dxx-rebirth/similar/main
Kp 6e9208efcd Simplify test for corrupt IFF file
clang rightly warns for `if (!var&1)`, which parses as `if (!(var &
1))`, which is probably not what the original author intended.
Unfortunately, the author never commented what *was* intended.  The
author might have meant to reject any row with an even length (`if
(!(var & 1))`, but that seems strange in this context.  Remove the `&
1`, which retains the sense of what the code has always done.
2018-04-03 03:20:08 +00:00
..
ai.cpp Switch do_silly_animation robot angle to reference 2018-04-03 03:20:08 +00:00
aipath.cpp Pass vertex factory to compute_center_point_on_side 2018-03-12 03:43:47 +00:00
automap.cpp Raise max marker limit to 4 for cooperative games 2018-03-10 22:45:04 +00:00
bm.cpp Replace useless printf with puts 2017-12-05 05:29:55 +00:00
cntrlcen.cpp Simplify calls to gr_set_default_canvas 2017-11-05 20:49:08 +00:00
collide.cpp Make eclip_num unsigned 2018-03-31 21:53:01 +00:00
config.cpp
console.cpp Add optional support for printing console timestamps to stdout 2017-12-25 05:44:27 +00:00
controls.cpp Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
credits.cpp Simplify calls to gr_set_default_canvas 2017-11-05 20:49:08 +00:00
digiobj.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
dumpmine.cpp Cache bitset::operator[] result 2017-09-30 18:00:15 +00:00
effects.cpp Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
endlevel.cpp Pass vertex factory to compute_center_point_on_side 2018-03-12 03:43:47 +00:00
fireball.cpp Pass vertex factory to compute_center_point_on_side 2018-03-12 03:43:47 +00:00
fuelcen.cpp Pass vertex factory to compute_segment_center 2018-03-12 03:43:47 +00:00
fvi.cpp Move fvi.cpp fvi_hit_object out of global scope 2018-03-05 01:40:44 +00:00
game.cpp Move flickering light state into structure 2018-03-31 21:53:01 +00:00
gamecntl.cpp Pass vertex factory to compute_segment_center 2018-03-12 03:43:47 +00:00
gamefont.cpp Use enumerate for gamefont arrays 2017-10-14 17:10:31 +00:00
gamemine.cpp Pass d_level_object_state to reset_objects 2018-03-12 03:43:46 +00:00
gamerend.cpp Move more marker state to d_marker_state 2018-03-10 22:45:04 +00:00
gamesave.cpp Clear weapon hitobj list on level load 2018-03-31 21:53:01 +00:00
gameseg.cpp Pass vms_matrix &to vms_matrix_from_quaternion 2018-03-31 21:53:01 +00:00
gameseq.cpp Make eclip_num unsigned 2018-03-31 21:53:01 +00:00
gauges.cpp Convert various gr_set_current_canvas calls to reference form 2017-11-05 20:49:08 +00:00
generate-kconfig-udlr.py Rewrite UI table to use symbolic constants for positioning 2018-02-01 05:38:47 +00:00
hostage.cpp Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
hud.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
iff.cpp Simplify test for corrupt IFF file 2018-04-03 03:20:08 +00:00
inferno.cpp Support SDL2 style version lookup 2018-03-03 18:47:23 +00:00
kconfig.cpp Rewrite UI table to use symbolic constants for positioning 2018-02-01 05:38:47 +00:00
kconfig.ui-table.cpp Rewrite UI table to use symbolic constants for positioning 2018-02-01 05:38:47 +00:00
kmatrix.cpp Simplify calls to gr_set_default_canvas 2017-11-05 20:49:08 +00:00
laser.cpp Pass valptridx factories to obj_relink 2018-03-12 03:43:46 +00:00
lighting.cpp Simplify lighting test 2017-11-05 20:49:09 +00:00
menu.cpp In SDL2 mode, exclude test for SDL1-only feature (Redbook) 2018-03-03 18:47:23 +00:00
mglobal.cpp Fix struct/class class-key mismatch in mglobal 2018-04-03 03:20:08 +00:00
mission.cpp Move single-file defines out of mission.h 2017-08-11 23:43:52 +00:00
morph.cpp Hold morph_rate constexpr 2017-11-05 20:49:09 +00:00
multi.cpp Remove __attribute__((packed)) from quaternionpos 2018-03-31 21:53:01 +00:00
multibot.cpp Remove __attribute__((packed)) from quaternionpos 2018-03-31 21:53:01 +00:00
net_udp.cpp Remove __attribute__((packed)) from quaternionpos 2018-03-31 21:53:01 +00:00
newdemo.cpp Pass d_level_object_state to reset_objects 2018-03-12 03:43:46 +00:00
newmenu.cpp Convert various gr_set_current_canvas calls to reference form 2017-11-05 20:49:08 +00:00
object.cpp Move Debris_object_count into d_level_object_state 2018-04-02 03:39:51 +00:00
paging.cpp Tighten eclip::dest_bm_num handling 2018-03-31 21:53:01 +00:00
physics.cpp Pass vertex factory to compute_segment_center 2018-03-12 03:43:47 +00:00
piggy.cpp Remove build_colormap_good parameter used 2018-03-08 04:21:18 +00:00
player.cpp Drop useless swaps on obsolete player_rw fields 2017-08-02 02:49:12 +00:00
playsave.cpp Fix max_joysticks=0 build 2017-12-24 00:28:34 +00:00
polyobj.cpp Split g3_start_instance_matrix usage 2017-08-26 19:47:51 +00:00
powerup.cpp do_powerup_frame: reject invalid vclip frametime 2017-12-07 05:45:41 +00:00
render.cpp Move various SDL-only texture mapping functions to !DXX_USE_OGL 2017-11-01 02:01:21 +00:00
robot.cpp Use partial_range for robot_get_anim_state 2018-01-29 01:56:40 +00:00
scores.cpp Simplify calls to gr_set_default_canvas 2017-11-05 20:49:08 +00:00
segment.cpp Rename segment::value to segment::station_idx 2017-07-08 18:17:49 +00:00
slew.cpp Always qualify valptridx type/factory 2017-06-10 03:31:02 +00:00
songs.cpp Fix songs_play_file use for sdlmixer=0 2017-11-25 01:56:51 +00:00
state.cpp Pass vertex factory to compute_segment_center 2018-03-12 03:43:47 +00:00
switch.cpp Move flickering light state into structure 2018-03-31 21:53:01 +00:00
terrain.cpp Move various SDL-only texture mapping functions to !DXX_USE_OGL 2017-11-01 02:01:21 +00:00
texmerge.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
text.cpp
titles.cpp Replace useless printf with puts 2017-12-05 05:29:55 +00:00
vclip.cpp Fix proximity bomb failure-to-spin 2017-12-02 04:31:26 +00:00
vers_id.cpp
wall.cpp Make eclip_num unsigned 2018-03-31 21:53:01 +00:00
weapon.cpp Fix clang build of similar/main/weapon.cpp 2018-04-02 03:39:51 +00:00