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2016-02-25 14:11:08 +01:00
common New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
contrib Add stub __attribute_always_inline to VS2013 header 2015-10-30 02:52:57 +00:00
d1x-rebirth Use partial_const_range 2016-02-12 04:02:28 +00:00
d2x-rebirth Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
Documentation Add TODO item for namespace changes 2015-12-18 04:08:24 +00:00
similar New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
.gitignore ignore XCode user data 2014-12-06 22:43:12 -08:00
COPYING.txt corrected typo in COPYING.txt (it's to its) 2014-06-06 13:18:52 +02:00
GPL-3.txt Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
INSTALL.markdown Add basic instructions on building Rebirth 2015-09-26 21:17:14 +00:00
SConstruct Remove guessed -lSDL on OS X 2016-02-23 04:18:13 +00:00