 05:21:16 +00:00 |
net_udp.cpp
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Workaround Debian Jessie gcc bug
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2017-01-21 19:05:44 +00:00 |
newdemo.cpp
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Fix invalid access reading demos
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2017-01-28 18:12:21 +00:00 |
newmenu.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
object.cpp
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Fix bug #306 where a client in a multiplayer game hitting a wall fails an assert
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2017-01-15 18:11:54 +08:00 |
paging.cpp
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Use enum for object type
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2016-11-20 23:12:00 +00:00 |
physics.cpp
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Remove calls to window_close(Game_wind) when game finished or over
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2017-01-08 21:08:50 +08:00 |
piggy.cpp
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Make grs_bitmap::bm_flags private
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2017-01-15 00:03:13 +00:00 |
player.cpp
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playsave.cpp
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polyobj.cpp
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Pass canvas to gr_clear_canvas
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2017-01-01 00:45:45 +00:00 |
powerup.cpp
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Always initialize Omega_charge in init_player_stats_new_ship
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2016-11-19 18:09:26 +00:00 |
render.cpp
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Make grs_bitmap::bm_flags private
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2017-01-15 00:03:13 +00:00 |
robot.cpp
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scores.cpp
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Pass canvas to gr_{,u}string
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2017-01-08 22:32:00 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Reload player object number after loading objects
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2017-02-06 02:00:49 +00:00 |
switch.cpp
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Remove some remotely-triggerable fatal exceptions
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2017-01-28 18:12:20 +00:00 |
terrain.cpp
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texmerge.cpp
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Make grs_bitmap::bm_flags private
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2017-01-15 00:03:13 +00:00 |
text.cpp
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titles.cpp
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Fold briefing::guy_bitmap_show into briefing::guy_bitmap
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2017-02-11 21:42:31 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Add special case to make past releases not die on various segnums
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2017-01-21 19:05:43 +00:00 |
weapon.cpp
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Pass player to do_laser_firing_player
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2017-02-08 23:34:41 +00:00 |