dxx-rebirth/similar/main
Kp 8f8989e049 Propagate do_laser_firing nfires as 1
Every caller passes `1`, so remove the parameter and always use `1`.
For backward compatibility with the previous network protocol, continue
to send a `1` in the network message.
2022-04-17 22:27:19 +00:00
..
ai.cpp Fix openable_door_on_near_path for side WLEFT 2022-02-27 14:23:53 +00:00
aipath.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
automap.cpp Move joystick interpretation to happen after the event loop 2022-02-27 14:23:53 +00:00
bm.cpp Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
bmread.cpp Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
cntrlcen.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
collide.cpp Defer creating awareness event until weapon is created 2022-04-17 22:27:19 +00:00
config.cpp Improve error reporting for PHYSFSX_openWriteBuffered 2021-07-25 23:00:56 +00:00
console.cpp Pass canvas to con_draw 2022-03-19 22:55:58 +00:00
controls.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
credits.cpp Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
digiobj.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
dumpmine.cpp Simplify some uses of Highest_object_index 2022-02-06 16:12:31 +00:00
effects.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
endlevel.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
fireball.cpp Simplify some uses of Highest_object_index 2022-02-06 16:12:31 +00:00
fuelcen.cpp Use enum class for segment_relative_vertnum 2022-01-09 15:25:42 +00:00
fvi.cpp Use dedicated type for mask of segment side numbers 2022-02-19 14:52:17 +00:00
game.cpp Move joystick interpretation to happen after the event loop 2022-02-27 14:23:53 +00:00
gamecntl.cpp Fix drop-primary/drop-secondary keys 2022-04-17 22:27:19 +00:00
gamefont.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
gamemine.cpp Use dedicated type for mask of segment side numbers 2022-02-19 14:52:17 +00:00
gamerend.cpp Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
gamesave.cpp Pass LevelUniqueWallSubsystemState to wall_init 2022-04-17 22:27:19 +00:00
gameseg.cpp Optimize check order in find_connected_distance 2022-04-17 22:27:19 +00:00
gameseq.cpp Qualify references to sidenum_t members 2022-02-19 14:52:17 +00:00
gauges.cpp Use enum class for cockpit_mode_t 2022-02-12 18:57:12 +00:00
generate-kconfig-udlr.py
hostage.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
hud.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
iff.cpp Use enum class bm_mode for grs_bitmap::type 2021-09-12 16:20:52 +00:00
inferno.cpp Expand macro Level_names 2021-11-01 03:37:19 +00:00
kconfig.cpp Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
kconfig.ui-table.cpp Rename pitch -> pitch_ud for consistency 2022-02-27 14:23:53 +00:00
kmatrix.cpp Send periodic endlevel packets after last level 2022-01-18 17:03:30 +01:00
laser.cpp Propagate do_laser_firing nfires as 1 2022-04-17 22:27:19 +00:00
lighting.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
menu.cpp Always check return value of PHYSFSX_getRealPath 2022-03-19 22:55:58 +00:00
mglobal.cpp Use enumerated_array for unique_side::uvls 2022-01-15 20:39:10 +00:00
mission.cpp Fix off-by-one in mission string count 2022-04-12 03:01:48 +00:00
morph.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
multi.cpp Propagate do_laser_firing nfires as 1 2022-04-17 22:27:19 +00:00
multibot.cpp Fix failure to send robot creation message if one creation fails 2022-02-06 16:12:31 +00:00
net_udp.cpp Simplify _sockaddr IPv4/IPv6 logic 2022-02-12 18:57:12 +00:00
newdemo.cpp Use sidenum_t in more places 2022-02-19 14:52:17 +00:00
newmenu.cpp Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
object.cpp Move static obj_* functions into anonymous namespace 2022-04-17 22:27:19 +00:00
paging.cpp Use enumerated_array for shared_segment::sides 2022-01-15 20:39:10 +00:00
physics.cpp Use dedicated type for mask of segment side numbers 2022-02-19 14:52:17 +00:00
piggy.cpp Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
player.cpp
playsave.cpp Use enumerated_array for indexing player input controls 2022-02-27 14:23:53 +00:00
polyobj.cpp Move g3 instance contexts onto the stack 2021-09-04 12:17:14 +00:00
powerup.cpp Improve vulcan/gauss pickup rules 2022-02-05 13:30:56 +00:00
render.cpp Use symbolic sidenum values in Edge_to_sides 2022-02-19 14:52:17 +00:00
robot.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
scores.cpp Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
segment.cpp Use enumerated_array for unique_side::uvls 2022-01-15 20:39:10 +00:00
slew.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
songs.cpp Improve error reporting for PHYSFSX_openReadBuffered 2021-07-25 23:00:56 +00:00
state.cpp Use enumerated_array for unique_segment::sides 2022-01-15 20:39:10 +00:00
switch.cpp Inline trigger_init 2022-04-17 22:27:19 +00:00
terrain.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
texmerge.cpp Use xrange for texture merge loops 2021-12-01 03:15:21 +00:00
text.cpp Improve error reporting for PHYSFSX_openReadBuffered 2021-07-25 23:00:56 +00:00
titles.cpp Use enum class for MBTN_* constants 2022-02-27 14:23:53 +00:00
vclip.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
vers_id.cpp
wall.cpp Pass LevelUniqueWallSubsystemState to wall_init 2022-04-17 22:27:19 +00:00
weapon.cpp Improve drop-secondary messages 2022-04-17 22:27:19 +00:00