..
ai.h
Pass vcsegidx_t to create_bfs_list
2016-10-08 03:34:17 +00:00
aistruct.h
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
automap.h
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
bm.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
cli.cpp
Rewrite CLI
2015-12-22 04:18:52 +00:00
cli.h
Rewrite CLI
2015-12-22 04:18:52 +00:00
cmd.cpp
Rewrite CLI
2015-12-22 04:18:52 +00:00
cmd.h
Fix clang cvar build
2016-01-26 03:45:06 +00:00
cntrlcen.h
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
collide.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
config.h
Move FPSIndicator to CCfg
2016-10-02 19:35:33 +00:00
controls.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
credits.h
Split credits_show special case into dedicated functions
2016-08-19 03:41:42 +00:00
cvar.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
cvar.h
Fix clang cvar build
2016-01-26 03:45:06 +00:00
digi.h
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
effects.h
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
endlevel.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
escort.h
Pass thief ID to recreate_thief
2016-04-06 03:34:15 +00:00
fireball.h
Pass only segidx to pick_connected_segment
2016-10-02 00:34:41 +00:00
fuelcen.h
Move fuelcen_activate special assignment up
2016-10-29 23:16:17 +00:00
fvi.h
Move find_hitpoint_uv into namespace dsx
2016-08-25 04:05:32 +00:00
fwd-object.h
Pass object &to obj_create_copy
2016-10-29 23:16:18 +00:00
fwd-player.h
Remove excess Players elements
2016-10-29 23:16:14 +00:00
fwd-segment.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
fwd-wall.h
Pass player powerup_flags to wall_hit_process
2016-10-02 00:34:46 +00:00
fwd-weapon.h
Pass secondary_weapon_index_t to player_has_secondary_weapon
2016-10-02 00:34:49 +00:00
game.h
Declare dcx::window with class keyword to clarify its intended use.
2016-10-03 11:15:22 +08:00
gamefont.h
Preserve type information on font-scaled floats
2016-10-15 00:53:15 +00:00
gamemine.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gamepal.h
Fix check_header_includes build
2016-01-09 16:38:12 +00:00
gamesave.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gameseg.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gameseq.h
Pass player_info to do_cloak_invul_secret_stuff
2016-10-28 03:39:42 +00:00
gauges.h
Pass player_info to add_bonus_points_to_score
2016-10-15 00:53:20 +00:00
hostage.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
hudmsg.h
Move HUD_render_message_frame into namespace dsx
2016-08-25 04:05:32 +00:00
inferno.h
Make call_default_handler return a window_event_result
2016-10-27 16:36:24 +08:00
kconfig.h
Rename MAX_HATS_PER_JOYSTICK to DXX_MAX_HATS_PER_JOYSTICK
2016-09-25 04:52:49 +00:00
kmatrix.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
laser.h
Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling.
2016-10-10 15:37:25 +02:00
lighting.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
menu.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
mission.h
Make the listbox handlers return a window_event_result
2016-10-27 15:22:41 +08:00
morph.h
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
multi.h
Tighten getaddrinfo test
2016-11-12 20:58:16 +00:00
multibot.h
Look up robot type in multi_send_boss_create_robot
2016-10-29 23:16:16 +00:00
multiinternal.h
Remove secret-level flag in D2 MP message
2016-11-12 18:10:08 +00:00
net_udp.h
Merging in unification/master, resolving conflict in similar/main/kmatrix.cpp
2016-11-06 14:20:18 +08:00
newdemo.h
Rename WORDS_BIGENDIAN to DXX_WORDS_BIGENDIAN
2016-09-30 01:49:57 +00:00
newmenu.h
Make the listbox handlers return a window_event_result
2016-10-27 15:22:41 +08:00
nvparse.h
object.h
Move Omega_recharge_delay to player_info
2016-11-12 18:10:08 +00:00
objnum.h
paging.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
physics.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
piggy.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
player-callsign.h
player-flags.h
Use type safe player flags
2015-10-30 02:52:55 +00:00
player.h
Move player::KillGoalCount to player_info
2016-11-12 18:10:07 +00:00
playsave.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
polyobj.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
powerup.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
render.h
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
render_state.h
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
robot.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
scores.h
screens.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
segiter.h
Return vobjptridx from segiter
2016-10-29 23:16:18 +00:00
segment.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
segnum.h
segpoint.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
slew.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
songs.h
Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
2016-09-11 18:49:15 +00:00
sounds.h
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
state.h
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
switch.h
Pass player object to check_trigger
2016-10-02 00:34:47 +00:00
terrain.h
Use inline namespace dcx for common/maths
2015-12-05 22:57:24 +00:00
texmerge.h
text.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
textures.h
Propagate MAX_TEXTURES
2016-07-10 04:11:35 +00:00
titles.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
valptridx.tcc
Use addressof to report base address of valptridx access
2016-10-15 00:53:17 +00:00
vclip.h
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
vers_id.h
Rename VERSION to DXX_VERSION_STR
2016-09-11 18:49:16 +00:00
wall.h
Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE
2016-04-06 03:34:13 +00:00
weapon.h
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
weapon_id.h
Use helper for robot weapon type
2015-12-03 03:26:48 +00:00