dxx-rebirth/common/main
2022-02-19 14:52:17 +00:00
..
ai.h Pass context to start_boss_death_sequence 2022-02-05 13:30:56 +00:00
aistruct.h Tighten index handling for Ai_transition_table 2022-01-08 17:48:09 +00:00
automap.h Fix some check_header_includes=1 failures 2022-02-12 18:57:12 +00:00
bm.h Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
cast_range_result.h
cli.cpp Return string width/height from gr_get_string_size 2021-09-12 16:20:52 +00:00
cli.h
cmd.cpp Improve error reporting for PHYSFSX_openReadBuffered 2021-07-25 23:00:56 +00:00
cmd.h
cntrlcen.h Validate control center trigger sides on load 2022-01-09 15:25:42 +00:00
collide.h Use enumerated_array for shared_segment::sides 2022-01-15 20:39:10 +00:00
config.h
controls.h
credits.h
cvar.cpp
cvar.h
d_array.h Make enumerate() index by array's index_type 2021-09-04 12:17:14 +00:00
d_bitset.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
d_crange.h Make MAX_SIDES_PER_SEGMENT an iterable range 2022-01-09 15:25:42 +00:00
d_enumerate.h Split player start generation 2022-02-19 14:52:17 +00:00
d_levelstate.h Fix some check_header_includes=1 failures 2022-02-12 18:57:12 +00:00
d_range.h Factor out get_xrange_direction 2022-01-09 15:25:42 +00:00
d_srcloc.h
d_zip.h Pass range index_type through zip_iterator 2022-02-13 19:13:38 +00:00
digi.h Use enum class for sound angle parameter 2021-06-28 03:37:51 +00:00
effects.h Use enumerated_array for unique_segment::sides 2022-01-15 20:39:10 +00:00
endlevel.h
ephemeral_range.h Flatten type hierarchy for enumerated_iterator 2022-02-19 14:52:17 +00:00
escort.h Pass context to drop_stolen_items 2022-02-05 13:30:56 +00:00
fireball.h Split powerup.h to fwd-powerup.h 2022-02-12 18:57:12 +00:00
fuelcen.h Use enum class for station_number 2021-11-01 03:37:20 +00:00
fvi.h Use enumerated_array for shared_segment::sides 2022-01-15 20:39:10 +00:00
fwd-d_array.h
fwd-game.h Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
fwd-inferno.h Split inferno.h to fwd-inferno.h 2022-02-12 18:57:12 +00:00
fwd-object.h Split drop_powerup to return either an object id or a success code 2022-02-06 16:12:31 +00:00
fwd-player.h
fwd-powerup.h Split powerup.h to fwd-powerup.h 2022-02-12 18:57:12 +00:00
fwd-segment.h Use enumerated_array for unique_side::uvls 2022-01-15 20:39:10 +00:00
fwd-vclip.h
fwd-wall.h Fix some check_header_includes=1 failures 2022-02-12 18:57:12 +00:00
fwd-weapon.h Fix some check_header_includes=1 failures 2022-02-12 18:57:12 +00:00
game.h Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
gamefont.h Make font scaling constructors explicit 2021-09-19 10:53:48 +00:00
gamemine.h
gamepal.h
gameplayopt.h
gamesave.h
gameseg.h Use dedicated type for mask of segment side numbers 2022-02-19 14:52:17 +00:00
gameseq.h Split inferno.h to fwd-inferno.h 2022-02-12 18:57:12 +00:00
gauges.h Fix some check_header_includes=1 failures 2022-02-12 18:57:12 +00:00
hostage.h
hudmsg.h
inferno.h Split inferno.h to fwd-inferno.h 2022-02-12 18:57:12 +00:00
kconfig.h
kmatrix.h Fix some check_header_includes=1 failures 2022-02-12 18:57:12 +00:00
laser.h
lighting.h
menu.h
mission.h Expand macro Current_mission_longname 2021-11-01 03:37:19 +00:00
morph.h
multi.h Simplify _sockaddr IPv4/IPv6 logic 2022-02-12 18:57:12 +00:00
multibot.h Pass object& to multi_drop_robot_powerups 2022-02-05 13:30:56 +00:00
multiinternal.h Improve vulcan/gauss pickup rules 2022-02-05 13:30:56 +00:00
net_udp.h Use enum class for network_game_type 2021-11-01 03:37:19 +00:00
newdemo.h Fix some check_header_includes=1 failures 2022-02-12 18:57:12 +00:00
newmenu.h Save parent canvas in listbox_layout 2021-09-12 16:20:52 +00:00
nvparse.h
object.h Move object_rw to namespace dsx 2022-01-09 15:25:42 +00:00
objnum.h
paging.h
physfsrwops.h Return error code from PHYSFSRWOPS_openRead* 2021-07-25 23:00:56 +00:00
physics.h
physics_info.h
piggy.h Fix some check_header_includes=1 failures 2022-02-12 18:57:12 +00:00
player-callsign.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
player-flags.h
player.h Only prepare pause time if it will be shown 2021-09-12 16:20:52 +00:00
playsave.h Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
polyobj.h
powerup.h Split powerup.h to fwd-powerup.h 2022-02-12 18:57:12 +00:00
render.h Use enum sidenum_t in more places 2022-01-09 15:25:42 +00:00
render_state.h
robot.h Use enumerated_array for difficulty-level-specific arrays 2021-09-19 10:53:48 +00:00
scores.h Pass canvas to scores_view_menu 2021-09-19 10:53:48 +00:00
screens.h Disallow direct construction of grs_canvas 2021-09-04 12:17:14 +00:00
segiter.h Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
segment.h Use dedicated type for mask of segment side numbers 2022-02-19 14:52:17 +00:00
segpoint.h
selfiter.h
slew.h
songs.h
sounds.h Fix some check_header_includes=1 failures 2022-02-12 18:57:12 +00:00
state.h Pass canvas to savegame_chooser_newmenu 2021-09-19 10:53:48 +00:00
switch.h Use enumerated_array for shared_segment::sides 2022-01-15 20:39:10 +00:00
terrain.h
texmerge.h Move grs_main_bitmap earlier in the header 2021-09-04 12:17:14 +00:00
text.h
textures.h
titles.h
valptridx.tcc
vclip.h
vers_id.h
wall.h Use enum sidenum_t in more places 2022-01-09 15:25:42 +00:00
weapon.h Use enum class for weapon_info::persistent 2021-09-19 10:53:48 +00:00
weapon_id.h