dxx-rebirth/common/main
2018-08-12 21:08:07 +00:00
..
ai.h Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
aistruct.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
automap.h Fix check_header_includes=1 build 2018-06-06 04:53:45 +00:00
bm.h Make eclip_num unsigned 2018-03-31 21:53:01 +00:00
cast_range_result.h Use valptridx for Dl_indices 2018-06-06 04:53:45 +00:00
cli.cpp Pass font to gr_string,gr_printf 2018-05-19 23:21:42 +00:00
cli.h
cmd.cpp Replace useless printf with puts 2017-12-05 05:29:55 +00:00
cmd.h
cntrlcen.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
collide.h Switch to shared_segment arguments where possible 2018-06-24 05:06:15 +00:00
config.h
controls.h Pass object& to read_flying_controls 2018-06-24 05:06:15 +00:00
credits.h
cvar.cpp Fix cvar -Wrestrict in gcc-8 2018-05-05 22:33:55 +00:00
cvar.h
d_enumerate.h
d_srcloc.h Fix compile error for !DXX_HAVE_CXX_BUILTIN_FILE_LINE 2017-12-27 05:39:07 +00:00
digi.h Enable building with SDL2 2018-07-28 23:22:58 +00:00
effects.h Make eclip_num unsigned 2018-03-31 21:53:01 +00:00
endlevel.h Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
escort.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
fireball.h Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
fuelcen.h Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
fvi.h Avoid temporarily moving boss while probing layout 2017-03-01 02:48:40 +00:00
fwd-object.h Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
fwd-player.h Use valptridx for Players 2017-08-13 20:38:32 +00:00
fwd-segment.h Split side uses based on shared vs unique 2018-06-24 05:06:15 +00:00
fwd-wall.h Pass wclip & to wall_set_tmap_num 2018-08-12 21:08:07 +00:00
fwd-weapon.h Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
game.h Add screenshot=none to disable screenshot support 2018-06-16 04:13:37 +00:00
gamefont.h Enforce separation of font X/Y scaling 2018-06-08 04:04:05 +00:00
gamemine.h Unify segment2_read 2017-06-17 23:05:16 +00:00
gamepal.h
gamesave.h
gameseg.h Switch to shared_segment arguments where possible 2018-06-24 05:06:15 +00:00
gameseq.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
gauges.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hostage.h Remove obsolete D1 hostage editor code 2017-10-14 17:10:31 +00:00
hudmsg.h Pass canvas to HUD_render_message_frame 2017-03-11 19:56:21 +00:00
inferno.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
kconfig.h Unify some control_info fields 2018-01-29 01:56:40 +00:00
kmatrix.h
laser.h Remove global Network_laser_track 2018-03-05 01:40:44 +00:00
lighting.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
menu.h
mission.h Retain directory structure in New Game dialog 2018-07-03 05:59:40 +00:00
morph.h Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
multi.h Warn users about tracker NAT hole punch feature 2018-06-21 03:08:36 +00:00
multibot.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
multiinternal.h Prevent stacking weapon rotation sounds 2018-05-13 03:14:34 +00:00
net_udp.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
newdemo.h Cache player references 2017-08-13 20:38:31 +00:00
newmenu.h Retain directory structure in New Game dialog 2018-07-03 05:59:40 +00:00
nvparse.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
object.h Move Debris_object_count into d_level_object_state 2018-04-02 03:39:51 +00:00
objnum.h
paging.h
physics.h Track visited segments as a local 2017-08-02 02:49:13 +00:00
piggy.h Split side uses based on shared vs unique 2018-06-24 05:06:15 +00:00
player-callsign.h
player-flags.h Player keeps any keys collected on a secret level even if they die on the secret level 2017-01-29 07:54:43 +08:00
player.h Remove unnecessary inclusions of compiler-static_assert.h 2018-05-05 22:33:55 +00:00
playsave.h Use enum for Difficulty_level 2018-05-12 18:24:19 +00:00
polyobj.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
powerup.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
render.h Remove unused found_poly 2017-11-01 02:01:20 +00:00
render_state.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
robot.h Prevent stacking weapon rotation sounds 2018-05-13 03:14:34 +00:00
scores.h
screens.h
segiter.h Pass unique_segment to objects_in 2018-06-24 05:06:14 +00:00
segment.h Split side uses based on shared vs unique 2018-06-24 05:06:15 +00:00
segpoint.h
selfiter.h Disallow operator=(T &&) && in valptridx 2018-06-08 04:04:05 +00:00
slew.h Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
songs.h Enable building with SDL2 2018-07-28 23:22:58 +00:00
sounds.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
state.h Pass player to init_player_stats_level 2017-04-30 16:25:16 +00:00
switch.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
terrain.h Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
texmerge.h
text.h
textures.h
titles.h Move intro_played to dsx 2017-03-18 18:07:35 +00:00
valptridx.tcc Add alternate valptridx error reporting mechanisms 2017-08-11 23:43:52 +00:00
vclip.h Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
vers_id.h Fix gcc-4.9 pch=1 extern conflict 2017-07-08 18:17:48 +00:00
wall.h Consolidate stuck object state 2018-08-04 17:52:57 +00:00
weapon.h Replace "compiler-type_traits.h" with <type_traits> 2017-06-25 20:46:03 +00:00
weapon_id.h Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00