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ai.cpp
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Pass player position to teleport_boss
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2017-04-30 16:25:15 +00:00 |
aipath.cpp
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automap.cpp
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Use canvas in OGL g3_draw_sphere
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2017-03-11 19:56:24 +00:00 |
bm.cpp
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Pass polymodel &to free_model
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2017-02-19 19:33:44 +00:00 |
cntrlcen.cpp
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collide.cpp
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Separate hoard/proximity tracking
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2017-03-18 18:07:36 +00:00 |
config.cpp
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console.cpp
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Move console.cpp specific constants out of header
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2017-03-18 18:07:36 +00:00 |
controls.cpp
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credits.cpp
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Cache canvas in credits_handler
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2017-03-11 19:56:23 +00:00 |
digiobj.cpp
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dumpmine.cpp
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effects.cpp
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endlevel.cpp
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Pass canvas to render_endlevel_frame
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2017-03-11 19:56:28 +00:00 |
fireball.cpp
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Pass canvas to draw_fireball
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2017-03-11 19:56:25 +00:00 |
fuelcen.cpp
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Change station/robotmaker consistency check to LevelError
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2017-04-15 17:46:44 +00:00 |
fvi.cpp
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Avoid temporarily moving boss while probing layout
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2017-03-01 02:48:40 +00:00 |
game.cpp
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Remove canvas juggling in save_screen_shot
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2017-04-08 16:48:19 +00:00 |
gamecntl.cpp
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Pass object &to toggle_headlight_active
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2017-04-22 21:23:55 +00:00 |
gamefont.cpp
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Pass canvas to gr_init_font
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2017-03-11 19:56:22 +00:00 |
gamemine.cpp
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Use unsigned for sides/verts in more places
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2017-02-19 19:33:38 +00:00 |
gamerend.cpp
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Pass canvas &to nm_draw_background
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2017-04-08 16:48:20 +00:00 |
gamesave.cpp
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Validate segment walls on load
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2017-04-22 21:23:56 +00:00 |
gameseg.cpp
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Move compute_segment_center body to dcx
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2017-02-22 03:05:44 +00:00 |
gameseq.cpp
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Pass player to init_player_stats_level
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2017-04-30 16:25:16 +00:00 |
gauges.cpp
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Separate hoard/proximity tracking
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2017-03-18 18:07:36 +00:00 |
hostage.cpp
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Pass canvas to draw_hostage
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2017-03-11 19:56:26 +00:00 |
hud.cpp
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Pass canvas to HUD_render_message_frame
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2017-03-11 19:56:21 +00:00 |
iff.cpp
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inferno.cpp
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Add custom terminate handler on Windows
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2017-04-22 21:23:56 +00:00 |
kconfig.cpp
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Pass canvas &to nm_draw_background
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2017-04-08 16:48:20 +00:00 |
kmatrix.cpp
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Fold calls to kmatrix_status_msg
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2017-03-11 19:56:29 +00:00 |
laser.cpp
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Pass canvas to Laser_render
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2017-03-11 19:56:26 +00:00 |
lighting.cpp
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Pass object &to toggle_headlight_active
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2017-04-22 21:23:55 +00:00 |
menu.cpp
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Pass vms_angvec &to draw_model_picture
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2017-04-30 16:25:16 +00:00 |
mglobal.cpp
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Alias Side_to_verts to Side_to_verts_int
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2017-03-04 22:25:54 +00:00 |
mission.cpp
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morph.cpp
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Pass canvas to draw_morph_object
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2017-03-11 19:56:27 +00:00 |
multi.cpp
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Remove abandoned powerup_cap_state
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2017-04-22 21:23:55 +00:00 |
multibot.cpp
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Play boss looping immediately on loading saved game
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2017-02-26 10:21:10 +08:00 |
net_udp.cpp
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Fix Windows net_udp.cpp build
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2017-04-22 21:23:56 +00:00 |
newdemo.cpp
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newmenu.cpp
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Cache canvas in listbox_draw
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2017-04-30 16:25:19 +00:00 |
object.cpp
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Pass vcobjptridx_t to draw_polygon_object
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2017-03-18 18:07:39 +00:00 |
paging.cpp
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physics.cpp
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Simplify use of get_num_faces
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2017-02-19 19:33:38 +00:00 |
piggy.cpp
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player.cpp
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playsave.cpp
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Add experimental MP-aware mouselook
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2017-03-25 19:34:02 +00:00 |
polyobj.cpp
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Pass vms_angvec &to draw_model_picture
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2017-04-30 16:25:16 +00:00 |
powerup.cpp
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Separate hoard/proximity tracking
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2017-03-18 18:07:36 +00:00 |
render.cpp
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Pass canvas to check_face
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2017-04-30 16:25:18 +00:00 |
robot.cpp
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scores.cpp
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Fix missed canvas updates in scores_handler
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2017-04-30 16:25:17 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Remove canvas juggling in state_callback
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2017-04-30 16:25:17 +00:00 |
switch.cpp
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terrain.cpp
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Pass canvas to render_terrain
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2017-03-11 19:56:26 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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Fix missed canvas updates in briefing_process_char
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2017-04-30 16:25:17 +00:00 |
vclip.cpp
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Expand bomb spin variance
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2017-03-11 19:56:26 +00:00 |
vers_id.cpp
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wall.cpp
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weapon.cpp
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Reduce D1 spreadfire cost
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2017-02-19 19:33:45 +00:00 |