dxx-rebirth/similar/main
2016-11-13 03:42:11 +01:00
..
ai.cpp Fold move_away_from_player switch cases 2016-10-29 23:16:17 +00:00
aipath.cpp
automap.cpp Pass grs_main_bitmap to gr_init_bitmap_alloc 2016-10-29 23:16:15 +00:00
bm.cpp Fold read_extra_bitmap_iff call to gr_remap_bitmap_good 2016-10-28 03:39:40 +00:00
cntrlcen.cpp Expand and cache various uses of get_local_plrobj() 2016-10-02 00:34:48 +00:00
collide.cpp Map boss-gated robots across players 2016-10-29 23:16:16 +00:00
config.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
console.cpp Pass grs_canvas &to window_create 2016-10-15 00:53:20 +00:00
controls.cpp
credits.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
digiobj.cpp
dumpmine.cpp Refactor write_key_text 2016-10-26 01:58:04 +00:00
effects.cpp
endlevel.cpp Use enum class for multi_send_endlevel_start 2016-11-12 18:10:09 +00:00
fireball.cpp Return literal object_none on object_none error path 2016-10-29 23:16:15 +00:00
fuelcen.cpp Move fuelcen_activate special assignment up 2016-10-29 23:16:17 +00:00
fvi.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
game.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
gamecntl.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
gamefont.cpp
gamemine.cpp Simplify load_mine_data_compiled fuelcen iteration 2016-10-29 23:16:18 +00:00
gamerend.cpp Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
gamesave.cpp Factor out reporting errors caused by bad levels 2016-10-17 03:49:32 +00:00
gameseg.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
gameseq.cpp Move Omega_recharge_delay to player_info 2016-11-12 18:10:08 +00:00
gauges.cpp Move player::KillGoalCount to player_info 2016-11-12 18:10:07 +00:00
hostage.cpp Move player::hostages_on_board to player_info 2016-10-15 00:53:19 +00:00
hud.cpp
iff.cpp
inferno.cpp Make call_default_handler return a window_event_result 2016-10-27 16:36:24 +08:00
kconfig.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
kmatrix.cpp Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
laser.cpp Move Omega_recharge_delay to player_info 2016-11-12 18:10:08 +00:00
lighting.cpp
menu.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
mglobal.cpp
mission.cpp Make the listbox handlers return a window_event_result 2016-10-27 15:22:41 +08:00
morph.cpp
multi.cpp Cache goal textures 2016-11-12 18:10:09 +00:00
multibot.cpp Map boss-gated robots across players 2016-10-29 23:16:16 +00:00
net_udp.cpp Change/Addition to dafd4a69be, adopting vKp's proposed solution (which I was too blind to notice): Instead of initializing segnum for object syncing, test for object type instead of segnum for obj_unlink() 2016-11-13 03:42:11 +01:00
newdemo.cpp Move player::net_kills_total to player_info 2016-11-12 18:10:07 +00:00
newmenu.cpp Use listbox_subfunction_t template for listbox_callback member (for convenience of possible future modification) 2016-10-31 14:35:29 +08:00
object.cpp Fixed and revamped 30f9233b36e9e546a7479fd152331b7b0d689d47: initialize segnum for objects during object syncing only. Should only be required for OBJ_NONE but since net_udp_read_object_packet() does only process changed objects and setting segnum in init_objects() isn't desired, this initialization is applied to all objects (except the host player object) before the sync process. 2016-11-12 15:52:16 +01:00
paging.cpp
physics.cpp
piggy.cpp Fold piggy_new_pigfile calls to gr_remap_bitmap_good 2016-10-28 03:39:40 +00:00
player.cpp Use range_for for player_ship_read 2016-10-02 19:35:34 +00:00
playsave.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.cpp Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT 2016-10-09 17:35:03 +00:00
powerup.cpp Pass player_info to add_points_to_score 2016-10-15 00:53:19 +00:00
render.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
robot.cpp
scores.cpp Revert high-score cool_saying size 2016-10-20 02:11:39 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Move Omega_recharge_delay to player_info 2016-11-12 18:10:08 +00:00
switch.cpp Use enum class for multi_send_endlevel_start 2016-11-12 18:10:09 +00:00
terrain.cpp
texmerge.cpp
text.cpp
titles.cpp Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp 2016-11-06 14:20:18 +08:00
vclip.cpp
vers_id.cpp
wall.cpp Factor out cloaking wall utility loops 2016-11-12 18:10:10 +00:00
weapon.cpp Return literal object_none on object_none error path 2016-10-29 23:16:15 +00:00