dxx-rebirth/similar/main
2017-01-15 00:03:13 +00:00
..
ai.cpp Fixed issue in frame_animation_angle(): Due to deltaang.*a being usually small values and frametime getting smaller with higher FPS, the usual use of fixmul will have scaled_delta_angle result in 0 way too often and long, making the robot animation run circles around itself. So multiply deltaang by DELTA_ANG_SCALE when passed to fixmul. 2016-12-28 15:26:33 +01:00
aipath.cpp Pass segidx_t to create_path_points 2016-12-05 00:26:09 +00:00
automap.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
bm.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
cntrlcen.cpp Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
collide.cpp Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
config.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
console.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
controls.cpp
credits.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
digiobj.cpp
dumpmine.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
effects.cpp Use uint8_t for sidenum 2016-12-24 22:44:08 +00:00
endlevel.cpp Small efficiency improvement for a return value in do_endlevel_frame() 2017-01-09 09:26:32 +08:00
fireball.cpp Poison unused exploding walls 2017-01-08 22:32:00 +00:00
fuelcen.cpp Remove unnecessary FuelCenter operator- 2016-12-22 05:21:16 +00:00
fvi.cpp Fixed misleading indentations. 2016-10-31 11:36:48 +01:00
game.cpp Remove call to window_close(Game_wind) when a network event tells us to end the game 2017-01-10 14:10:39 +08:00
gamecntl.cpp Remove call to window_close(Game_wind) when stopping demo playback 2017-01-09 19:09:34 +08:00
gamefont.cpp
gamemine.cpp Poison more undefined variables 2016-11-06 17:12:03 +00:00
gamerend.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
gamesave.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
gameseg.cpp Add workaround for passive thief bot 2016-12-29 03:27:14 +00:00
gameseq.cpp Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
gauges.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
hostage.cpp Move player::hostages_on_board to player_info 2016-10-15 00:53:19 +00:00
hud.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
iff.cpp Pass canvas to gr_bm_pixel 2017-01-01 00:45:44 +00:00
inferno.cpp Add hack to compensate for memdebug premature scan 2016-12-08 03:32:06 +00:00
kconfig.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
kmatrix.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
laser.cpp Move Fusion_charge to player_info 2016-12-10 17:51:09 +00:00
lighting.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
menu.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
mglobal.cpp Use valptridx for ActiveDoors 2016-12-10 17:51:08 +00:00
mission.cpp Fix failure to unmap custom hogs 2016-12-17 18:39:18 +00:00
morph.cpp Use enum for object movement type 2016-11-20 23:12:00 +00:00
multi.cpp Fix 'format specifies type 'unsigned short' but the argument has type 'unsigned char'' warning 2017-01-13 12:32:46 +08:00
multibot.cpp Remove unnecessary FuelCenter operator- 2016-12-22 05:21:16 +00:00
net_udp.cpp Fix 'equality comparison with extraneous parentheses' warning 2017-01-13 12:30:57 +08:00
newdemo.cpp Remove call to window_close(Game_wind) when stopping demo playback 2017-01-09 19:09:34 +08:00
newmenu.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
object.cpp Fix D1 build 2017-01-13 03:19:19 +00:00
paging.cpp Use enum for object type 2016-11-20 23:12:00 +00:00
physics.cpp Remove calls to window_close(Game_wind) when game finished or over 2017-01-08 21:08:50 +08:00
piggy.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
player.cpp Use range_for for player_ship_read 2016-10-02 19:35:34 +00:00
playsave.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.cpp Pass canvas to gr_clear_canvas 2017-01-01 00:45:45 +00:00
powerup.cpp Always initialize Omega_charge in init_player_stats_new_ship 2016-11-19 18:09:26 +00:00
render.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
robot.cpp
scores.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Fold PHYSFS_write calls for Automap_visited 2017-01-08 22:32:01 +00:00
switch.cpp Format LevelError text better for the case of an exit that is both regular and secret 2017-01-09 09:30:53 +08:00
terrain.cpp
texmerge.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
text.cpp
titles.cpp Pass canvas to gr_{,u}string 2017-01-08 22:32:00 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
weapon.cpp Fix uninitialized value usage during init_player_stats_new_ship 2016-12-25 00:33:25 +00:00