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ai.c
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Remove unused function turn_off_ai_dump
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2013-08-07 02:33:19 +00:00 |
ai2.c
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Merge branch d2x-rebirth/master into unification/master
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2013-08-09 22:53:45 +00:00 |
aipath.c
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Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
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2013-08-08 22:07:29 +02:00 |
automap.c
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Remove broken COMPACT_SEGS code
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2013-08-31 16:45:43 +00:00 |
bm.c
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Move similar/arch/ogl/ogl.c -> similar/arch/ogl/ogl.cpp
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2013-08-24 17:10:35 +00:00 |
bmread.c
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
bmread.h
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Move d2x-rebirth source into subdirectory d2x-rebirth
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2013-02-19 00:34:46 +00:00 |
collide.c
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Remove broken COMPACT_SEGS code
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2013-08-31 16:45:43 +00:00 |
descent.cfg
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Move d2x-rebirth source into subdirectory d2x-rebirth
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2013-02-19 00:34:46 +00:00 |
dumpmine.c
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Convert vsprintf to vsnprintf
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2013-08-09 01:58:17 +00:00 |
endlevel.c
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Remove broken COMPACT_SEGS code
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2013-08-31 16:45:43 +00:00 |
escort.c
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Remove fix.h
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2013-08-08 03:01:48 +00:00 |
escort.h
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Move d2x-rebirth source into subdirectory d2x-rebirth
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2013-02-19 00:34:46 +00:00 |
fireball.c
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Remove broken COMPACT_SEGS code
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2013-08-31 16:45:43 +00:00 |
fuelcen.c
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Hide GM_CAPTURE tests behind static inline
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2013-08-11 20:46:52 +00:00 |
gamemine.c
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Merge branch 'd2x-rebirth/master' into unification/master
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2013-07-21 21:34:46 +00:00 |
gamepal.c
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Remove fix.h
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2013-08-08 03:01:48 +00:00 |
gamesave.c
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Move Last_afterburner_time into laser_info
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2013-08-31 17:17:35 +00:00 |
gameseq.c
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Convert vsprintf to vsnprintf
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2013-08-09 01:58:17 +00:00 |
inferno.ini
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Move d2x-rebirth source into subdirectory d2x-rebirth
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2013-02-19 00:34:46 +00:00 |
kconfig.c
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Rename d1x/d2x variables to unify names between D1X and D2X
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2013-08-24 16:44:30 +00:00 |
laser.c
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Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
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2013-08-09 17:21:03 +02:00 |
menu.c
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Restructure menu.c for merging
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2013-08-31 17:17:35 +00:00 |
mission.c
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Copy mission parameters properly so that D1 missions load
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2013-08-18 21:05:31 +00:00 |
movie.c
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Move d2x-rebirth source into subdirectory d2x-rebirth
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2013-02-19 00:34:46 +00:00 |
movie.h
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Move d2x-rebirth source into subdirectory d2x-rebirth
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2013-02-19 00:34:46 +00:00 |
net_udp.c
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Hide GM_HOARD tests behind static inline
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2013-08-11 20:46:52 +00:00 |
newdemo.c
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Hide GM_CAPTURE tests behind static inline
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2013-08-11 20:46:52 +00:00 |
piggy.c
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Add sanity check that DiskBitmapHeader is the right size
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2013-08-25 17:16:41 +00:00 |
playsave.c
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Rename d1x/d2x variables to unify names between D1X and D2X
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2013-08-24 16:44:30 +00:00 |
powerup.c
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Hide GM_CAPTURE tests behind static inline
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2013-08-11 20:46:52 +00:00 |
render.c
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Remove broken COMPACT_SEGS code
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2013-08-31 16:45:43 +00:00 |
segment.c
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Move d2x-rebirth source into subdirectory d2x-rebirth
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2013-02-19 00:34:46 +00:00 |
switch.c
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Remove unused function door_is_wall_switched
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2013-08-07 02:33:20 +00:00 |
titles.c
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Mark titles.c functions static
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2013-08-31 17:17:35 +00:00 |