dxx-rebirth/editor
2013-02-22 04:32:23 +00:00
..
data Make movement in the editor's game screen use the player controls, make that movement more like the automap and resolve some likely conflicting key commands 2012-04-16 13:26:55 +08:00
autosave.c using our own functions for stricmp, strnicmp, strlwr, strupr, strrev with a d_ prefix for all platforms for consistency 2012-05-19 01:36:43 +02:00
centers.c Fixed argument specifier mismatches flagged by -Wformat - patch by Kp 2013-01-03 17:05:10 +01:00
curves.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
eglobal.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
ehostage.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
elight.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
eobject.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
eswitch.c Avoid crashes when clicking on close box with a center, switch, object or wall editing dialog open; also when playing a level, going to the editor, going back to the game then dying 2012-04-16 14:42:34 +08:00
fixseg.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
func.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
group.c Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp 2013-01-03 16:46:36 +01:00
info.c Use proper width in format specifier - patch by Kp 2013-01-03 17:34:15 +01:00
kbuild.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kcurve.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
kfuncs.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kgame.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
kgroup.c Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
khelp.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
kmine.c using our own functions for strdup and _splitpath with the d_ prefix for all platforms for consistency 2012-05-19 02:16:43 +02:00
ksegmove.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
ksegsel.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
ksegsize.c changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly 2011-06-30 12:23:38 +02:00
ktmap.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kview.c Remove RCS embedded string to synchronize code with D1X 2013-02-22 04:32:23 +00:00
macro.c Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox 2012-04-17 16:11:42 +08:00
med.c Deleted unnecessary drop-to-shell feature; commented out unused ReadLispMacro - patches by Kp 2013-01-03 16:15:36 +01:00
meddraw.c in g3s_codes renamed or,and to uor,uand - patch by Kp 2012-11-02 18:08:58 +01:00
medmisc.c Fixed some non-critical compiler warnings; Now compiling with -std=c99 -pedantic and fixed warnings (except for editor build) caused by this 2012-05-14 12:20:30 +02:00
medrobot.c Added dummy %s to prevent formatting untrusted literals - patch by Kp 2013-01-03 17:30:42 +01:00
medsel.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
medwall.c Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp 2013-01-03 16:46:36 +01:00
mine.c using our own functions for strdup and _splitpath with the d_ prefix for all platforms for consistency 2012-05-19 02:16:43 +02:00
objpage.c Get the clock, 'keypad' info, texture choosing page and object choosing page to draw (latter two just show black squares for ogl) 2012-04-09 10:14:10 +08:00
segment.c Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp 2013-01-03 16:46:36 +01:00
seguvs.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
texpage.c Remove RCS comment to synchronize code with D1X 2013-02-22 04:32:14 +00:00
texture.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00