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Chris Taylor 8c51aa0b1e Fix debugger break at draw_weapon_info_sub when multi player dumped (bug #303)
Also happened when a client to a multiplayer game dropped out due to some network error. Delay call of multi_leave_game() until responding to EVENT_WINDOW_CLOSE, so the game isn't in an unstable state between handling the network event and the game closing.
2017-01-14 17:49:43 +08:00
common Remove call to window_close(Game_wind) when a network event tells us to end the game 2017-01-10 14:10:39 +08:00
contrib Update Xcode project for recently added/removed files 2017-01-07 15:30:18 +08:00
d1x-rebirth Pass canvas to gr_clear_canvas 2017-01-01 00:45:45 +00:00
d2x-rebirth Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
Documentation Require support for reference qualified methods 2016-12-10 17:51:07 +00:00
similar Fix debugger break at draw_weapon_info_sub when multi player dumped (bug #303) 2017-01-14 17:49:43 +08:00
.gitignore ignore XCode user data 2014-12-06 22:43:12 -08:00
COPYING.txt corrected typo in COPYING.txt (it's to its) 2014-06-06 13:18:52 +02:00
GPL-3.txt
INSTALL.markdown Fix Ubuntu package name in INSTALL.markdown 2016-12-23 02:56:55 +00:00
SConstruct Default to -fno-omit-frame-pointer for Windows 2017-01-11 03:03:19 +00:00