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ai.cpp
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Blank out non-robot AI on save
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2015-08-22 20:43:04 +00:00 |
aipath.cpp
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Remove default argument for basic_ptridx(magic,array)
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2015-07-29 03:05:28 +00:00 |
automap.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
bm.cpp
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cntrlcen.cpp
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Use little endian for control center triggers
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2015-09-13 21:02:19 +00:00 |
collide.cpp
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Use C++ <cinclude> style
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2015-09-09 03:27:52 +00:00 |
config.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
console.cpp
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controls.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
credits.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
digiobj.cpp
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Remove unused return value of digi_link_sound_to_object*
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2015-08-05 02:59:02 +00:00 |
dumpmine.cpp
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Use valptr for dumpmine.cpp
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2015-07-12 01:04:19 +00:00 |
effects.cpp
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endlevel.cpp
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Only restore non-alpha when alpha was used
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2015-08-21 03:12:35 +00:00 |
fireball.cpp
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Cache do_explosion_sequence Robot_info lookups
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2015-08-17 02:44:56 +00:00 |
fuelcen.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
fvi.cpp
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Reorder fvi_sub object tests
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2015-08-17 02:44:56 +00:00 |
game.cpp
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Reset homing_object_dist along with d_homer_tick_step instead of every frame to make sure lock indicator is visible in frames where homers wait for a new chance to turn; Also moved call of calc_d_tick() to calc_frame_time() - shouldn't be nested in calc_d_homer_tick()
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2015-09-10 14:11:30 +02:00 |
gamecntl.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
gamefont.cpp
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gamemine.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
gamerend.cpp
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Repositioned (non Release) HUD level time output and FPS counter to fixed positions across all cockpit modes; Slight reformat for FPS counter and added FrameTime display (in ms) if -verbose is given
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2015-08-16 15:37:30 +02:00 |
gamesave.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
gameseg.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
gameseq.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
gauges.cpp
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Combine gauges left/right window boxes
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2015-09-13 21:02:19 +00:00 |
hostage.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
hud.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
iff.cpp
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Use accessor for grs_bitmap::bm_type
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2015-07-25 23:10:47 +00:00 |
inferno.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
kconfig.cpp
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Slightly modified keyboard pitch and heading sensitivity so highest setting matches the original game running at ~60 FPS
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2015-08-29 15:46:03 +02:00 |
kmatrix.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
laser.cpp
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Reset homing_object_dist along with d_homer_tick_step instead of every frame to make sure lock indicator is visible in frames where homers wait for a new chance to turn; Also moved call of calc_d_tick() to calc_frame_time() - shouldn't be nested in calc_d_homer_tick()
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2015-09-10 14:11:30 +02:00 |
lighting.cpp
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Use array<> for more globals
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2015-08-12 03:11:46 +00:00 |
menu.cpp
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Normalize MACH&&APPLE vs APPLE&&MACH
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2015-09-13 20:23:05 +00:00 |
mglobal.cpp
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Remove typedef valptridx<T>::array_managed_type managed_type##_array_t
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2015-08-22 20:43:04 +00:00 |
mission.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
morph.cpp
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multi.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
multibot.cpp
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If sending robot fire of a non-controlled robot, send fire packet immediately (as the comment suggests); also reformatted robot fire send/do functions to improve readability a bit
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2015-09-10 13:05:10 +02:00 |
net_udp.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
newdemo.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
newmenu.cpp
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object.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
paging.cpp
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Shorten paging_touch_robot_maker
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2015-08-22 20:43:03 +00:00 |
physics.cpp
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Use valptr for physics.cpp
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2015-07-12 01:04:21 +00:00 |
piggy.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
player.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
playsave.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
polyobj.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
powerup.cpp
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Simplify multiplayer sound handling
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2015-08-05 02:59:02 +00:00 |
render.cpp
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Only restore non-alpha when alpha was used
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2015-08-21 03:12:35 +00:00 |
robot.cpp
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scores.cpp
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Use get_local_player to compute reference to local player
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2015-07-25 23:10:46 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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Move player callsign to player-callsign.h
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2015-07-25 23:10:45 +00:00 |
state.cpp
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Use little endian for control center triggers
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2015-09-13 21:02:19 +00:00 |
switch.cpp
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Remove WORDS_NEED_ALIGNMENT memcpy src cast to const uint8_t*
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2015-09-13 21:02:19 +00:00 |
terrain.cpp
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texmerge.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
text.cpp
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titles.cpp
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Mark various per-file structures as static
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2015-08-12 03:11:46 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Use range_for for add_stuck_object
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2015-07-21 02:57:27 +00:00 |
weapon.cpp
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Simplify multiplayer sound handling
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2015-08-05 02:59:02 +00:00 |