dxx-rebirth/main
..
ai.c
ai.h
ai2.c
aipath.c
aistruct.h
automap.c
automap.h
bm.c
bm.h
bmread.c
bmread.h
cntrlcen.c
cntrlcen.h
collide.c
collide.h
config.c
config.h
console.c
controls.c
controls.h
credits.c
credits.h Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free 2008-10-16 17:27:02 +00:00
descent.cfg
digi.h
digiobj.c
dumpmine.c
effects.c
effects.h
endlevel.c
endlevel.h
escort.c
escort.h
fireball.c
fireball.h
fuelcen.c
fuelcen.h
fvi.c
fvi.h
game.c
game.h
gamecntl.c
gamefont.c
gamefont.h
gamemine.c
gamemine.h
gamepal.c
gamepal.h
gamerend.c
gamesave.c
gamesave.h
gameseg.c
gameseg.h
gameseq.c
gameseq.h
gauges.c
gauges.h
hostage.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
hostage.h
hud.c
hudmsg.h
inferno.c
inferno.h
inferno.ini
kconfig.c
kconfig.h
kmatrix.c Push down inclusion "args.h" from physfsx.h into sources 2013-03-03 19:41:09 +00:00
kmatrix.h
laser.c
laser.h
lighting.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
lighting.h
menu.c
menu.h
mglobal.c
mission.c
mission.h
morph.c
morph.h
movie.c
movie.h
multi.c
multi.h
multibot.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
multibot.h
net_udp.c
net_udp.h
newdemo.c
newdemo.h
newmenu.c
newmenu.h
object.c
object.h
paging.c
paging.h
physics.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
physics.h
piggy.c
piggy.h
player.c
player.h
playsave.c
playsave.h
polyobj.c
polyobj.h
powerup.c
powerup.h
render.c
render.h
robot.c
robot.h
scores.c
scores.h
screens.h
segment.c
segment.h
segpoint.h
slew.c
slew.h
songs.c
songs.h
sounds.h
state.c
state.h
switch.c
switch.h
terrain.c
terrain.h
texmerge.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
texmerge.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
text.c
text.h
textures.h
titles.c
titles.h
vclip.c Rename include/error.h to include/dxxerror.h 2012-07-07 18:35:06 +00:00
vclip.h
vers_id.h
wall.c
wall.h
weapon.c
weapon.h