..
ai.cpp
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
2019-08-06 02:59:41 +00:00
aipath.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
automap.cpp
Move Automap_visited to d_level_unique_automap_state
2019-08-06 02:59:40 +00:00
bm.cpp
Use xrange for loops with zero start and simple identifier end
2019-05-04 18:27:37 +00:00
bmread.cpp
Use xrange for loops with zero start and simple identifier end
2019-05-04 18:27:37 +00:00
cntrlcen.cpp
Reduce ship rocking during countdown
2019-06-28 01:14:36 +00:00
collide.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
config.cpp
Track chosen pilot name outside Players[]
2019-07-07 22:00:02 +00:00
console.cpp
Enable -Wimplicit-fallthrough=5; fix resulting breaks
2019-04-04 04:29:03 +00:00
controls.cpp
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
2019-08-06 02:59:41 +00:00
credits.cpp
Downgrade PCX failures from Error to CON_URGENT
2019-07-07 22:00:02 +00:00
digiobj.cpp
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
dumpmine.cpp
Eliminate unnecessary Gamesave_current_filename
2019-08-06 02:59:40 +00:00
effects.cpp
Move Effects to d_level_unique_effects_clip_state
2019-03-03 00:31:09 +00:00
endlevel.cpp
Cache intermediate values in draw_mine_exit_cover
2019-08-06 03:02:32 +00:00
fireball.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
fuelcen.cpp
Move player::num_robots_total to d_game_unique_state
2019-07-16 04:00:50 +00:00
fvi.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
game.cpp
Move awareness events to d_level_unique_robot_awareness_state
2019-08-06 02:59:40 +00:00
gamecntl.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
gamefont.cpp
Enforce separation of font X/Y scaling
2018-06-08 04:04:05 +00:00
gamemine.cpp
Move Secret_return_orient to d_level_shared_segment_state
2019-08-06 02:59:41 +00:00
gamerend.cpp
Track chosen pilot name outside Players[]
2019-07-07 22:00:02 +00:00
gamesave.cpp
Move Secret_return_orient to d_level_shared_segment_state
2019-08-06 02:59:41 +00:00
gameseg.cpp
Remove __attribute__((packed)) on shortpos for gcc-9 support
2019-05-11 20:18:29 +00:00
gameseq.cpp
Move player::hostages_total to d_game_unique_state
2019-07-16 04:00:50 +00:00
gauges.cpp
Enable -Wimplicit-fallthrough=5; fix resulting breaks
2019-04-04 04:29:03 +00:00
generate-kconfig-udlr.py
Adapt to Python 3 strict bytes vs str rules
2018-04-30 05:31:16 +00:00
hostage.cpp
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
hud.cpp
Rename ObjectState to LevelUniqueObjectState for consistency
2018-12-30 00:43:57 +00:00
iff.cpp
Simplify test for corrupt IFF file
2018-04-03 03:20:08 +00:00
inferno.cpp
Fix Win32 build
2019-07-22 00:51:01 +00:00
kconfig.cpp
Pass font to various drawing functions
2018-05-19 23:21:42 +00:00
kconfig.ui-table.cpp
Enable -Wimplicit-fallthrough=5; fix resulting breaks
2019-04-04 04:29:03 +00:00
kmatrix.cpp
Downgrade PCX failures from Error to CON_URGENT
2019-07-07 22:00:02 +00:00
laser.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
lighting.cpp
Use xrange for render loops
2019-05-04 18:27:37 +00:00
menu.cpp
do_new_game_menu
: improve new game dialog text
2019-07-28 21:09:07 +00:00
mglobal.cpp
Move Level_shake_frequency to d_level_shared_seismic_state
2019-08-06 02:59:41 +00:00
mission.cpp
Make read_sndfile static for D1
2019-08-15 01:34:22 +00:00
morph.cpp
Change object::signature to be a generation counter
2019-07-07 22:00:02 +00:00
multi.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
multibot.cpp
Move Boss_hit_time to d_level_unique_boss_state
2019-08-06 02:59:40 +00:00
net_udp.cpp
Fix blank player names in multiplayer
2019-07-20 20:08:29 +00:00
newdemo.cpp
Move Boss_cloak_start_time to d_level_unique_boss_state
2019-08-06 02:59:40 +00:00
newmenu.cpp
Downgrade PCX failures from Error to CON_URGENT
2019-07-07 22:00:02 +00:00
object.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
paging.cpp
Move Effects to d_level_unique_effects_clip_state
2019-03-03 00:31:09 +00:00
physics.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
piggy.cpp
Make read_sndfile static for D1
2019-08-15 01:34:22 +00:00
player.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
playsave.cpp
Track chosen pilot name outside Players[]
2019-07-07 22:00:02 +00:00
polyobj.cpp
Fix Descent 1 laser color
2019-03-20 03:57:15 +00:00
powerup.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
render.cpp
Fixed two issues with game's transparency effects feature (which I introduced when implementing it): First, Superprox mines dropped by enemies were made undesirably transparent since they have their own ID not considered by is_proximity_bomb_or_smart_mine(). Second, only some force field textures in D2X had transparency effects since the game has two different textures for force fields - eclip num 78 and 93 - but only the former was defined and used in is_alphablend_eclip()
2019-08-08 11:57:52 +02:00
robot.cpp
Move robot_create out of line
2019-03-03 00:31:09 +00:00
scores.cpp
Move player::hostages_total to d_game_unique_state
2019-07-16 04:00:50 +00:00
segment.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
slew.cpp
Move Objects to d_level_unique_object_state
2019-03-03 00:31:08 +00:00
songs.cpp
Fix sdlmixer=0 build of songs.cpp
2018-07-30 00:49:59 +00:00
state.cpp
Move Secret_return_orient to d_level_shared_segment_state
2019-08-06 02:59:41 +00:00
switch.cpp
Use unsigned
in more prototypes
2019-03-03 00:31:09 +00:00
terrain.cpp
Move Viewer_eye to local scope
2018-12-30 00:43:57 +00:00
texmerge.cpp
Make grs_bitmap::bm_flags private
2017-01-15 00:03:13 +00:00
text.cpp
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
titles.cpp
Avoid copying background to itself
2019-07-07 22:00:02 +00:00
vclip.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
vers_id.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
wall.cpp
Remove exploding wall assertion
2019-06-20 04:02:27 +00:00
weapon.cpp
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
2019-08-06 02:59:41 +00:00