dxx-rebirth/common/main
Dave Milici 8c8b7419b6 Improved conditionals for stereo vs non-stereo modes.
Hot-key handling for cycling thru stereo modes & parallax adjustments.
Simplified stereo adjustments for left/right eye separation & offsets.
Not quite compatible yet with Bob Akka stereo method from Descent 1.5.
Function key assignments different (F5..F8) due to pre-empted hot-keys.

ALT+SHIFT+F5:	decrease eye separation (VR_eye_width)
ALT+SHIFT+F6:	increase eye separation (VR_eye_width)
    SHIFT+F5:	decrease image shift (VR_eye_offset)
    SHIFT+F6:	increase image shift (VR_eye_offset)
ALT|SHIFT+F7:	reset eye separation + image shift
ALT|SHIFT+F8:	cycle thru half-width + half-height formats

Note for compiling dxx-rebirth snapshot on MacOSX:

export CXXFLAGS=-Wno-uninitialized
scons macos_add_frameworks=False
2021-03-11 12:32:01 -08:00
..
ai.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
aistruct.h
automap.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
bm.h Use enum class for index into ObjBitmaps 2020-10-07 03:59:14 +00:00
cast_range_result.h
cli.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
cli.h
cmd.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
cmd.h
cntrlcen.h
collide.h Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
config.h Move ResolutionX, ResolutionY to CCfg 2021-01-25 00:45:07 +00:00
controls.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
credits.h
cvar.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
cvar.h
d_array.h Add back forwarding includes 2021-02-20 23:46:51 +00:00
d_bitset.h Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
d_enumerate.h
d_levelstate.h
d_range.h Enable use of some STL algorithms on zip_iterator 2020-12-27 22:03:09 +00:00
d_srcloc.h
d_zip.h Enable use of some STL algorithms on zip_iterator 2020-12-27 22:03:09 +00:00
digi.h Drop unnecessary includes 2021-02-20 23:46:51 +00:00
effects.h Use enum class for index into ObjBitmaps 2020-10-07 03:59:14 +00:00
endlevel.h Reorder endlevel definitions to split by dcx/dsx 2020-10-01 03:25:27 +00:00
ephemeral_range.h
escort.h
fireball.h
fuelcen.h Convert uses of vmsegptr_t to shared_segment& where possible 2020-08-24 01:31:28 +00:00
fvi.h Move some fvi types to namespaces 2020-10-01 03:25:27 +00:00
fwd-d_array.h
fwd-object.h
fwd-player.h Move Afterburner_charge to dsx 2020-09-11 03:08:02 +00:00
fwd-segment.h Use enum class for wallnum_t 2020-12-26 21:17:29 +00:00
fwd-vclip.h
fwd-wall.h Use enum class for wallnum_t 2020-12-26 21:17:29 +00:00
fwd-weapon.h Use primary_weapon_index_t for pick_up_primary 2021-01-25 00:45:07 +00:00
game.h Improved conditionals for stereo vs non-stereo modes. 2021-03-11 12:32:01 -08:00
gamefont.h
gamemine.h Remove support for reading Miner's .LVL files 2020-12-20 20:39:07 +00:00
gamepal.h
gameplayopt.h
gamesave.h Move savegame POF names to stack 2020-08-24 01:31:28 +00:00
gameseg.h Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
gameseq.h Move more symbols into namespaces 2020-12-26 21:17:29 +00:00
gauges.h Use enum class for weapon_box_user 2021-01-17 22:23:23 +00:00
hostage.h Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
hudmsg.h
inferno.h
kconfig.h
kmatrix.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
laser.h Use enum class for laser_level 2020-08-24 01:31:28 +00:00
lighting.h Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
menu.h Move some menu code into namespaces 2020-09-11 03:08:02 +00:00
mission.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
morph.h Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
multi.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
multibot.h
multiinternal.h
net_udp.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
newdemo.h Use enum class for wallnum_t 2020-12-26 21:17:29 +00:00
newmenu.h Zero out newmenu_item::nm_private_imenu 2021-02-08 01:56:15 +00:00
nvparse.h
object.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
objnum.h
paging.h
physfsrwops.h Restore buffering on PCX loads 2020-11-30 05:12:00 +00:00
physics.h
physics_info.h
piggy.h Make extra_bitmap_num static 2020-08-24 01:31:28 +00:00
player-callsign.h
player-flags.h
player.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
playsave.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
polyobj.h Move Pof_names to d_level_shared_polygon_model_state 2020-08-24 01:31:28 +00:00
powerup.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
render.h Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
render_state.h
robot.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
scores.h Make scores_menu inherit from window 2020-09-21 03:18:12 +00:00
screens.h Deduplicate fades[] 2020-08-28 00:18:45 +00:00
segiter.h
segment.h Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
segpoint.h Use enum class for vertnum_t 2020-12-26 21:17:29 +00:00
selfiter.h
slew.h Pass control_info & to various functions 2020-10-12 03:28:26 +00:00
songs.h
sounds.h optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
state.h
switch.h Move various definitions into namespaces 2020-12-19 16:13:26 +00:00
terrain.h Reorder endlevel definitions to split by dcx/dsx 2020-10-01 03:25:27 +00:00
texmerge.h Use enum class for texture1_value 2020-09-11 03:08:02 +00:00
text.h Use named Difficulty_level enum members in MENU_DIFFICULTY_TEXT 2020-12-27 22:03:09 +00:00
textures.h
titles.h Remove support for show_order_form 2020-10-22 02:26:17 +00:00
valptridx.tcc Use enum class for actdoornum_t 2020-12-20 20:39:07 +00:00
vclip.h
vers_id.h
wall.h Use enum class for wallnum_t 2020-12-26 21:17:29 +00:00
weapon.h Pass player_info to which_bomb 2021-01-17 22:23:22 +00:00
weapon_id.h