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ai.cpp
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Add make_random_vector that returns result
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2014-11-04 01:33:45 +00:00 |
aipath.cpp
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Add vm_vec_cross that returns result
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2014-11-02 03:44:12 +00:00 |
automap.cpp
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Add g3_rotate_point that returns result
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2014-11-13 03:41:29 +00:00 |
bm.cpp
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Pass rle_end arg by &
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2014-11-13 03:41:38 +00:00 |
cntrlcen.cpp
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Add make_random_vector that returns result
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2014-11-04 01:33:45 +00:00 |
collide.cpp
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Add make_random_vector that returns result
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2014-11-04 01:33:45 +00:00 |
config.cpp
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Use special type for PHYSFSX_fgets
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2014-09-07 20:07:20 +00:00 |
console.cpp
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Make unused_window_userdata_t const
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2014-10-16 02:30:29 +00:00 |
controls.cpp
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
credits.cpp
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Pass d_event arg by const&
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2014-10-04 22:36:13 +00:00 |
digiobj.cpp
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
dumpmine.cpp
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Wrap segment iteration idiom
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2014-10-12 23:10:05 +00:00 |
effects.cpp
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Use special type names for segment/object numbers
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2014-08-13 02:57:12 +00:00 |
endlevel.cpp
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Add g3_rotate_point that returns result
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2014-11-13 03:41:29 +00:00 |
fireball.cpp
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Add vm_vec_scale_add that returns result
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2014-11-02 03:43:57 +00:00 |
fuelcen.cpp
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Pass compute_segment_center vector by &
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2014-10-30 03:32:51 +00:00 |
fvi.cpp
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Add vm_vec_scale_add that returns result
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2014-11-02 03:43:57 +00:00 |
game.cpp
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Add make_random_vector that returns result
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2014-11-04 01:33:45 +00:00 |
gamecntl.cpp
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Pass compute_segment_center vector by &
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2014-10-30 03:32:51 +00:00 |
gamefont.cpp
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Propagate for variables in similar/main/gamefont.cpp
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2014-09-26 02:42:09 +00:00 |
gamemine.cpp
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
gamerend.cpp
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
gamesave.cpp
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Pass check_and_fix_matrix vms_matrix by &
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2014-11-04 01:30:49 +00:00 |
gameseg.cpp
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Add vm_vec_cross that returns result
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2014-11-02 03:44:12 +00:00 |
gameseq.cpp
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Add vm_vec_scale_add that returns result
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2014-11-02 03:43:57 +00:00 |
gauges.cpp
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Pass rle_end arg by &
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2014-11-13 03:41:38 +00:00 |
hostage.cpp
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
hud.cpp
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Changed custom D1X license to GPLv3
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2014-06-01 19:55:23 +02:00 |
iff.cpp
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Add const void* conversion to various types
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2014-10-12 22:11:28 +00:00 |
inferno.cpp
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Enable silent alignment fixup if WORDS_NEED_ALIGNMENT
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2014-10-10 02:43:14 +00:00 |
kconfig.cpp
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Pass d_event arg by const&
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2014-10-04 22:36:13 +00:00 |
kmatrix.cpp
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Pass d_event arg by const&
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2014-10-04 22:36:13 +00:00 |
laser.cpp
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Skip unnecessary sqrt for omega cannon
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2014-11-11 04:25:47 +00:00 |
lighting.cpp
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Add vm_vec_scale_add that returns result
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2014-11-02 03:43:57 +00:00 |
menu.cpp
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Remove useless build-breaking assignment on Win32
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2014-10-19 17:19:55 +00:00 |
mglobal.cpp
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Change Vertices to array<vertex>
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2014-10-02 03:02:34 +00:00 |
mission.cpp
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Fix buffer size mismatch on Win32
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2014-10-19 17:17:54 +00:00 |
morph.cpp
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Add workaround for <gcc-4.9.1 reference binding bug
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2014-11-04 03:21:23 +00:00 |
multi.cpp
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Use array<> for multi remote_to_local, local_to_remote
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2014-11-04 01:06:47 +00:00 |
multibot.cpp
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Pass calc_gun_point vector by &
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2014-11-02 03:41:01 +00:00 |
net_udp.cpp
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Fix -fno-inline build by promoting INVALID_SOCKET to global scope
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2014-11-02 17:05:10 +00:00 |
newdemo.cpp
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Fix build break for objptr->objptridx conversions
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2014-11-11 04:12:10 +00:00 |
newmenu.cpp
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Pass d_event arg by const&
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2014-10-04 22:36:13 +00:00 |
object.cpp
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Add g3_rotate_point that returns result
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2014-11-13 03:41:29 +00:00 |
paging.cpp
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
physics.cpp
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Pass check_and_fix_matrix vms_matrix by &
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2014-11-04 01:30:49 +00:00 |
piggy.cpp
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Move iff_read_animbrush array<unique_ptr<grs_bitmap>> down
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2014-10-04 15:02:03 +00:00 |
player.cpp
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Pass PHYSFSX_readVector vector by &
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2014-10-26 22:08:58 +00:00 |
playsave.cpp
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Use typedef for player number
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2014-09-21 22:10:12 +00:00 |
polyobj.cpp
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Add workaround for <gcc-4.9.1 reference binding bug
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2014-11-04 03:21:23 +00:00 |
powerup.cpp
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
render.cpp
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Make g3s_point const only in OGL
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2014-11-16 19:14:51 +00:00 |
robot.cpp
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Add vm_vec_rotate that returns result
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2014-11-04 01:31:22 +00:00 |
scores.cpp
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Pass d_event arg by const&
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2014-10-04 22:36:13 +00:00 |
segment.cpp
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
slew.cpp
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Add vm_vec_rotate that returns result
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2014-11-04 01:31:22 +00:00 |
songs.cpp
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Use special type for PHYSFSX_fgets
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2014-09-07 20:07:20 +00:00 |
state.cpp
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Fix SDL build after for propagation
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2014-11-11 04:21:57 +00:00 |
switch.cpp
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Pass compute_center_point_on_side vector by &
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2014-10-30 03:32:27 +00:00 |
terrain.cpp
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Make g3s_point const only in OGL
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2014-11-16 19:14:51 +00:00 |
texmerge.cpp
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Propagate for variables in similar/main/texmerge.cpp
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2014-09-26 02:42:10 +00:00 |
text.cpp
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Use make_unique instead of bare new
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2014-08-24 18:28:09 +00:00 |
titles.cpp
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Move pMovie into local data structures
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2014-10-29 03:01:18 +00:00 |
vclip.cpp
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
vers_id.cpp
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Shorten vers_id command line
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2014-09-13 22:09:32 +00:00 |
wall.cpp
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Pass compute_center_point_on_side vector by &
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2014-10-30 03:32:27 +00:00 |
weapon.cpp
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Add vm_vec_scale_add that returns result
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2014-11-02 03:43:57 +00:00 |