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ai.cpp
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Cache get_local_player in ai.cpp
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2015-09-26 21:17:13 +00:00 |
aipath.cpp
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automap.cpp
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Use <algorithm> for adjust_segment_limit
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2015-10-03 17:17:49 +00:00 |
bm.cpp
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Use range_for for properties_read_cmp
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2015-10-09 02:46:09 +00:00 |
cntrlcen.cpp
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Use little endian for control center triggers
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2015-09-13 21:02:19 +00:00 |
collide.cpp
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Return objptridx from maybe_drop_primary_weapon_egg
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2015-10-03 17:17:50 +00:00 |
config.cpp
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Replace fill(0) with ={}
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2015-09-29 02:41:22 +00:00 |
console.cpp
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Add fwd-event.h with forward declarations of event.h
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2015-10-09 02:46:10 +00:00 |
controls.cpp
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Pass object & to [gs]et_*_id
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2015-09-15 02:48:04 +00:00 |
credits.cpp
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Allow nullptr for gr_get_string_size
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2015-09-29 02:41:22 +00:00 |
digiobj.cpp
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dumpmine.cpp
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effects.cpp
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endlevel.cpp
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fireball.cpp
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Check return of pick_connected_segment before use
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2015-09-29 02:41:22 +00:00 |
fuelcen.cpp
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Shorten fuelcen_check_for_goal
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2015-09-26 21:17:13 +00:00 |
fvi.cpp
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Move fvi globals into anonymous namespace
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2015-10-03 17:17:49 +00:00 |
game.cpp
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Manage world time automatically where possible
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2015-10-09 02:46:09 +00:00 |
gamecntl.cpp
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Manage world time automatically where possible
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2015-10-09 02:46:09 +00:00 |
gamefont.cpp
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gamemine.cpp
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gamerend.cpp
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Reuse computed string length
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2015-09-29 02:41:22 +00:00 |
gamesave.cpp
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gameseg.cpp
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Initialize all vertices in create_abs_vertex_lists
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2015-10-03 17:17:50 +00:00 |
gameseq.cpp
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Add fwd-event.h with forward declarations of event.h
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2015-10-09 02:46:10 +00:00 |
gauges.cpp
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Factor out cloak/invul timer display
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2015-10-03 17:17:49 +00:00 |
hostage.cpp
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hud.cpp
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Allow nullptr for gr_get_string_size
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2015-09-29 02:41:22 +00:00 |
iff.cpp
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inferno.cpp
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Replace fill(0) with ={}
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2015-09-29 02:41:22 +00:00 |
kconfig.cpp
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Reuse computed string length
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2015-09-29 02:41:22 +00:00 |
kmatrix.cpp
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laser.cpp
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Store FriendMissileView inside MissileViewEnabled
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2015-09-26 21:17:14 +00:00 |
lighting.cpp
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menu.cpp
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Fix various issues from splitting sensitivity
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2015-10-03 17:17:49 +00:00 |
mglobal.cpp
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mission.cpp
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Add fwd-event.h with forward declarations of event.h
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2015-10-09 02:46:10 +00:00 |
morph.cpp
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
multi.cpp
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Manage world time automatically where possible
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2015-10-09 02:46:09 +00:00 |
multibot.cpp
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Pass object & to [gs]et_*_id
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2015-09-15 02:48:04 +00:00 |
net_udp.cpp
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Add fwd-event.h with forward declarations of event.h
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2015-10-09 02:46:10 +00:00 |
newdemo.cpp
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Manage world time automatically where possible
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2015-10-09 02:46:09 +00:00 |
newmenu.cpp
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Use operator?: for newmenu_draw gr_string strings
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2015-09-29 02:41:22 +00:00 |
object.cpp
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Tighten alt_textures test
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2015-10-09 02:46:09 +00:00 |
paging.cpp
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Manage world time automatically where possible
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2015-10-09 02:46:09 +00:00 |
physics.cpp
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piggy.cpp
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Manage world time automatically where possible
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2015-10-09 02:46:09 +00:00 |
player.cpp
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playsave.cpp
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Remove unused read_player_dxx return value
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2015-10-09 02:46:10 +00:00 |
polyobj.cpp
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
powerup.cpp
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Remove useless do_powerup test
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2015-10-03 17:17:49 +00:00 |
render.cpp
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Improve support for using exact_type with valptridx
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2015-09-15 02:48:04 +00:00 |
robot.cpp
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scores.cpp
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Remove unnecessary scores_rprintf macro
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2015-10-03 17:17:50 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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Manage world time automatically where possible
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2015-10-09 02:46:09 +00:00 |
state.cpp
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Add fwd-event.h with forward declarations of event.h
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2015-10-09 02:46:10 +00:00 |
switch.cpp
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terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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Enable -notitles for Descent 2
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2015-10-09 02:46:09 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Use range_for for clear_stuck_objects
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2015-09-15 02:48:03 +00:00 |
weapon.cpp
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Enable ammo-based auto-select for Gauss
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2015-10-09 02:46:10 +00:00 |