dxx-rebirth/similar/main
2021-11-01 03:37:19 +00:00
..
ai.cpp Expand macro Last_level 2021-11-01 03:37:19 +00:00
aipath.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
automap.cpp Move window_is_visible,window_set_visible to be window methods 2021-11-01 03:37:18 +00:00
bm.cpp Improve error reporting for PHYSFSX_openReadBuffered 2021-07-25 23:00:56 +00:00
bmread.cpp Use enum class for weapon_info::persistent 2021-09-19 10:53:48 +00:00
cntrlcen.cpp Expand macro Last_level 2021-11-01 03:37:19 +00:00
collide.cpp Expand macro Last_level 2021-11-01 03:37:19 +00:00
config.cpp Improve error reporting for PHYSFSX_openWriteBuffered 2021-07-25 23:00:56 +00:00
console.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
controls.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
credits.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
digiobj.cpp Split digi_get_sound_loc 2021-06-28 03:37:51 +00:00
dumpmine.cpp Fix Windows build of dumpmine.cpp 2021-09-12 16:20:52 +00:00
effects.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
endlevel.cpp Expand macro Briefing_text_filename 2021-11-01 03:37:19 +00:00
fireball.cpp Update fireball.cpp 2021-09-22 15:11:42 -06:00
fuelcen.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
fvi.cpp Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
game.cpp Move Last_level_path_created to LevelUniqueObjectState.Level_path_created 2021-11-01 03:37:19 +00:00
gamecntl.cpp Expand macro Last_level 2021-11-01 03:37:19 +00:00
gamefont.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
gamemine.cpp Override mapping of D1 secret door texture 2021-04-04 22:01:25 +00:00
gamerend.cpp Use enum class for network_game_type 2021-11-01 03:37:19 +00:00
gamesave.cpp Expand macro Current_mission_longname 2021-11-01 03:37:19 +00:00
gameseg.cpp Use structured bindings for more zip calls 2021-06-28 03:37:51 +00:00
gameseq.cpp Expand macro Briefing_text_filename 2021-11-01 03:37:19 +00:00
gauges.cpp Assign weakly-typed symbolic names to ogl_ubitmapm_cs special cases 2021-11-01 03:37:18 +00:00
generate-kconfig-udlr.py
hostage.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
hud.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
iff.cpp Use enum class bm_mode for grs_bitmap::type 2021-09-12 16:20:52 +00:00
inferno.cpp Expand macro Level_names 2021-11-01 03:37:19 +00:00
kconfig.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
kconfig.ui-table.cpp
kmatrix.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
laser.cpp Reduce intensity of weapon fire sounds 2021-06-28 03:37:51 +00:00
lighting.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
menu.cpp Expand macro Last_level 2021-11-01 03:37:19 +00:00
mglobal.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
mission.cpp Expand macro Briefing_text_filename 2021-11-01 03:37:19 +00:00
morph.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
multi.cpp Use enum class for network_game_type 2021-11-01 03:37:19 +00:00
multibot.cpp Remove objnum_local_to_remote wrapper 2021-11-01 03:37:19 +00:00
net_udp.cpp Use enum class for network_game_type 2021-11-01 03:37:19 +00:00
newdemo.cpp Expand macro Last_level 2021-11-01 03:37:19 +00:00
newmenu.cpp Remove newmenu updates of grd_curcanv 2021-09-19 10:53:48 +00:00
object.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
paging.cpp Propagate canvas through more layers 2021-09-12 16:20:52 +00:00
physics.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
piggy.cpp Fix gcc-7 editor build 2021-09-12 16:20:52 +00:00
player.cpp
playsave.cpp Use enum class for network_game_type 2021-11-01 03:37:19 +00:00
polyobj.cpp Move g3 instance contexts onto the stack 2021-09-04 12:17:14 +00:00
powerup.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
render.cpp Use enum class for gr fade_level 2021-09-19 10:53:48 +00:00
robot.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
scores.cpp Pass canvas to scores_view_menu 2021-09-19 10:53:48 +00:00
segment.cpp
slew.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
songs.cpp Improve error reporting for PHYSFSX_openReadBuffered 2021-07-25 23:00:56 +00:00
state.cpp Move Next_level_num to local scope 2021-11-01 03:37:19 +00:00
switch.cpp Use enum class for trigger number 2021-09-04 12:17:14 +00:00
terrain.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
texmerge.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
text.cpp Improve error reporting for PHYSFSX_openReadBuffered 2021-07-25 23:00:56 +00:00
titles.cpp Expand macro Last_level 2021-11-01 03:37:19 +00:00
vclip.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
vers_id.cpp
wall.cpp Use trgnum_t more consistently 2021-09-04 12:17:14 +00:00
weapon.cpp Use enumerated_array for difficulty-level-specific arrays 2021-09-19 10:53:48 +00:00