..
ai.cpp
Add quick-exit path for robot awareness in no-robot games
2021-01-17 22:23:22 +00:00
aipath.cpp
Move more symbols into namespaces
2020-12-26 21:17:29 +00:00
automap.cpp
Move marker deletion are-you-sure to a non-blocking window
2020-12-27 22:03:09 +00:00
bm.cpp
Move more symbols into namespaces
2020-12-26 21:17:29 +00:00
bmread.cpp
Use enum class for weapon_info::bounce
2020-12-20 20:39:07 +00:00
cntrlcen.cpp
Qualify more uses of shared_segment members
2020-08-24 01:31:28 +00:00
collide.cpp
Use enumerated_array for Secondary_weapon_to_powerup
2021-01-17 22:23:22 +00:00
config.cpp
Move ResolutionX, ResolutionY to CCfg
2021-01-25 00:45:07 +00:00
console.cpp
Pass grs_font& to gr_set_curfont
2020-12-27 22:03:09 +00:00
controls.cpp
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
credits.cpp
Make kmatrix background optional
2020-12-26 21:17:29 +00:00
digiobj.cpp
Remove unnecessary definitions of static member variables
2020-12-27 22:03:09 +00:00
dumpmine.cpp
Use enum class for wallnum_t
2020-12-26 21:17:29 +00:00
effects.cpp
Use enum class for index into ObjBitmaps
2020-10-07 03:59:14 +00:00
endlevel.cpp
Simplify movie_play_status
2021-01-17 22:23:23 +00:00
fireball.cpp
Use enumerated_array for Primary_weapon_to_weapon_info
2021-01-25 00:45:07 +00:00
fuelcen.cpp
Convert uses of vmsegptr_t to shared_segment& where possible
2020-08-24 01:31:28 +00:00
fvi.cpp
Move more symbols into namespaces
2020-12-26 21:17:29 +00:00
game.cpp
Fix clang build break
2021-02-06 23:11:42 +00:00
gamecntl.cpp
Use enumerated_array for Secondary_ammo_max
2021-01-25 00:45:07 +00:00
gamefont.cpp
Use enum class for OGL_TEXFILT_* constants
2021-01-17 22:23:23 +00:00
gamemine.cpp
Use enum class for wallnum_t
2020-12-26 21:17:29 +00:00
gamerend.cpp
Use enum class for cockpit_3d_view
2021-01-25 00:45:07 +00:00
gamesave.cpp
Make get_level_name menu inherit from newmenu
2020-12-27 22:03:09 +00:00
gameseg.cpp
Move more symbols into namespaces
2020-12-26 21:17:29 +00:00
gameseq.cpp
Use enum class for PlayMovie result
2021-01-17 22:23:23 +00:00
gauges.cpp
Use enumerated_array for Secondary_weapon_to_weapon_info
2021-01-25 00:45:07 +00:00
generate-kconfig-udlr.py
Convert kconfig array lookups to require correct enumerated type
2020-07-05 23:34:33 +00:00
hostage.cpp
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
hud.cpp
Move more symbols into namespaces
2020-12-26 21:17:29 +00:00
iff.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
inferno.cpp
Add type-specific tag wrappers for newmenu calls
2020-12-19 16:13:26 +00:00
kconfig.cpp
Always delegate to window_create for send_creation_events
2020-12-20 20:39:07 +00:00
kconfig.ui-table.cpp
Merge 'refs/pull/516/head' into master
2020-07-09 02:47:18 +00:00
kmatrix.cpp
Improve post-level score screen message
2021-01-17 22:23:22 +00:00
laser.cpp
Pass player_info to which_bomb
2021-01-17 22:23:22 +00:00
lighting.cpp
Move more symbols into namespaces
2020-12-26 21:17:29 +00:00
menu.cpp
Fix alignment of difficulty menu text
2021-02-02 14:15:34 +01:00
mglobal.cpp
Use enum class for vertnum_t
2020-12-26 21:17:29 +00:00
mission.cpp
Make mission_menu inherit from listbox
2020-12-27 22:03:09 +00:00
morph.cpp
Move more symbols into namespaces
2020-12-26 21:17:29 +00:00
multi.cpp
Use enumerated_array for Secondary_weapon_to_weapon_info
2021-01-25 00:45:07 +00:00
multibot.cpp
Remove unnecessary definitions of static member variables
2020-12-27 22:03:09 +00:00
net_udp.cpp
Fix anarchy/coop mouselook
2021-02-08 01:56:15 +00:00
newdemo.cpp
Use enum class for cockpit_3d_view
2021-01-25 00:45:07 +00:00
newmenu.cpp
Factor out mouse button scroll processing
2021-02-06 17:53:53 +00:00
object.cpp
Use enum class for weapon_box_user
2021-01-17 22:23:23 +00:00
paging.cpp
Use enum class for WALL_IS_DOORWAY_FLAG
2020-12-19 16:13:26 +00:00
physics.cpp
Move more symbols into namespaces
2020-12-26 21:17:29 +00:00
piggy.cpp
Fix incorrect read length in D1 piggy_read_sounds
2020-09-11 03:08:03 +00:00
player.cpp
playsave.cpp
Use enum class for cockpit_3d_view
2021-01-25 00:45:07 +00:00
polyobj.cpp
Move Pof_names to d_level_shared_polygon_model_state
2020-08-24 01:31:28 +00:00
powerup.cpp
Use primary_weapon_index_t for pick_up_primary
2021-01-25 00:45:07 +00:00
render.cpp
Move more symbols into namespaces
2020-12-26 21:17:29 +00:00
robot.cpp
Move N_robot_joints to d_level_shared_robot_joint_state
2020-08-24 01:31:28 +00:00
scores.cpp
Always delegate to window_create for send_creation_events
2020-12-20 20:39:07 +00:00
segment.cpp
Use susegment
for references introduced by valptridx conversion
2019-12-22 05:34:08 +00:00
slew.cpp
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
songs.cpp
Avoid reopening descent.sng
2020-07-05 23:34:33 +00:00
state.cpp
Fix crash entering save game name
2021-02-08 01:56:15 +00:00
switch.cpp
Convert multi_do_protocol_frame to dispatch through a vtable
2020-12-20 20:39:07 +00:00
terrain.cpp
Reorder endlevel definitions to split by dcx/dsx
2020-10-01 03:25:27 +00:00
texmerge.cpp
Use enum class for texture1_value
2020-09-11 03:08:02 +00:00
text.cpp
Fix gcc-11 -Wmisleading-indentation warning
2020-12-14 00:04:41 +00:00
titles.cpp
Use enum class for PlayMovie result
2021-01-17 22:23:23 +00:00
vclip.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
vers_id.cpp
wall.cpp
Use enum class for wallnum_t
2020-12-26 21:17:29 +00:00
weapon.cpp
Use primary_weapon_index_t for pick_up_primary
2021-01-25 00:45:07 +00:00