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2010-11-13 00:46:39 +01:00
2d Rewrote code to control Texture Filtering a little so it's easier to apply Mipmaps for different parts of the game independently; Made Movie Filtering a menu option which must be enabled seperately; Added Movie Subtitles toggle to misc game options 2010-09-02 13:55:28 +00:00
3d
arch Instead of writing converted MIDI to file, write to buffer so it can be played directly 2010-10-29 17:40:21 +02:00
d1x-rebirth.xcodeproj Use dynamic PhysicsFS library again to fix linking errors 2010-10-14 00:05:21 +02:00
debian Adding scons to depends-list for Debian packaging 2010-03-03 22:33:43 +00:00
editor Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code 2010-08-19 13:32:33 +00:00
English.lproj Increment version to 0.56.0 for Mac OS X, marking release point 2010-09-17 11:36:46 +00:00
iff To fix Dravis's head in endgame debriefing, don't remap the colours and read compressed .bbm bitmaps properly (both my bad) 2010-09-19 13:33:22 +00:00
include Instead of writing converted MIDI to file, write to buffer so it can be played directly 2010-10-29 17:40:21 +02:00
main In plyr_save_stats setting filename to size of PATH_MAX to have enough space to also hold the player directory prefix which would otherwise create a memory corruption and crash the game 2010-11-13 00:46:39 +01:00
maths
mem When running out of memory slots, do not try to print detailed info as it will only call a negative array index 2010-11-09 17:45:24 +01:00
misc Instead of writing converted MIDI to file, write to buffer so it can be played directly 2010-10-29 17:40:21 +02:00
texmap
tracker
ui Patching together editor so it compiles again (while still not running); Implemented PhysFS for file accessing for editor- and debugging-related code 2010-08-19 13:32:33 +00:00
utilities
CHANGELOG.txt In plyr_save_stats setting filename to size of PATH_MAX to have enough space to also hold the player directory prefix which would otherwise create a memory corruption and crash the game 2010-11-13 00:46:39 +01:00
COPYING.txt
d1x-Info.plist Increment version to 0.56.0 for Mac OS X, marking release point 2010-09-17 11:36:46 +00:00
d1x-rebirth.bmp Added res-file to be linked in Windows build to show icon in Filemanager; converted icon file to be smaller 2010-08-21 17:08:53 +00:00
d1x-rebirth.desktop
d1x-rebirth.xpm
d1x.ini Added expandable classes for HUD messages (like D1X but slacked) to better handle Multi messages or redundant messages; Rewrote HUD code completely; Changes -playermessages to -multimessages since this is more appropriate; Removed remnants of -mprofile 2010-07-13 06:35:25 +00:00
D1X.make Fix errors for Mac OS 9, Mac OS X 'd1x' target builds again 2010-10-10 18:42:53 +08:00
d1xgl-Info.plist Increment version to 0.56.0 for Mac OS X, marking release point 2010-09-17 11:36:46 +00:00
INSTALL.txt Use dynamic PhysicsFS library again to fix linking errors 2010-10-14 00:05:21 +02:00
README.txt Fixing typo 2010-07-08 10:59:51 +00:00
SConstruct DXX-Rebirth release v0.56 2010-09-04 13:06:50 +00:00

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                         __________
__________/ D1X-Rebirth /


http://www.dxx-rebirth.com


0. Introduction:
================

   This version of D1X is based on livnas release of d1x-1.43.
   I spend much time to improve the Sourcecode, tried to fix bugs in there and added some improvements.
   It is the goal of DXX-Rebirth to keep these games alive and the result is a very stable version of
   the Descent I port - called D1X-Rebirth.
   I hope you enjoy the game as you did when you played it the first time.
   If you have something to say about my release, feel free to contact me at zicodxx [at] yahoo [dot] de


1. Features:
============

   D1X-Rebirth has every little feature you already may know from the DOS Version 1.4a of Descent and much more.

   For example:
   * High resoution Fonts and briefing screens
   * High resolutions with full Cockpit support
   * Support for ALL resolutions - including Widescreen formats
   * Joystick and Mouse support
   * Possibility to run AddOn levels
   * LAN- and Online-gaming support
   * Record and play demos
   * OpenGL functions and Eyecandy like Trilinear filtering, Transparency effects etc.
   * MP3/OGG/AIF/WAV Jukebox Support
   * everything else you know from DESCENT
   * ... and much more!


2. Installation:
================

   See INSTALL.txt.


3. Multiplayer:
===============

   D1X-Rebirth supports Multiplayer over (obsoleted) IPX and UDP/IP.
   Please note that UDP/IP generally supports more features of D1X-Rebirth and uses Packet Loss Prevention while
   IPX is mainly meant to play together with non-D1X-Rebirth games.
   Using UDP/IP works over LAN and Internet. By default, each game communicates over UDP-Port 42424. This can be
   changed via the menus while creating a game and manually join a game, command-line argument or D1X.INI. To
   successfully host a game online, make sure UDP-Port 42424 (or otherwise if specified correctly) is opened on
   your Router/Firewall. Clients do not need to open any ports.
   The game also supports IPv6 if built in while compiling and should be backwards compatible to IPv4 builds
   as good as possible.


4. Legal stuff:
===============

   See COPYING.txt


5. Contact:
===========

   http://www.dxx-rebirth.com/
   zicodxx [at] yahoo [dot] de