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ai.h
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Propagate MAX_STOLEN_ITEMS
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2016-07-10 04:11:34 +00:00 |
aistruct.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
automap.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
bm.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
cli.cpp
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Rewrite CLI
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2015-12-22 04:18:52 +00:00 |
cli.h
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Rewrite CLI
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2015-12-22 04:18:52 +00:00 |
cmd.cpp
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Rewrite CLI
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2015-12-22 04:18:52 +00:00 |
cmd.h
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Fix clang cvar build
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2016-01-26 03:45:06 +00:00 |
cntrlcen.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
collide.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
config.h
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Move CMLevelMusicTrack to CCfg
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2016-08-06 19:55:25 +00:00 |
controls.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
credits.h
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Split credits_show special case into dedicated functions
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2016-08-19 03:41:42 +00:00 |
cvar.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
cvar.h
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Fix clang cvar build
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2016-01-26 03:45:06 +00:00 |
digi.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
effects.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
endlevel.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
escort.h
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Pass thief ID to recreate_thief
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2016-04-06 03:34:15 +00:00 |
fireball.h
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New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
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2016-02-25 14:11:08 +01:00 |
fuelcen.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
fvi.h
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Move find_hitpoint_uv into namespace dsx
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2016-08-25 04:05:32 +00:00 |
fwd-object.h
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Pass const object_base to obj_unlink
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2016-07-23 04:10:43 +00:00 |
fwd-player.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
fwd-segment.h
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Remove useless casts in similar/editor/meddraw.cpp
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2016-08-19 03:41:41 +00:00 |
fwd-wall.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
fwd-weapon.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
game.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gamefont.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gamemine.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gamepal.h
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Fix check_header_includes build
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2016-01-09 16:38:12 +00:00 |
gamesave.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gameseg.h
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Add stub flush_fcd_cache for D1
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2016-07-21 01:43:21 +00:00 |
gameseq.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
gauges.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
hostage.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
hudmsg.h
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Move HUD_render_message_frame into namespace dsx
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2016-08-25 04:05:32 +00:00 |
inferno.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
kconfig.h
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Flatten kconfig type hierarchy
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2016-07-14 01:59:05 +00:00 |
kmatrix.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
laser.h
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Move Omega_charge to player_info
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2016-08-28 22:41:47 +00:00 |
lighting.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
menu.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
mission.h
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Use make_unique to reset editor's Current_mission
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2016-08-06 19:55:25 +00:00 |
morph.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
multi.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
multibot.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
multiinternal.h
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Simplify multiplayer_command_t truncation check
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2016-08-28 22:41:47 +00:00 |
net_udp.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
newdemo.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
newmenu.h
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Remove non-ASCII characters in newmenu.h
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2016-08-25 04:05:31 +00:00 |
nvparse.h
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object.h
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Move Omega_charge to player_info
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2016-08-28 22:41:47 +00:00 |
objnum.h
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paging.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
physics.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
piggy.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
player-callsign.h
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
player-flags.h
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Use type safe player flags
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2015-10-30 02:52:55 +00:00 |
player.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
playsave.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
polyobj.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
powerup.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
render.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
render_state.h
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
robot.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
scores.h
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screens.h
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Use #ifdef dsx to guard dsx namespace
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2016-01-09 16:38:15 +00:00 |
segiter.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
segment.h
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Fix -Wshadow warning in visited_segment_multibit_array_t::bitproxy_t
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2016-06-01 01:52:45 +00:00 |
segnum.h
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segpoint.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
slew.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
songs.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
sounds.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
state.h
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
switch.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
terrain.h
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Use inline namespace dcx for common/maths
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2015-12-05 22:57:24 +00:00 |
texmerge.h
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text.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
textures.h
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Propagate MAX_TEXTURES
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2016-07-10 04:11:35 +00:00 |
titles.h
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
valptridx.tcc
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Switch valptridx error reporting size to DXX_PRI_size_type
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2016-08-20 22:28:43 +00:00 |
vclip.h
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
vers_id.h
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wall.h
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Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE
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2016-04-06 03:34:13 +00:00 |
weapon.h
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
weapon_id.h
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Use helper for robot weapon type
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2015-12-03 03:26:48 +00:00 |