Also happened when a client to a multiplayer game dropped out due to some network error. Delay call of multi_leave_game() until responding to EVENT_WINDOW_CLOSE, so the game isn't in an unstable state between handling the network event and the game closing. |
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common | ||
contrib | ||
d1x-rebirth | ||
d2x-rebirth | ||
Documentation | ||
similar | ||
.gitignore | ||
COPYING.txt | ||
GPL-3.txt | ||
INSTALL.markdown | ||
SConstruct |