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901a554e96
dxx-rebirth
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zico
901a554e96
New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
2016-02-25 14:11:08 +01:00
..
2d
Pass cv_font to get_centered_x
2016-02-12 04:02:28 +00:00
3d
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
arch
Removed rounding offset of x starting coordinate in ogl_ulinec which should hopefully unwanted horizontal offsets in Status Bar energy and afterburner gauges (without causing more problems) if Multisampling is applied
2016-02-14 13:59:02 +01:00
editor
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
main
New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
2016-02-25 14:11:08 +01:00
misc
Propagate partial_range up into PHYSFSX_findFiles family
2016-01-29 04:05:47 +00:00