dxx-rebirth/common/main
2016-08-29 20:53:10 +02:00
..
ai.h Propagate MAX_STOLEN_ITEMS 2016-07-10 04:11:34 +00:00
aistruct.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
automap.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
bm.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
cli.cpp Rewrite CLI 2015-12-22 04:18:52 +00:00
cli.h Rewrite CLI 2015-12-22 04:18:52 +00:00
cmd.cpp Rewrite CLI 2015-12-22 04:18:52 +00:00
cmd.h Fix clang cvar build 2016-01-26 03:45:06 +00:00
cntrlcen.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
collide.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
config.h Added new texture filtering options based on patch of user 'beware' 2016-08-29 20:53:10 +02:00
controls.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
credits.h Split credits_show special case into dedicated functions 2016-08-19 03:41:42 +00:00
cvar.cpp Fix capitalization of PHYSFS_File 2016-01-09 16:38:14 +00:00
cvar.h Fix clang cvar build 2016-01-26 03:45:06 +00:00
digi.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
effects.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
endlevel.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
escort.h Pass thief ID to recreate_thief 2016-04-06 03:34:15 +00:00
fireball.h New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
fuelcen.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
fvi.h Move find_hitpoint_uv into namespace dsx 2016-08-25 04:05:32 +00:00
fwd-object.h Pass const object_base to obj_unlink 2016-07-23 04:10:43 +00:00
fwd-player.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
fwd-segment.h Remove useless casts in similar/editor/meddraw.cpp 2016-08-19 03:41:41 +00:00
fwd-wall.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
fwd-weapon.h Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
game.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamefont.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamemine.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gamepal.h Fix check_header_includes build 2016-01-09 16:38:12 +00:00
gamesave.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gameseg.h Add stub flush_fcd_cache for D1 2016-07-21 01:43:21 +00:00
gameseq.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
gauges.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
hostage.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
hudmsg.h Move HUD_render_message_frame into namespace dsx 2016-08-25 04:05:32 +00:00
inferno.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
kconfig.h Flatten kconfig type hierarchy 2016-07-14 01:59:05 +00:00
kmatrix.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
laser.h Move Omega_charge to player_info 2016-08-28 22:41:47 +00:00
lighting.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
menu.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
mission.h Use make_unique to reset editor's Current_mission 2016-08-06 19:55:25 +00:00
morph.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
multi.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
multibot.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
multiinternal.h Simplify multiplayer_command_t truncation check 2016-08-28 22:41:47 +00:00
net_udp.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
newdemo.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
newmenu.h Remove non-ASCII characters in newmenu.h 2016-08-25 04:05:31 +00:00
nvparse.h Fix check_header_includes build 2015-07-25 23:10:45 +00:00
object.h Move Primary_weapon to player_info 2016-08-28 22:41:49 +00:00
objnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
paging.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
physics.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
piggy.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
player-callsign.h Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
player-flags.h Use type safe player flags 2015-10-30 02:52:55 +00:00
player.h Expand get_local_player_invulnerable_time 2016-08-28 22:41:49 +00:00
playsave.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
polyobj.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
powerup.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
render.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
render_state.h Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
robot.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.h Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
screens.h Use #ifdef dsx to guard dsx namespace 2016-01-09 16:38:15 +00:00
segiter.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
segment.h Fix -Wshadow warning in visited_segment_multibit_array_t::bitproxy_t 2016-06-01 01:52:45 +00:00
segnum.h Move magic_constant definition into valptridx 2015-07-21 02:57:27 +00:00
segpoint.h Move fwdsegment.h -> fwd-segment.h for consistency 2015-10-10 03:44:14 +00:00
slew.h Add preprocessor guards around types that vary by game 2015-11-26 02:56:55 +00:00
songs.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
sounds.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
state.h Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
switch.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
terrain.h Use inline namespace dcx for common/maths 2015-12-05 22:57:24 +00:00
texmerge.h Return texmerge_get_cached_bitmap result by & 2014-11-30 22:09:19 +00:00
text.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
textures.h Propagate MAX_TEXTURES 2016-07-10 04:11:35 +00:00
titles.h Move conditionally compiled code into namespace dsx 2016-08-25 04:05:32 +00:00
valptridx.tcc Switch valptridx error reporting size to DXX_PRI_size_type 2016-08-20 22:28:43 +00:00
vclip.h Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
vers_id.h Make DXX_VERSION_*i be uint16_t 2015-02-14 22:48:29 +00:00
wall.h Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE 2016-04-06 03:34:13 +00:00
weapon.h Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
weapon_id.h Use helper for robot weapon type 2015-12-03 03:26:48 +00:00