dxx-rebirth/similar/main
2015-09-13 21:02:19 +00:00
..
ai.cpp Blank out non-robot AI on save 2015-08-22 20:43:04 +00:00
aipath.cpp Remove default argument for basic_ptridx(magic,array) 2015-07-29 03:05:28 +00:00
automap.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
bm.cpp
cntrlcen.cpp Use little endian for control center triggers 2015-09-13 21:02:19 +00:00
collide.cpp Use C++ <cinclude> style 2015-09-09 03:27:52 +00:00
config.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
console.cpp
controls.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
credits.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
digiobj.cpp Remove unused return value of digi_link_sound_to_object* 2015-08-05 02:59:02 +00:00
dumpmine.cpp Use valptr for dumpmine.cpp 2015-07-12 01:04:19 +00:00
effects.cpp
endlevel.cpp Only restore non-alpha when alpha was used 2015-08-21 03:12:35 +00:00
fireball.cpp Cache do_explosion_sequence Robot_info lookups 2015-08-17 02:44:56 +00:00
fuelcen.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
fvi.cpp Reorder fvi_sub object tests 2015-08-17 02:44:56 +00:00
game.cpp Reset homing_object_dist along with d_homer_tick_step instead of every frame to make sure lock indicator is visible in frames where homers wait for a new chance to turn; Also moved call of calc_d_tick() to calc_frame_time() - shouldn't be nested in calc_d_homer_tick() 2015-09-10 14:11:30 +02:00
gamecntl.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
gamefont.cpp
gamemine.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
gamerend.cpp Repositioned (non Release) HUD level time output and FPS counter to fixed positions across all cockpit modes; Slight reformat for FPS counter and added FrameTime display (in ms) if -verbose is given 2015-08-16 15:37:30 +02:00
gamesave.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
gameseg.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
gameseq.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
gauges.cpp Combine gauges left/right window boxes 2015-09-13 21:02:19 +00:00
hostage.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
hud.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
iff.cpp Use accessor for grs_bitmap::bm_type 2015-07-25 23:10:47 +00:00
inferno.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
kconfig.cpp Slightly modified keyboard pitch and heading sensitivity so highest setting matches the original game running at ~60 FPS 2015-08-29 15:46:03 +02:00
kmatrix.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
laser.cpp Reset homing_object_dist along with d_homer_tick_step instead of every frame to make sure lock indicator is visible in frames where homers wait for a new chance to turn; Also moved call of calc_d_tick() to calc_frame_time() - shouldn't be nested in calc_d_homer_tick() 2015-09-10 14:11:30 +02:00
lighting.cpp Use array<> for more globals 2015-08-12 03:11:46 +00:00
menu.cpp Normalize MACH&&APPLE vs APPLE&&MACH 2015-09-13 20:23:05 +00:00
mglobal.cpp Remove typedef valptridx<T>::array_managed_type managed_type##_array_t 2015-08-22 20:43:04 +00:00
mission.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
morph.cpp
multi.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
multibot.cpp If sending robot fire of a non-controlled robot, send fire packet immediately (as the comment suggests); also reformatted robot fire send/do functions to improve readability a bit 2015-09-10 13:05:10 +02:00
net_udp.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
newdemo.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
newmenu.cpp
object.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
paging.cpp Shorten paging_touch_robot_maker 2015-08-22 20:43:03 +00:00
physics.cpp Use valptr for physics.cpp 2015-07-12 01:04:21 +00:00
piggy.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
player.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
playsave.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
polyobj.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
powerup.cpp Simplify multiplayer sound handling 2015-08-05 02:59:02 +00:00
render.cpp Only restore non-alpha when alpha was used 2015-08-21 03:12:35 +00:00
robot.cpp
scores.cpp Use get_local_player to compute reference to local player 2015-07-25 23:10:46 +00:00
segment.cpp
slew.cpp
songs.cpp Move player callsign to player-callsign.h 2015-07-25 23:10:45 +00:00
state.cpp Use little endian for control center triggers 2015-09-13 21:02:19 +00:00
switch.cpp Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t* 2015-09-13 21:02:19 +00:00
terrain.cpp
texmerge.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
text.cpp
titles.cpp Mark various per-file structures as static 2015-08-12 03:11:46 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Use range_for for add_stuck_object 2015-07-21 02:57:27 +00:00
weapon.cpp Simplify multiplayer sound handling 2015-08-05 02:59:02 +00:00