Restructure menu.c for merging
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@ -434,7 +434,8 @@ int main_menu_handler(newmenu *menu, d_event *event, int *menu_choice )
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break;
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case EVENT_IDLE:
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if ( keyd_time_when_last_pressed+i2f(45) < timer_query() || GameArg.SysAutoDemo )
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#define DXX_DEMO_KEY_DELAY 45
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if ( keyd_time_when_last_pressed+i2f(DXX_DEMO_KEY_DELAY) < timer_query() || GameArg.SysAutoDemo )
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{
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keyd_time_when_last_pressed = timer_query(); // Reset timer so that disk won't thrash if no demos.
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newdemo_start_playback(NULL); // Randomly pick a file
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@ -1784,7 +1785,8 @@ void do_sound_menu()
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#endif
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opt_sm_redbook_playorder = nitems;
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m[nitems].type = NM_TYPE_CHECK; m[nitems].text = "force mac cd track order"; m[nitems++].value = GameCfg.OrigTrackOrder;
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#define REDBOOK_PLAYORDER_TEXT "force mac cd track order"
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m[nitems].type = NM_TYPE_CHECK; m[nitems].text = REDBOOK_PLAYORDER_TEXT; m[nitems++].value = GameCfg.OrigTrackOrder;
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#ifdef USE_SDLMIXER
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
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@ -439,7 +439,8 @@ int main_menu_handler(newmenu *menu, d_event *event, int *menu_choice )
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break;
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case EVENT_IDLE:
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if ( keyd_time_when_last_pressed+i2f(25) < timer_query() || GameArg.SysAutoDemo )
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#define DXX_DEMO_KEY_DELAY 25
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if ( keyd_time_when_last_pressed+i2f(DXX_DEMO_KEY_DELAY) < timer_query() || GameArg.SysAutoDemo )
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{
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int n_demos;
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n_demos = newdemo_count_demos();
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@ -1202,7 +1203,8 @@ void reticle_config()
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PlayerCfg.ReticleSize = m[opt_ret_size].value;
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}
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int opt_gr_texfilt, opt_gr_movietexfilt, opt_gr_brightness, opt_gr_reticlemenu, opt_gr_alphafx, opt_gr_dynlightcolor, opt_gr_vsync, opt_gr_multisample, opt_gr_fpsindi;
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int opt_gr_texfilt, opt_gr_brightness, opt_gr_reticlemenu, opt_gr_alphafx, opt_gr_dynlightcolor, opt_gr_vsync, opt_gr_multisample, opt_gr_fpsindi;
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int opt_gr_movietexfilt;
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int graphics_config_menuset(newmenu *menu, d_event *event, void *userdata)
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{
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newmenu_item *items = newmenu_get_items(menu);
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@ -1808,7 +1810,8 @@ void do_sound_menu()
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#endif
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opt_sm_redbook_playorder = nitems;
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m[nitems].type = NM_TYPE_CHECK; m[nitems].text = "force descent ][ cd track order"; m[nitems++].value = GameCfg.OrigTrackOrder;
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#define REDBOOK_PLAYORDER_TEXT "force descent ][ cd track order"
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m[nitems].type = NM_TYPE_CHECK; m[nitems].text = REDBOOK_PLAYORDER_TEXT; m[nitems++].value = GameCfg.OrigTrackOrder;
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#ifdef USE_SDLMIXER
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m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
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