dxx-rebirth/editor/group.c

1932 lines
57 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* group functions
*
*/
#include <stdio.h>
#include <string.h>
#include "gr.h"
#include "ui.h"
#include "inferno.h"
#include "segment.h"
#include "editor/editor.h"
#include "error.h"
#include "gamemine.h"
#include "gameseg.h"
#include "bm.h" // For MAX_TEXTURES.
#include "textures.h"
#include "hash.h"
#include "fuelcen.h"
#include "medwall.h"
void validate_selected_segments(void);
struct {
int fileinfo_version;
int fileinfo_sizeof;
} group_top_fileinfo; // Should be same as first two fields below...
struct {
int fileinfo_version;
int fileinfo_sizeof;
int header_offset; // Stuff common to game & editor
int header_size;
int editor_offset; // Editor specific stuff
int editor_size;
int vertex_offset;
int vertex_howmany;
int vertex_sizeof;
int segment_offset;
int segment_howmany;
int segment_sizeof;
int texture_offset;
int texture_howmany;
int texture_sizeof;
} group_fileinfo;
struct {
int num_vertices;
int num_segments;
} group_header;
struct {
int current_seg;
int newsegment_offset;
int newsegment_size;
int Groupsegp;
int Groupside;
} group_editor;
group GroupList[MAX_GROUPS+1];
segment *Groupsegp[MAX_GROUPS+1];
int Groupside[MAX_GROUPS+1];
int Group_orientation[MAX_GROUPS+1];
int current_group=-1;
int num_groups=0;
// -- void swap_negate_columns(vms_matrix *rotmat, int col1, int col2)
// -- {
// -- fix col1_1,col1_2,col1_3;
// -- fix col2_1,col2_2,col2_3;
// --
// -- switch (col1) {
// -- case 0:
// -- col1_1 = rotmat->m1;
// -- col1_2 = rotmat->m2;
// -- col1_3 = rotmat->m3;
// -- break;
// --
// -- case 1:
// -- col1_1 = rotmat->m4;
// -- col1_2 = rotmat->m5;
// -- col1_3 = rotmat->m6;
// -- break;
// --
// -- case 2:
// -- col1_1 = rotmat->m7;
// -- col1_2 = rotmat->m8;
// -- col1_3 = rotmat->m9;
// -- break;
// -- }
// --
// -- switch (col2) {
// -- case 0:
// -- col2_1 = rotmat->m1;
// -- col2_2 = rotmat->m2;
// -- col2_3 = rotmat->m3;
// -- break;
// --
// -- case 1:
// -- col2_1 = rotmat->m4;
// -- col2_2 = rotmat->m5;
// -- col2_3 = rotmat->m6;
// -- break;
// --
// -- case 2:
// -- col2_1 = rotmat->m7;
// -- col2_2 = rotmat->m8;
// -- col2_3 = rotmat->m9;
// -- break;
// -- }
// --
// -- switch (col2) {
// -- case 0:
// -- rotmat->m1 = -col1_1;
// -- rotmat->m2 = -col1_2;
// -- rotmat->m3 = -col1_3;
// -- break;
// --
// -- case 1:
// -- rotmat->m4 = -col1_1;
// -- rotmat->m5 = -col1_2;
// -- rotmat->m6 = -col1_3;
// -- break;
// --
// -- case 2:
// -- rotmat->m7 = -col1_1;
// -- rotmat->m8 = -col1_2;
// -- rotmat->m9 = -col1_3;
// -- break;
// -- }
// --
// -- switch (col1) {
// -- case 0:
// -- rotmat->m1 = -col2_1;
// -- rotmat->m2 = -col2_2;
// -- rotmat->m3 = -col2_3;
// -- break;
// --
// -- case 1:
// -- rotmat->m4 = -col2_1;
// -- rotmat->m5 = -col2_2;
// -- rotmat->m6 = -col2_3;
// -- break;
// --
// -- case 2:
// -- rotmat->m7 = -col2_1;
// -- rotmat->m8 = -col2_2;
// -- rotmat->m9 = -col2_3;
// -- break;
// -- }
// --
// -- }
// --
// -- void swap_negate_rows(vms_matrix *rotmat, int row1, int row2)
// -- {
// -- fix row1_1,row1_2,row1_3;
// -- fix row2_1,row2_2,row2_3;
// --
// -- switch (row1) {
// -- case 0:
// -- row1_1 = rotmat->m1;
// -- row1_2 = rotmat->m4;
// -- row1_3 = rotmat->m7;
// -- break;
// --
// -- case 1:
// -- row1_1 = rotmat->m2;
// -- row1_2 = rotmat->m5;
// -- row1_3 = rotmat->m8;
// -- break;
// --
// -- case 2:
// -- row1_1 = rotmat->m3;
// -- row1_2 = rotmat->m6;
// -- row1_3 = rotmat->m9;
// -- break;
// -- }
// --
// -- switch (row2) {
// -- case 0:
// -- row2_1 = rotmat->m1;
// -- row2_2 = rotmat->m4;
// -- row2_3 = rotmat->m7;
// -- break;
// --
// -- case 1:
// -- row2_1 = rotmat->m2;
// -- row2_2 = rotmat->m5;
// -- row2_3 = rotmat->m8;
// -- break;
// --
// -- case 2:
// -- row2_1 = rotmat->m3;
// -- row2_2 = rotmat->m6;
// -- row2_3 = rotmat->m9;
// -- break;
// -- }
// --
// -- switch (row2) {
// -- case 0:
// -- rotmat->m1 = -row1_1;
// -- rotmat->m4 = -row1_2;
// -- rotmat->m7 = -row1_3;
// -- break;
// --
// -- case 1:
// -- rotmat->m2 = -row1_1;
// -- rotmat->m5 = -row1_2;
// -- rotmat->m8 = -row1_3;
// -- break;
// --
// -- case 2:
// -- rotmat->m3 = -row1_1;
// -- rotmat->m6 = -row1_2;
// -- rotmat->m9 = -row1_3;
// -- break;
// -- }
// --
// -- switch (row1) {
// -- case 0:
// -- rotmat->m1 = -row2_1;
// -- rotmat->m4 = -row2_2;
// -- rotmat->m7 = -row2_3;
// -- break;
// --
// -- case 1:
// -- rotmat->m2 = -row2_1;
// -- rotmat->m5 = -row2_2;
// -- rotmat->m8 = -row2_3;
// -- break;
// --
// -- case 2:
// -- rotmat->m3 = -row2_1;
// -- rotmat->m6 = -row2_2;
// -- rotmat->m9 = -row2_3;
// -- break;
// -- }
// --
// -- }
// --
// -- // ------------------------------------------------------------------------------------------------
// -- void side_based_matrix(vms_matrix *rotmat,int destside)
// -- {
// -- vms_angvec rotvec;
// -- vms_matrix r1,rtemp;
// --
// -- switch (destside) {
// -- case WLEFT:
// -- // swap_negate_columns(rotmat,1,2);
// -- // swap_negate_rows(rotmat,1,2);
// -- break;
// --
// -- case WTOP:
// -- break;
// --
// -- case WRIGHT:
// -- // swap_negate_columns(rotmat,1,2);
// -- // swap_negate_rows(rotmat,1,2);
// -- break;
// --
// -- case WBOTTOM:
// -- break;
// --
// -- case WFRONT:
// -- break;
// --
// -- case WBACK:
// -- break;
// -- }
// --
// -- }
// ------------------------------------------------------------------------------------------------
// Rotate a group about a point.
// The segments in the group are indicated (by segment number) in group_seglist. There are group_size segments.
// The point about which the groups is rotated is the center of first_seg:first_side.
// delta_flag:
// 0 absolute rotation, destination specified in terms of base_seg:base_side, used in moving or copying a group
// 1 relative rotation, destination specified relative to current orientation of first_seg:first_side
// Note: The group must exist in the mine, consisting of actual points in the world. If any points in the
// segments in the group are shared by segments not in the group, those points will get rotated and the
// segments not in the group will have their shapes modified.
// Return value:
// 0 group rotated
// 1 unable to rotate group
void med_create_group_rotation_matrix(vms_matrix *result_mat, int delta_flag, segment *first_seg, int first_side, segment *base_seg, int base_side, vms_matrix *orient_matrix, int orientation)
{
vms_matrix rotmat2,rotmat,rotmat3,rotmat4;
vms_angvec pbh = {0,0,0};
// Determine whether this rotation is a delta rotation, meaning to just rotate in place, or an absolute rotation,
// which means that the destination rotation is specified, not as a delta, but as an absolute
if (delta_flag) {
// Create rotation matrix describing rotation.
med_extract_matrix_from_segment(first_seg, &rotmat4); // get rotation matrix describing current orientation of first seg
set_matrix_based_on_side(&rotmat4, first_side);
rotmat3 = *orient_matrix;
vm_transpose_matrix(&rotmat3);
vm_matrix_x_matrix(&rotmat,&rotmat4,&rotmat3); // this is the desired orientation of the new segment
vm_transpose_matrix(&rotmat4);
vm_matrix_x_matrix(&rotmat2,&rotmat,&rotmat4); // this is the desired orientation of the new segment
} else {
// Create rotation matrix describing rotation.
med_extract_matrix_from_segment(base_seg, &rotmat); // get rotation matrix describing desired orientation
set_matrix_based_on_side(&rotmat, base_side); // modify rotation matrix for desired side
// If the new segment is to be attached without rotation, then its orientation is the same as the base_segment
vm_matrix_x_matrix(&rotmat4,&rotmat,orient_matrix); // this is the desired orientation of the new segment
pbh.b = orientation*16384;
vm_angles_2_matrix(&rotmat3,&pbh);
vm_matrix_x_matrix(&rotmat, &rotmat4, &rotmat3);
rotmat4 = rotmat;
rotmat = rotmat4;
med_extract_matrix_from_segment(first_seg, &rotmat3); // get rotation matrix describing current orientation of first seg
// It is curious that the following statement has no analogue in the med_attach_segment_rotated code.
// Perhaps it is because segments are always attached at their front side. If the back side is the side
// passed to the function, then the matrix is not modified, which might suggest that what you need to do below
// is use Side_opposite[first_side].
set_matrix_based_on_side(&rotmat3, Side_opposite[first_side]); // modify rotation matrix for desired side
vm_transpose_matrix(&rotmat3); // get the inverse of the current orientation matrix
vm_matrix_x_matrix(&rotmat2,&rotmat,&rotmat3); // now rotmat2 takes the current segment to the desired orientation
vm_transpose_matrix(&rotmat2);
}
*result_mat = rotmat2;
}
// -----------------------------------------------------------------------------------------
// Rotate all vertices and objects in group.
void med_rotate_group(vms_matrix *rotmat, short *group_seglist, int group_size, segment *first_seg, int first_side)
{
int v,s, objnum;
sbyte vertex_list[MAX_VERTICES];
vms_vector rotate_center;
compute_center_point_on_side(&rotate_center, first_seg, first_side);
// Create list of points to rotate.
for (v=0; v<=Highest_vertex_index; v++)
vertex_list[v] = 0;
for (s=0; s<group_size; s++) {
segment *sp = &Segments[group_seglist[s]];
for (v=0; v<MAX_VERTICES_PER_SEGMENT; v++)
vertex_list[sp->verts[v]] = 1;
// Rotate center of all objects in group.
objnum = sp->objects;
while (objnum != -1) {
vms_vector tv, tv1;
vm_vec_sub(&tv1,&Objects[objnum].pos,&rotate_center);
vm_vec_rotate(&tv,&tv1,rotmat);
vm_vec_add(&Objects[objnum].pos, &tv, &rotate_center);
objnum = Objects[objnum].next;
}
}
// Do the pre-rotation xlate, do the rotation, do the post-rotation xlate
for (v=0; v<=Highest_vertex_index; v++)
if (vertex_list[v]) {
vms_vector tv,tv1;
vm_vec_sub(&tv1,&Vertices[v],&rotate_center);
vm_vec_rotate(&tv,&tv1,rotmat);
vm_vec_add(&Vertices[v],&tv,&rotate_center);
}
}
// ------------------------------------------------------------------------------------------------
void cgl_aux(segment *segp, short *seglistp, int *num_segs, short *ignore_list, int num_ignore_segs)
{
int i, side;
int curseg = segp-Segments;
for (i=0; i<num_ignore_segs; i++)
if (curseg == ignore_list[i])
return;
if ((segp-Segments < 0) || (segp-Segments >= MAX_SEGMENTS)) {
Int3();
}
if (!Been_visited[segp-Segments]) {
seglistp[(*num_segs)++] = segp-Segments;
Been_visited[segp-Segments] = 1;
for (side=0; side<MAX_SIDES_PER_SEGMENT; side++)
if (IS_CHILD(segp->children[side]))
cgl_aux(&Segments[segp->children[side]], seglistp, num_segs, ignore_list, num_ignore_segs);
}
}
// ------------------------------------------------------------------------------------------------
// Sets Been_visited[n] if n is reachable from segp
void create_group_list(segment *segp, short *seglistp, int *num_segs, short *ignore_list, int num_ignore_segs)
{
int i;
for (i=0; i<MAX_SEGMENTS; i++)
Been_visited[i] = 0;
cgl_aux(segp, seglistp, num_segs, ignore_list, num_ignore_segs);
}
#define MXS MAX_SEGMENTS
#define MXV MAX_VERTICES
// ------------------------------------------------------------------------------------------------
void duplicate_group(sbyte *vertex_ids, short *segment_ids, int num_segments)
{
int v,s,ss,new_vertex_id,new_segment_id,sidenum;
short new_segment_ids[MAX_SEGMENTS];
int new_vertex_ids[MAX_VERTICES]; // If new_vertex_ids[v] != -1, then vertex v has been remapped to new_vertex_ids[v]
// duplicate vertices
for (v=0; v<MXV; v++)
new_vertex_ids[v] = -1;
// duplicate vertices
for (v=0; v<=Highest_vertex_index; v++) {
if (vertex_ids[v]) {
new_vertex_id = med_create_duplicate_vertex(&Vertices[v]);
new_vertex_ids[v] = new_vertex_id;
}
}
// duplicate segments
for (s=0; s<num_segments; s++) {
int objnum;
new_segment_id = med_create_duplicate_segment(&Segments[segment_ids[s]]);
new_segment_ids[s] = new_segment_id;
objnum = Segments[new_segment_id].objects;
Segments[new_segment_id].objects = -1;
while (objnum != -1) {
if (Objects[objnum].type != OBJ_PLAYER) {
int new_obj_id;
new_obj_id = obj_create_copy(objnum, &Objects[objnum].pos, new_segment_id);
(void)new_obj_id; // FIXME!
}
objnum = Objects[objnum].next;
}
}
// Now, for each segment in segment_ids, correct its children numbers by translating through new_segment_ids
// and correct its vertex numbers by translating through new_vertex_ids
for (s=0; s<num_segments; s++) {
segment *sp = &Segments[new_segment_ids[s]];
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
int seg = sp->children[sidenum];
if (IS_CHILD(seg)) {
for (ss=0; ss<num_segments; ss++) {
if (seg == segment_ids[ss])
Segments[new_segment_ids[s]].children[sidenum] = new_segment_ids[ss];
}
}
} // end for (sidenum=0...
// Now fixup vertex ids
for (v=0; v<MAX_VERTICES_PER_SEGMENT; v++) {
if (vertex_ids[sp->verts[v]]) {
sp->verts[v] = new_vertex_ids[sp->verts[v]];
}
}
} // end for (s=0...
// Now, copy new_segment_ids into segment_ids
for (s=0; s<num_segments; s++) {
segment_ids[s] = new_segment_ids[s];
}
// Now, copy new_vertex_ids into vertex_ids
for (v=0; v<MXV; v++)
vertex_ids[v] = 0;
for (v=0; v<MXV; v++) {
if (new_vertex_ids[v] != -1)
vertex_ids[new_vertex_ids[v]] = 1;
}
}
// ------------------------------------------------------------------------------------------------
int in_group(int segnum, int group_num)
{
int i;
for (i=0; i<GroupList[group_num].num_segments; i++)
if (segnum == GroupList[group_num].segments[i])
return 1;
return 0;
}
// ------------------------------------------------------------------------------------------------
// Copy a group of segments.
// The group is defined as all segments accessible from group_seg.
// The group is copied so group_seg:group_side is incident upon base_seg:base_side.
// group_seg and its vertices are bashed to coincide with base_seg.
// If any vertex of base_seg is contained in a segment that is reachable from group_seg, then errror.
int med_copy_group(int delta_flag, segment *base_seg, int base_side, segment *group_seg, int group_side, vms_matrix *orient_matrix)
{
int v,s;
vms_vector srcv,destv;
int x;
int new_current_group;
segment *segp;
int c;
int gs_index=0;
sbyte in_vertex_list[MAX_VERTICES];
vms_matrix rotmat;
int objnum;
if (IS_CHILD(base_seg->children[base_side])) {
editor_status("Error -- unable to copy group, base_seg:base_side must be free.");
return 1;
}
if (num_groups == MAX_GROUPS) {
x = ui_messagebox( -2, -2, 2, "Warning: You have reached the MAXIMUM group number limit. Continue?", "No", "Yes" );
if (x==1)
return 0;
}
if (num_groups < MAX_GROUPS) {
num_groups++;
new_current_group = num_groups-1;
} else
new_current_group = 0;
Assert(current_group >= 0);
// Find groupsegp index
for (s=0;s<GroupList[current_group].num_segments;s++)
if (GroupList[current_group].segments[s] == (Groupsegp[current_group]-Segments))
gs_index=s;
GroupList[new_current_group] = GroupList[current_group];
// Make a list of all vertices in group.
if (group_seg == &New_segment)
for (v=0; v<MAX_VERTICES_PER_SEGMENT; v++)
in_vertex_list[group_seg->verts[v]] = 1;
else {
for (v=0; v<=Highest_vertex_index; v++)
in_vertex_list[v] = 0;
for (s=0; s<GroupList[new_current_group].num_segments; s++)
for (v=0; v<MAX_VERTICES_PER_SEGMENT; v++)
in_vertex_list[Segments[GroupList[new_current_group].segments[s]].verts[v]] = 1;
}
// Given a list of vertex indices (indicated by !0 in in_vertex_list) and segment indices (in list GroupList[current_group].segments, there
// are GroupList[current_group].num_segments segments), copy all segments and vertices
// Return updated lists of vertices and segments in in_vertex_list and GroupList[current_group].segments
duplicate_group(in_vertex_list, GroupList[new_current_group].segments, GroupList[new_current_group].num_segments);
//group_seg = &Segments[GroupList[new_current_group].segments[0]]; // connecting segment in group has been changed, so update group_seg
Groupsegp[new_current_group] = group_seg = &Segments[GroupList[new_current_group].segments[gs_index]];
Groupside[new_current_group] = Groupside[current_group];
for (s=0; s<GroupList[new_current_group].num_segments; s++) {
Segments[GroupList[new_current_group].segments[s]].group = new_current_group;
Segment2s[GroupList[new_current_group].segments[s]].special = SEGMENT_IS_NOTHING;
Segment2s[GroupList[new_current_group].segments[s]].matcen_num = -1;
}
// Breaking connections between segments in the current group and segments not in the group.
for (s=0; s<GroupList[new_current_group].num_segments; s++) {
segp = &Segments[GroupList[new_current_group].segments[s]];
for (c=0; c<MAX_SIDES_PER_SEGMENT; c++)
if (IS_CHILD(segp->children[c])) {
if (!in_group(segp->children[c], new_current_group)) {
segp->children[c] = -1;
validate_segment_side(segp,c); // we have converted a connection to a side so validate the segment
}
}
}
copy_uvs_seg_to_seg(&New_segment, Groupsegp[new_current_group]);
// Now do the copy
// First, xlate all vertices so center of group_seg:group_side is at origin
compute_center_point_on_side(&srcv,group_seg,group_side);
for (v=0; v<=Highest_vertex_index; v++)
if (in_vertex_list[v])
vm_vec_sub2(&Vertices[v],&srcv);
// Now, translate all object positions.
for (s=0; s<GroupList[new_current_group].num_segments; s++) {
int segnum = GroupList[new_current_group].segments[s];
objnum = Segments[segnum].objects;
while (objnum != -1) {
vm_vec_sub2(&Objects[objnum].pos, &srcv);
objnum = Objects[objnum].next;
}
}
// Now, rotate segments in group so orientation of group_seg is same as base_seg.
med_create_group_rotation_matrix(&rotmat, delta_flag, group_seg, group_side, base_seg, base_side, orient_matrix, 0);
med_rotate_group(&rotmat, GroupList[new_current_group].segments, GroupList[new_current_group].num_segments, group_seg, group_side);
// Now xlate all vertices so group_seg:group_side shares center point with base_seg:base_side
compute_center_point_on_side(&destv,base_seg,base_side);
for (v=0; v<=Highest_vertex_index; v++)
if (in_vertex_list[v])
vm_vec_add2(&Vertices[v],&destv);
// Now, xlate all object positions.
for (s=0; s<GroupList[new_current_group].num_segments; s++) {
int segnum = GroupList[new_current_group].segments[s];
int objnum = Segments[segnum].objects;
while (objnum != -1) {
vm_vec_add2(&Objects[objnum].pos, &destv);
objnum = Objects[objnum].next;
}
}
// Now, copy all walls (ie, doors, illusionary, etc.) into the new group.
copy_group_walls(current_group, new_current_group);
current_group = new_current_group;
// Now, form joint on connecting sides.
med_form_joint(base_seg,base_side,Groupsegp[current_group],Groupside[new_current_group]);
validate_selected_segments();
med_combine_duplicate_vertices(in_vertex_list);
return 0;
}
// ------------------------------------------------------------------------------------------------
// Move a group of segments.
// The group is defined as all segments accessible from group_seg.
// The group is moved so group_seg:group_side is incident upon base_seg:base_side.
// group_seg and its vertices are bashed to coincide with base_seg.
// If any vertex of base_seg is contained in a segment that is reachable from group_seg, then errror.
int med_move_group(int delta_flag, segment *base_seg, int base_side, segment *group_seg, int group_side, vms_matrix *orient_matrix, int orientation)
{
int v,vv,s,ss,c,d;
vms_vector srcv,destv;
segment *segp, *csegp, *dsegp;
sbyte in_vertex_list[MAX_VERTICES], out_vertex_list[MAX_VERTICES];
int local_hvi;
vms_matrix rotmat;
if (IS_CHILD(base_seg->children[base_side]))
if (base_seg->children[base_side] != group_seg-Segments) {
editor_status("Error -- unable to move group, base_seg:base_side must be free or point to group_seg.");
return 1;
}
// // See if any vertices in base_seg are contained in any vertex in group_list
// for (v=0; v<MAX_VERTICES_PER_SEGMENT; v++)
// for (s=0; s<GroupList[current_group].num_segments; s++)
// for (vv=0; vv<MAX_VERTICES_PER_SEGMENT; vv++)
// if (Segments[GroupList[current_group].segments[s]].verts[vv] == base_seg->verts[v]) {
// editor_status("Error -- unable to move group, it shares a vertex with destination segment.");
// return 1;
// }
for (v=0; v<=Highest_vertex_index; v++) {
in_vertex_list[v] = 0;
out_vertex_list[v] = 0;
}
// Make a list of all vertices in group.
for (s=0; s<GroupList[current_group].num_segments; s++)
for (v=0; v<MAX_VERTICES_PER_SEGMENT; v++)
in_vertex_list[Segments[GroupList[current_group].segments[s]].verts[v]] = 1;
// For all segments which are not in GroupList[current_group].segments, mark all their vertices in the out list.
for (s=0; s<=Highest_segment_index; s++) {
for (ss=0; ss<GroupList[current_group].num_segments; ss++)
if (GroupList[current_group].segments[ss] == s)
break;
if (ss == GroupList[current_group].num_segments)
for (v=0; v<MAX_VERTICES_PER_SEGMENT; v++)
out_vertex_list[Segments[s].verts[v]] = 1;
}
// Now, for all vertices present in both the in (part of group segment) and out (part of non-group segment)
// create an extra copy of the vertex so we can just move the ones in the in list.
local_hvi = Highest_vertex_index; // Can't use Highest_vertex_index as loop termination because it gets increased by med_create_duplicate_vertex.
for (v=0; v<=local_hvi; v++)
if (in_vertex_list[v])
if (out_vertex_list[v]) {
int new_vertex_id;
new_vertex_id = med_create_duplicate_vertex(&Vertices[v]);
in_vertex_list[v] = 0;
in_vertex_list[new_vertex_id] = 1;
// Create a new vertex and assign all occurrences of vertex v in IN list to new vertex number.
for (s=0; s<GroupList[current_group].num_segments; s++) {
segment *sp = &Segments[GroupList[current_group].segments[s]];
for (vv=0; vv<MAX_VERTICES_PER_SEGMENT; vv++)
if (sp->verts[vv] == v)
sp->verts[vv] = new_vertex_id;
}
}
for (s=0;s<GroupList[current_group].num_segments;s++)
Segments[GroupList[current_group].segments[s]].group = current_group;
// Breaking connections between segments in the group and segments not in the group.
for (s=0; s<GroupList[current_group].num_segments; s++)
{
segp = &Segments[GroupList[current_group].segments[s]];
for (c=0; c<MAX_SIDES_PER_SEGMENT; c++)
if (IS_CHILD(segp->children[c]))
{
csegp = &Segments[segp->children[c]];
if (csegp->group != current_group)
{
for (d=0; d<MAX_SIDES_PER_SEGMENT; d++)
if (IS_CHILD(csegp->children[d]))
{
dsegp = &Segments[csegp->children[d]];
if (dsegp->group == current_group)
{
csegp->children[d] = -1;
validate_segment_side(csegp,d); // we have converted a connection to a side so validate the segment
}
}
segp->children[c] = -1;
validate_segment_side(segp,c); // we have converted a connection to a side so validate the segment
}
}
}
copy_uvs_seg_to_seg(&New_segment, Groupsegp[current_group]);
// Now do the move
// First, xlate all vertices so center of group_seg:group_side is at origin
compute_center_point_on_side(&srcv,group_seg,group_side);
for (v=0; v<=Highest_vertex_index; v++)
if (in_vertex_list[v])
vm_vec_sub2(&Vertices[v],&srcv);
// Now, move all object positions.
for (s=0; s<GroupList[current_group].num_segments; s++) {
int segnum = GroupList[current_group].segments[s];
int objnum = Segments[segnum].objects;
while (objnum != -1) {
vm_vec_sub2(&Objects[objnum].pos, &srcv);
objnum = Objects[objnum].next;
}
}
// Now, rotate segments in group so orientation of group_seg is same as base_seg.
med_create_group_rotation_matrix(&rotmat, delta_flag, group_seg, group_side, base_seg, base_side, orient_matrix, orientation);
med_rotate_group(&rotmat, GroupList[current_group].segments, GroupList[current_group].num_segments, group_seg, group_side);
// Now xlate all vertices so group_seg:group_side shares center point with base_seg:base_side
compute_center_point_on_side(&destv,base_seg,base_side);
for (v=0; v<=Highest_vertex_index; v++)
if (in_vertex_list[v])
vm_vec_add2(&Vertices[v],&destv);
// Now, rotate all object positions.
for (s=0; s<GroupList[current_group].num_segments; s++) {
int segnum = GroupList[current_group].segments[s];
int objnum = Segments[segnum].objects;
while (objnum != -1) {
vm_vec_add2(&Objects[objnum].pos, &destv);
objnum = Objects[objnum].next;
}
}
// Now, form joint on connecting sides.
med_form_joint(base_seg,base_side,group_seg,group_side);
validate_selected_segments();
med_combine_duplicate_vertices(in_vertex_list);
return 0;
}
// -----------------------------------------------------------------------------
int place_new_segment_in_world(void)
{
int v,segnum;
segnum = get_free_segment_number();
Segments[segnum] = New_segment;
for (v=0; v<MAX_VERTICES_PER_SEGMENT; v++)
Segments[segnum].verts[v] = med_create_duplicate_vertex(&Vertices[New_segment.verts[v]]);
return segnum;
}
// -----------------------------------------------------------------------------
// Attach segment in the new-fangled way, which is by using the CopyGroup code.
int AttachSegmentNewAng(vms_angvec *pbh)
{
int newseg;
vms_matrix orient_matrix;
GroupList[current_group].num_segments = 1;
newseg = place_new_segment_in_world();
GroupList[current_group].segments[0] = newseg;
if (!med_move_group(1, Cursegp, Curside, &Segments[newseg], AttachSide, vm_angles_2_matrix(&orient_matrix,pbh),0)) {
autosave_mine(mine_filename);
med_propagate_tmaps_to_segments(Cursegp,&Segments[newseg],0);
med_propagate_tmaps_to_back_side(&Segments[newseg], Side_opposite[AttachSide],0);
copy_uvs_seg_to_seg(&New_segment,&Segments[newseg]);
Cursegp = &Segments[newseg];
Curside = Side_opposite[AttachSide];
med_create_new_segment_from_cursegp();
if (Lock_view_to_cursegp)
set_view_target_from_segment(Cursegp);
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
warn_if_concave_segment(Cursegp);
}
return 1;
}
int AttachSegmentNew(void)
{
vms_angvec pbh;
pbh.p = 0;
pbh.b = 0;
pbh.h = 0;
AttachSegmentNewAng(&pbh);
return 1;
}
// -----------------------------------------------------------------------------
void save_selected_segs(int *num, short *segs)
{
int i;
for (i=0; i<GroupList[current_group].num_segments; i++)
segs[i] = GroupList[current_group].segments[i];
*num = GroupList[current_group].num_segments;
}
// -----------------------------------------------------------------------------
void restore_selected_segs(int num, short *segs)
{
int i;
for (i=0; i<GroupList[current_group].num_segments; i++)
GroupList[current_group].segments[i] = segs[i];
GroupList[current_group].num_segments = num;
}
// -----------------------------------------------------------------------------
void validate_selected_segments(void)
{
int i;
for (i=0; i<GroupList[current_group].num_segments; i++)
validate_segment(&Segments[GroupList[current_group].segments[i]]);
}
// =====================================================================================
// -----------------------------------------------------------------------------
void delete_segment_from_group(int segment_num, int group_num)
{
int g, del_seg_index;
del_seg_index = -1;
for (g=0; g<GroupList[group_num].num_segments; g++)
if (segment_num == GroupList[group_num].segments[g]) {
del_seg_index = g;
break;
}
if (IS_CHILD(del_seg_index)) {
for (g=del_seg_index;g<GroupList[group_num].num_segments-1;g++) {
GroupList[group_num].segments[g] = GroupList[group_num].segments[g+1];
}
GroupList[group_num].num_segments--;
Segments[segment_num].group = -1;
}
}
// =====================================================================================
// -----------------------------------------------------------------------------
void add_segment_to_group(int segment_num, int group_num)
{
GroupList[group_num].num_segments++;
GroupList[group_num].segments[GroupList[group_num].num_segments-1] = segment_num;
}
// =====================================================================================
// -----------------------------------------------------------------------------
int rotate_segment_new(vms_angvec *pbh)
{
int newseg,baseseg,newseg_side,baseseg_side;
vms_matrix orient_matrix,tm1,tm2;
int n_selected_segs_save;
short selected_segs_save[MAX_SEGMENTS];
int child_save;
int current_group_save;
if (!IS_CHILD(Cursegp->children[(int) Side_opposite[Curside]])) {
// -- I don't understand this, MK, 01/25/94: if (Cursegp->children[Curside] != group_seg-Segments) {
editor_status("Error -- unable to rotate group, Cursegp:Side_opposite[Curside] cannot be free.");
return 1;
}
current_group_save = current_group;
current_group = ROT_GROUP;
Groupsegp[ROT_GROUP] = Cursegp;
save_selected_segs(&n_selected_segs_save, selected_segs_save);
GroupList[ROT_GROUP].num_segments = 0;
newseg = Cursegp - Segments;
newseg_side = Side_opposite[Curside];
// Create list of segments to rotate.
// Sever connection between first seg to rotate and its connection on Side_opposite[Curside].
child_save = Cursegp->children[newseg_side]; // save connection we are about to sever
Cursegp->children[newseg_side] = -1; // sever connection
create_group_list(Cursegp, GroupList[ROT_GROUP].segments, &GroupList[ROT_GROUP].num_segments, Selected_segs, 0); // create list of segments in group
Cursegp->children[newseg_side] = child_save; // restore severed connection
GroupList[ROT_GROUP].segments[0] = newseg;
baseseg = Segments[newseg].children[newseg_side];
if (!IS_CHILD(baseseg)) {
editor_status("Error -- unable to rotate segment, side opposite curside is not attached.");
restore_selected_segs(n_selected_segs_save,selected_segs_save);
current_group = current_group_save;
return 1;
}
baseseg_side = find_connect_side(&Segments[newseg], &Segments[baseseg]);
med_extract_matrix_from_segment(&Segments[newseg],&tm1);
tm1 = vmd_identity_matrix;
vm_angles_2_matrix(&tm2,pbh);
vm_matrix_x_matrix(&orient_matrix,&tm1,&tm2);
Segments[baseseg].children[baseseg_side] = -1;
Segments[newseg].children[newseg_side] = -1;
if (!med_move_group(1, &Segments[baseseg], baseseg_side, &Segments[newseg], newseg_side, &orient_matrix, 0)) {
Cursegp = &Segments[newseg];
med_create_new_segment_from_cursegp();
// validate_selected_segments();
med_propagate_tmaps_to_segments(&Segments[baseseg], &Segments[newseg], 1);
med_propagate_tmaps_to_back_side(&Segments[newseg], Curside, 1);
}
restore_selected_segs(n_selected_segs_save,selected_segs_save);
current_group = current_group_save;
return 1;
}
// -----------------------------------------------------------------------------
// Attach segment in the new-fangled way, which is by using the CopyGroup code.
int RotateSegmentNew(vms_angvec *pbh)
{
int rval;
autosave_mine(mine_filename);
rval = rotate_segment_new(pbh);
if (Lock_view_to_cursegp)
set_view_target_from_segment(Cursegp);
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
warn_if_concave_segment(Cursegp);
return rval;
}
static char current_tmap_list[MAX_TEXTURES][13];
// -----------------------------------------------------------------------------
// Save mine will:
// 1. Write file info, header info, editor info, vertex data, segment data,
// and new_segment in that order, marking their file offset.
// 2. Go through all the fields and fill in the offset, size, and sizeof
// values in the headers.
int med_save_group( char *filename, int *vertex_ids, short *segment_ids, int num_vertices, int num_segments)
{
PHYSFS_file * SaveFile;
int header_offset, editor_offset, vertex_offset, segment_offset, texture_offset;
char ErrorMessage[100];
int i, j, k;
int segnum;
segment tseg;
vms_vector tvert;
int found;
SaveFile = PHYSFSX_openWriteBuffered( filename );
if (!SaveFile)
{
sprintf( ErrorMessage, "ERROR: Unable to open %s\n", filename );
ui_messagebox( -2, -2, 1, ErrorMessage, "Ok" );
return 1;
}
//===================== SAVE FILE INFO ========================
group_fileinfo.fileinfo_version = MINE_VERSION;
group_fileinfo.fileinfo_sizeof = sizeof(group_fileinfo);
group_fileinfo.header_offset = -1;
group_fileinfo.header_size = sizeof(group_header);
group_fileinfo.editor_offset = -1;
group_fileinfo.editor_size = sizeof(group_editor);
group_fileinfo.vertex_offset = -1;
group_fileinfo.vertex_howmany = num_vertices;
group_fileinfo.vertex_sizeof = sizeof(vms_vector);
group_fileinfo.segment_offset = -1;
group_fileinfo.segment_howmany = num_segments;
group_fileinfo.segment_sizeof = sizeof(segment);
group_fileinfo.texture_offset = -1;
group_fileinfo.texture_howmany = 0;
group_fileinfo.texture_sizeof = 13; // num characters in a name
// Write the fileinfo
PHYSFS_write( SaveFile, &group_fileinfo, sizeof(group_fileinfo), 1);
//===================== SAVE HEADER INFO ========================
group_header.num_vertices = num_vertices;
group_header.num_segments = num_segments;
// Write the editor info
header_offset = PHYSFS_tell(SaveFile);
PHYSFS_write( SaveFile, &group_header, sizeof(group_header), 1);
//===================== SAVE EDITOR INFO ==========================
group_editor.newsegment_offset = -1; // To be written
group_editor.newsegment_size = sizeof(segment);
// Next 3 vars added 10/07 by JAS
if (Groupsegp[current_group]) {
segnum = Groupsegp[current_group]-Segments;
for (i=0;i<num_segments;i++)
if (segnum == segment_ids[i])
group_editor.Groupsegp = i;
}
else
group_editor.Groupsegp = 0;
group_editor.Groupside = Groupside[current_group];
editor_offset = PHYSFS_tell(SaveFile);
PHYSFS_write( SaveFile, &group_editor, sizeof(group_editor), 1);
//===================== SAVE VERTEX INFO ==========================
vertex_offset = PHYSFS_tell(SaveFile);
for (i=0;i<num_vertices;i++) {
tvert = Vertices[vertex_ids[i]];
PHYSFS_write( SaveFile, &tvert, sizeof(tvert), 1);
}
//===================== SAVE SEGMENT INFO =========================
segment_offset = PHYSFS_tell(SaveFile);
for (i=0;i<num_segments;i++) {
tseg = Segments[segment_ids[i]];
for (j=0;j<6;j++) {
found = 0;
for (k=0;k<num_segments;k++)
if (tseg.children[j] == segment_ids[k]) {
tseg.children[j] = k;
found = 1;
break;
}
if (found==0) tseg.children[j] = -1;
}
for (j=0;j<8;j++)
for (k=0;k<num_vertices;k++)
if (tseg.verts[j] == vertex_ids[k]) {
tseg.verts[j] = k;
break;
}
PHYSFS_write( SaveFile, &tseg, sizeof(tseg), 1);
}
//===================== SAVE TEXTURE INFO ==========================
texture_offset = PHYSFS_tell(SaveFile);
for (i=0;i<NumTextures;i++)
strncpy(current_tmap_list[i], TmapInfo[i].filename, 13);
PHYSFS_write( SaveFile, current_tmap_list, 13, NumTextures);
//============= REWRITE FILE INFO, TO SAVE OFFSETS ===============
// Update the offset fields
group_fileinfo.header_offset = header_offset;
group_fileinfo.editor_offset = editor_offset;
group_fileinfo.vertex_offset = vertex_offset;
group_fileinfo.segment_offset = segment_offset;
group_fileinfo.texture_offset = texture_offset;
// Write the fileinfo
PHYSFSX_fseek( SaveFile, 0, SEEK_SET ); // Move to TOF
PHYSFS_write( SaveFile, &group_fileinfo, sizeof(group_fileinfo), 1);
//==================== CLOSE THE FILE =============================
PHYSFS_close(SaveFile);
return 0;
}
static char old_tmap_list[MAX_TEXTURES][13];
// -----------------------------------------------------------------------------
// Load group will:
//int med_load_group(char * filename)
int med_load_group( char *filename, int *vertex_ids, short *segment_ids, int *num_vertices, int *num_segments)
{
int segnum, vertnum;
char ErrorMessage[200];
short tmap_xlate;
int translate=0;
char *temptr;
int i, j;
segment tseg;
vms_vector tvert;
PHYSFS_file * LoadFile;
LoadFile = PHYSFSX_openReadBuffered( filename );
if (!LoadFile)
{
sprintf( ErrorMessage, "ERROR: Unable to open %s\n", filename );
ui_messagebox( -2, -2, 1, ErrorMessage, "Ok" );
return 1;
}
//===================== READ FILE INFO ========================
// These are the default values... version and fileinfo_sizeof
// don't have defaults.
group_fileinfo.header_offset = -1;
group_fileinfo.header_size = sizeof(group_header);
group_fileinfo.editor_offset = -1;
group_fileinfo.editor_size = sizeof(group_editor);
group_fileinfo.vertex_offset = -1;
group_fileinfo.vertex_howmany = 0;
group_fileinfo.vertex_sizeof = sizeof(vms_vector);
group_fileinfo.segment_offset = -1;
group_fileinfo.segment_howmany = 0;
group_fileinfo.segment_sizeof = sizeof(segment);
group_fileinfo.texture_offset = -1;
group_fileinfo.texture_howmany = 0;
group_fileinfo.texture_sizeof = 13; // num characters in a name
// Read in group_top_fileinfo to get size of saved fileinfo.
if (PHYSFSX_fseek( LoadFile, 0, SEEK_SET ))
Error( "Error seeking to 0 in group.c" );
if (PHYSFS_read( LoadFile, &group_top_fileinfo, sizeof(group_top_fileinfo),1 )!=1)
Error( "Error reading top_fileinfo in group.c" );
// Check version number
if (group_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION )
{
sprintf( ErrorMessage, "ErrorMessage: You are trying to load %s\n" \
"a version %d group, which is known to be incompatible\n" \
"with the current expected version %d groups.", \
filename, group_top_fileinfo.fileinfo_version, MINE_VERSION );
if (ui_messagebox( -2, -2, 2, ErrorMessage, "Forget it", "Try anyway" )==1)
{
PHYSFS_close( LoadFile );
return 1;
}
ui_messagebox( -2, -2, 1, "Good luck!", "I need it" );
}
// Now, Read in the fileinfo
if (PHYSFSX_fseek( LoadFile, 0, SEEK_SET ))
Error( "Error seeking to 0b in group.c" );
if (PHYSFS_read( LoadFile, &group_fileinfo, group_top_fileinfo.fileinfo_sizeof,1 )!=1)
Error( "Error reading group_fileinfo in group.c" );
//===================== READ HEADER INFO ========================
// Set default values.
group_header.num_vertices = 0;
group_header.num_segments = 0;
if (group_fileinfo.header_offset > -1 )
{
if (PHYSFSX_fseek( LoadFile,group_fileinfo.header_offset, SEEK_SET ))
Error( "Error seeking to header_offset in group.c" );
if (PHYSFS_read( LoadFile, &group_header, group_fileinfo.header_size,1 )!=1)
Error( "Error reading group_header in group.c" );
}
//===================== READ EDITOR INFO ==========================
// Set default values
group_editor.current_seg = 0;
group_editor.newsegment_offset = -1; // To be written
group_editor.newsegment_size = sizeof(segment);
group_editor.Groupsegp = -1;
group_editor.Groupside = 0;
if (group_fileinfo.editor_offset > -1 )
{
if (PHYSFSX_fseek( LoadFile,group_fileinfo.editor_offset, SEEK_SET ))
Error( "Error seeking to editor_offset in group.c" );
if (PHYSFS_read( LoadFile, &group_editor, group_fileinfo.editor_size,1 )!=1)
Error( "Error reading group_editor in group.c" );
}
//===================== READ VERTEX INFO ==========================
if ( (group_fileinfo.vertex_offset > -1) && (group_fileinfo.vertex_howmany > 0))
{
if (PHYSFSX_fseek( LoadFile,group_fileinfo.vertex_offset, SEEK_SET ))
Error( "Error seeking to vertex_offset in group.c" );
for (i=0;i<group_header.num_vertices;i++) {
if (PHYSFS_read( LoadFile, &tvert, sizeof(tvert),1 )!=1)
Error( "Error reading tvert in group.c" );
vertex_ids[i] = med_create_duplicate_vertex( &tvert );
}
}
//==================== READ SEGMENT INFO ===========================
if ( (group_fileinfo.segment_offset > -1) && (group_fileinfo.segment_howmany > 0))
{
if (PHYSFSX_fseek( LoadFile,group_fileinfo.segment_offset, SEEK_SET ))
Error( "Error seeking to segment_offset in group.c" );
for (i=0;i<group_header.num_segments;i++) {
if (PHYSFS_read( LoadFile, &tseg, sizeof(segment),1 )!=1)
Error( "Error reading tseg in group.c" );
segment_ids[i] = get_free_segment_number();
Segments[segment_ids[i]] = tseg;
Segments[segment_ids[i]].objects = -1;
fuelcen_activate(&Segments[segment_ids[i]], Segment2s[segment_ids[i]].special);
}
for (i=0;i<group_header.num_segments;i++) {
// Fix vertices
for (j=0;j<MAX_VERTICES_PER_SEGMENT;j++) {
vertnum = vertex_ids[Segments[segment_ids[i]].verts[j]];
Segments[segment_ids[i]].verts[j] = vertnum;
}
// Fix children and walls.
for (j=0;j<MAX_SIDES_PER_SEGMENT;j++) {
Segments[segment_ids[i]].sides[j].wall_num = -1;
if (IS_CHILD(Segments[segment_ids[i]].children[j])) {
segnum = segment_ids[Segments[segment_ids[i]].children[j]];
Segments[segment_ids[i]].children[j] = segnum;
}
//Translate textures.
if (translate == 1) {
int temp;
tmap_xlate = Segments[segment_ids[i]].sides[j].tmap_num;
Segments[segment_ids[i]].sides[j].tmap_num = tmap_xlate_table[tmap_xlate];
temp = Segments[segment_ids[i]].sides[j].tmap_num2;
tmap_xlate = temp & 0x3fff; // strip off orientation bits
if (tmap_xlate != 0)
Segments[segment_ids[i]].sides[j].tmap_num2 = (temp & (!0x3fff)) | tmap_xlate_table[tmap_xlate]; // mask on original orientation bits
}
}
}
}
//===================== READ TEXTURE INFO ==========================
if ( (group_fileinfo.texture_offset > -1) && (group_fileinfo.texture_howmany > 0))
{
if (PHYSFSX_fseek( LoadFile, group_fileinfo.texture_offset, SEEK_SET ))
Error( "Error seeking to texture_offset in gamemine.c" );
for (i=0; i< group_fileinfo.texture_howmany; i++ )
{
if (PHYSFS_read( LoadFile, &old_tmap_list[i], group_fileinfo.texture_sizeof, 1 )!=1)
Error( "Error reading old_tmap_list[i] in gamemine.c" );
}
}
//=============== GENERATE TEXTURE TRANSLATION TABLE ===============
translate = 0;
Assert (NumTextures < MAX_TEXTURES);
{
hashtable ht;
hashtable_init( &ht, NumTextures );
// Remove all the file extensions in the textures list
for (i=0;i<NumTextures;i++) {
temptr = strchr(TmapInfo[i].filename, '.');
if (temptr) *temptr = '\0';
hashtable_insert( &ht, TmapInfo[i].filename, i );
}
// For every texture, search through the texture list
// to find a matching name.
for (j=0;j<group_fileinfo.texture_howmany;j++) {
// Remove this texture name's extension
temptr = strchr(old_tmap_list[j], '.');
if (temptr) *temptr = '\0';
tmap_xlate_table[j] = hashtable_search( &ht,old_tmap_list[j]);
if (tmap_xlate_table[j] < 0 )
tmap_xlate_table[j] = 0;
if (tmap_xlate_table[j] != j ) translate = 1;
}
hashtable_free( &ht );
}
//======================== CLOSE FILE ==============================
PHYSFS_close( LoadFile );
//========================= UPDATE VARIABLES ======================
if (group_editor.Groupsegp != -1 )
Groupsegp[current_group] = &Segments[segment_ids[group_editor.Groupsegp]];
else
Groupsegp[current_group] = NULL;
Groupside[current_group] = group_editor.Groupside;
*num_vertices = group_fileinfo.vertex_howmany;
*num_segments = group_fileinfo.segment_howmany;
warn_if_concave_segments();
return 0;
}
char group_filename[PATH_MAX] = "*.GRP";
void checkforgrpext( char * f )
{
int i;
for (i=1; i<strlen(f); i++ )
{
if (f[i]=='.') return;
if ((f[i]==' '||f[i]==0) )
{
f[i]='.';
f[i+1]='G';
f[i+2]= 'R';
f[i+3]= 'P';
f[i+4]=0;
return;
}
}
if (i < 123)
{
f[i]='.';
f[i+1]='G';
f[i+2]= 'R';
f[i+3]= 'P';
f[i+4]=0;
return;
}
}
//short vertex_list[MAX_VERTICES];
int SaveGroup()
{
// Save group
int i, s, v;
char ErrorMessage[200];
sbyte vertex_list[MAX_VERTICES];
if (current_group == -1)
{
sprintf( ErrorMessage, "ERROR: No current group." );
ui_messagebox( -2, -2, 1, ErrorMessage, "Ok" );
return 0;
}
for (v=0; v<=Highest_vertex_index; v++) {
vertex_list[v] = 0;
}
// Make a list of all vertices in group.
for (s=0; s<GroupList[current_group].num_segments; s++)
for (v=0; v<MAX_VERTICES_PER_SEGMENT; v++) {
vertex_list[Segments[GroupList[current_group].segments[s]].verts[v]] = 1;
}
v=0;
for (i=0; i<=Highest_vertex_index; i++)
if (vertex_list[i] == 1) {
GroupList[current_group].vertices[v++] = i;
}
GroupList[current_group].num_vertices = v;
med_save_group("TEMP.GRP", GroupList[current_group].vertices, GroupList[current_group].segments,
GroupList[current_group].num_vertices, GroupList[current_group].num_segments);
if (ui_get_filename( group_filename, "*.GRP", "SAVE GROUP" ))
{
checkforgrpext(group_filename);
if (med_save_group(group_filename, GroupList[current_group].vertices, GroupList[current_group].segments,
GroupList[current_group].num_vertices, GroupList[current_group].num_segments))
return 0;
mine_changed = 0;
}
return 1;
}
int LoadGroup()
{
int x;
if (num_groups == MAX_GROUPS)
{
x = ui_messagebox( -2, -2, 2, "Warning: You are about to wipe out a group.", "ARGH! NO!", "No problemo." );
if (x==1) return 0;
}
if (num_groups < MAX_GROUPS)
{
num_groups++;
current_group = num_groups-1;
}
else current_group = 0;
if (ui_get_filename( group_filename, "*.GRP", "LOAD GROUP" ))
{
checkforgrpext(group_filename);
med_load_group(group_filename, GroupList[current_group].vertices, GroupList[current_group].segments,
&GroupList[current_group].num_vertices, &GroupList[current_group].num_segments) ;
if (!med_move_group(0, Cursegp, Curside, Groupsegp[current_group], Groupside[current_group], &vmd_identity_matrix, 0)) {
autosave_mine(mine_filename);
set_view_target_from_segment(Cursegp);
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group moved.");
return 0;
} else
return 1;
} else
return 1;
}
int UngroupSegment( void )
{
if (Cursegp->group == current_group) {
Cursegp->group = -1;
delete_segment_from_group( Cursegp-Segments, current_group );
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Segment Ungrouped from Group %d.", current_group);
return 1;
} else
return 0;
}
int GroupSegment( void )
{
if (Cursegp->group == -1) {
Cursegp->group = current_group;
add_segment_to_group( Cursegp-Segments, current_group );
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Segment Added to Group %d.", current_group);
return 1;
} else
return 0;
}
int Degroup( void )
{
int i;
// GroupList[current_group].num_segments = 0;
// Groupsegp[current_group] = 0;
if (num_groups==0) return 0;
for (i=0; i<GroupList[current_group].num_segments; i++)
delete_segment_from_group( GroupList[current_group].segments[i], current_group );
// delete_segment_from_group( &Segments[GroupList[current_group].segments[i]]-Segments, current_group );
for (i=current_group;i<num_groups-1;i++)
{
GroupList[i] = GroupList[i+1];
Groupsegp[i] = Groupsegp[i+1];
}
num_groups--;
GroupList[num_groups].num_segments = 0;
Groupsegp[num_groups] = 0;
if (current_group > num_groups-1) current_group--;
if (num_groups == 0)
current_group = -1;
if (Lock_view_to_cursegp)
set_view_target_from_segment(Cursegp);
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group UNgrouped.");
return 1;
}
void NextGroup( void )
{
if (num_groups > 0)
{
current_group++;
if (current_group >= num_groups ) current_group = 0;
Update_flags |= UF_ED_STATE_CHANGED;
mine_changed = 1;
}
else editor_status("No Next Group\n");
}
void PrevGroup( void )
{
if (num_groups > 0)
{
current_group--;
if (current_group < 0 ) current_group = num_groups-1;
Update_flags |= UF_ED_STATE_CHANGED;
mine_changed = 1;
}
else editor_status("No Previous Group\n");
}
// Returns:
// 0 = successfully selected
// 1 = bad group number
int select_group( int num )
{
if ((num>=0) && (num<num_groups))
{
current_group = num;
return 0;
}
else return 1;
}
// -----------------------------------------------------------------------------
int MoveGroup(void)
{
if (!Groupsegp[current_group]) {
editor_status("Error -- Cannot move group, no group segment.");
return 1;
}
med_compress_mine();
if (!med_move_group(0, Cursegp, Curside, Groupsegp[current_group], Groupside[current_group], &vmd_identity_matrix, 0)) {
autosave_mine(mine_filename);
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group moved.");
return 0;
} else
return 1;
}
// -----------------------------------------------------------------------------
int CopyGroup(void)
{
int attach_seg;
if (!Groupsegp[current_group]) {
editor_status("Error -- Cannot copy group, no group segment.");
return 1;
}
// See if the attach side in the group is attached to another segment.
// If so, it must not be in the group for group copy to be legal.
attach_seg = Groupsegp[current_group]->children[Groupside[current_group]];
if (attach_seg != -1) {
int i;
for (i=0; i<GroupList[current_group].num_segments; i++)
if (GroupList[current_group].segments[i] == attach_seg)
break;
if (i != GroupList[current_group].num_segments) {
editor_status("Error -- Cannot copy group, attach side has a child (segment %i) attached.", Groupsegp[current_group]->children[Groupside[current_group]]);
return 1;
}
}
med_compress_mine();
if (!med_copy_group(0, Cursegp, Curside, Groupsegp[current_group], Groupside[current_group], &vmd_identity_matrix)) {
autosave_mine(mine_filename);
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group copied.");
return 0;
} else
return 1;
}
// -----------------------------------------------------------------------------
int RotateGroup(void)
{
if (!Groupsegp[current_group]) {
editor_status("Error -- Cannot rotate group, no group segment.");
return 1;
}
Group_orientation[current_group]++;
if ((Group_orientation[current_group] <0) || (Group_orientation[current_group] >4))
Group_orientation[current_group]=0;
med_compress_mine();
if (!med_move_group(0, Cursegp, Curside, Groupsegp[current_group], Groupside[current_group],
&vmd_identity_matrix, Group_orientation[current_group]))
{
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group rotated.");
return 0;
}
else
return 1;
}
// -----------------------------------------------------------------------------
// Creates a group from all segments connected to marked segment.
int SubtractFromGroup(void)
{
int x, s, original_group;
short *gp;
int cur_num_segs;
if (!Markedsegp) {
editor_status("Error -- Cannot create group, no marked segment.");
return 1;
}
med_compress_mine();
autosave_mine(mine_filename);
if (num_groups == MAX_GROUPS) {
x = ui_messagebox( -2, -2, 2, "Warning: You are about to wipe out a group.", "ARGH! NO!", "No problemo." );
if (x==1) return 0;
}
if (current_group == -1) {
editor_status("Error -- No current group. Cannot subtract.");
return 1;
}
original_group = current_group;
current_group = (current_group + 1) % MAX_GROUPS;
// Create a list of segments to copy.
GroupList[current_group].num_segments = 0;
create_group_list(Markedsegp, GroupList[current_group].segments, &GroupList[current_group].num_segments, Selected_segs, N_selected_segs);
// Now, scan the two groups, forming a group which consists of only those segments common to the two groups.
gp = GroupList[current_group].segments;
cur_num_segs = GroupList[current_group].num_segments;
for (s=0; s<cur_num_segs; s++) {
short *gp1 = GroupList[original_group].segments;
short s0 = gp[s];
int s1;
for (s1=0; s1<GroupList[original_group].num_segments; s1++)
if (gp1[s1] == s0)
break; // If break executed, then segment found in both lists.
// If current segment was not found in both lists, remove it by copying the last segment over
// it and decreasing the number of segments.
if (s1 == GroupList[original_group].num_segments) {
gp[s] = gp[cur_num_segs];
cur_num_segs--;
}
}
// Go through mine and seg group number of all segments which are in group
// All segments which were subtracted from group get group set to -1.
for (s=0; s<cur_num_segs; s++) {
Segments[GroupList[current_group].segments[s]].group = current_group;
}
for (s=0; s<=Highest_segment_index; s++) {
int t;
if (Segments[s].group == current_group) {
for (t=0; t<cur_num_segs; t++)
if (GroupList[current_group].segments[t] == s)
break;
if (s == cur_num_segs) {
Segments[s].group = -1;
}
}
}
GroupList[current_group].num_segments = cur_num_segs;
// Replace Marked segment with Group Segment.
Groupsegp[current_group] = Markedsegp;
Groupside[current_group] = Markedside;
for (x=0;x<GroupList[current_group].num_segments;x++)
Segments[GroupList[current_group].segments[x]].group = current_group;
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group created.");
return 1;
}
// -----------------------------------------------------------------------------
// Creates a group from all segments already in CurrentGroup which can be reached from marked segment
// without passing through current segment.
int CreateGroup(void)
{
int x;
if (!Markedsegp) {
editor_status("Error -- Cannot create group, no marked segment.");
return 1;
}
med_compress_mine();
autosave_mine(mine_filename);
if (num_groups == MAX_GROUPS) {
x = ui_messagebox( -2, -2, 2, "Warning: You are about to wipe out a group.", "ARGH! NO!", "No problemo." );
if (x==1)
return 0; // Aborting at user's request.
}
if (num_groups < MAX_GROUPS) {
num_groups++;
current_group = num_groups-1;
} else
current_group = 0;
// Create a list of segments to copy.
GroupList[current_group].num_segments = 0;
create_group_list(Markedsegp, GroupList[current_group].segments, &GroupList[current_group].num_segments, Selected_segs, 0);
// Replace Marked segment with Group Segment.
Groupsegp[current_group] = Markedsegp;
Groupside[current_group] = Markedside;
// Markedsegp = 0;
// Markedside = WBACK;
for (x=0;x<GroupList[current_group].num_segments;x++)
Segments[GroupList[current_group].segments[x]].group = current_group;
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group created.");
return 1;
}
// -----------------------------------------------------------------------------
// Deletes current group.
int DeleteGroup( void )
{
int i, numsegs;
autosave_mine(mine_filename);
if (num_groups==0) return 0;
numsegs = GroupList[current_group].num_segments;
for (i=0; i<numsegs; i++) {
med_delete_segment(&Segments[GroupList[current_group].segments[0]]);
}
for (i=current_group;i<num_groups-1;i++) {
GroupList[i] = GroupList[i+1];
Groupsegp[i] = Groupsegp[i+1];
}
num_groups--;
GroupList[num_groups].num_segments = 0;
Groupsegp[num_groups] = 0;
if (current_group > num_groups-1) current_group--;
if (num_groups==0)
current_group = -1;
strcpy(undo_status[Autosave_count], "Delete Group UNDONE.");
if (Lock_view_to_cursegp)
set_view_target_from_segment(Cursegp);
Update_flags |= UF_WORLD_CHANGED;
mine_changed = 1;
diagnostic_message("Group deleted.");
// warn_if_concave_segments(); // This could be faster -- just check if deleted segment was concave, warn accordingly
return 1;
}
int MarkGroupSegment( void )
{
if ((Cursegp->group != -1) && (Cursegp->group == current_group))
{
autosave_mine(mine_filename);
Groupsegp[current_group] = Cursegp;
Groupside[current_group] = Curside;
editor_status("Group Segment Marked.");
Update_flags |= UF_ED_STATE_CHANGED;
strcpy(undo_status[Autosave_count], "Mark Group Segment UNDONE.");
mine_changed = 1;
return 1;
}
else return 0;
}