..
ai.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
aipath.cpp
Replace highest_valid(V,offset) with partial_range
2016-02-06 22:12:55 +00:00
automap.cpp
Convert most Trigger references to valptridx
2016-02-06 22:12:54 +00:00
bm.cpp
Use range_for in bm.cpp
2016-02-06 22:12:54 +00:00
cntrlcen.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
collide.cpp
Use enum class for check_volatile_wall
2016-01-29 04:05:47 +00:00
config.cpp
Fix clang build of CGameCfg
2016-01-29 04:05:47 +00:00
console.cpp
Rewrite CLI
2015-12-22 04:18:52 +00:00
controls.cpp
Remove default argument for basic_ptr(pointer,array &)
2016-01-09 16:38:13 +00:00
credits.cpp
digiobj.cpp
Remove default argument for basic_ptridx(index)
2016-01-09 16:38:14 +00:00
dumpmine.cpp
Convert most Trigger references to valptridx
2016-02-06 22:12:54 +00:00
effects.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
endlevel.cpp
Remove default argument for basic_ptridx(index)
2016-01-09 16:38:14 +00:00
fireball.cpp
Move OF_PLAYER_DROPPED into drop_powerup
2016-02-06 22:12:55 +00:00
fuelcen.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
fvi.cpp
Remove default argument for basic_ptridx(index)
2016-01-09 16:38:14 +00:00
game.cpp
Simplify update_flicker
2016-01-26 03:45:08 +00:00
gamecntl.cpp
Convert most Trigger references to valptridx
2016-02-06 22:12:54 +00:00
gamefont.cpp
Move OglFixedFont to CArg
2015-12-24 04:01:27 +00:00
gamemine.cpp
Use ={} to clear unused UVL during load
2016-01-26 03:45:08 +00:00
gamerend.cpp
Remove default argument for basic_ptr(pointer,array &)
2016-01-09 16:38:13 +00:00
gamesave.cpp
Use valptridx array type for Walls
2016-02-06 22:12:54 +00:00
gameseg.cpp
Remove default argument for basic_ptridx(index)
2016-01-09 16:38:14 +00:00
gameseq.cpp
Move multi_endlevel_poll* lookups to menu creation
2016-01-26 03:45:06 +00:00
gauges.cpp
Factor out calls to draw_weapon_info_sub
2016-01-09 16:38:15 +00:00
hostage.cpp
Uninline namespace dsx
2015-12-13 18:00:49 +00:00
hud.cpp
Expand macro Player_exploded
2016-01-09 16:38:10 +00:00
iff.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
inferno.cpp
Remove unnecessary newmenu_free_background
2016-01-09 16:38:11 +00:00
kconfig.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
kmatrix.cpp
Move multi_endlevel_poll* lookups to menu creation
2016-01-26 03:45:06 +00:00
laser.cpp
Use C++ array in more places
2016-01-26 03:45:08 +00:00
lighting.cpp
Remove default argument for basic_ptridx(index)
2016-01-09 16:38:14 +00:00
menu.cpp
Switch select_file_subfunction_t to anonymous template typedef
2016-01-29 04:05:47 +00:00
mglobal.cpp
Use valptridx array type for Walls
2016-02-06 22:12:54 +00:00
mission.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
morph.cpp
multi.cpp
Convert most Trigger references to valptridx
2016-02-06 22:12:54 +00:00
multibot.cpp
Replace highest_valid(V,offset) with partial_range
2016-02-06 22:12:55 +00:00
net_udp.cpp
Convert most Trigger references to valptridx
2016-02-06 22:12:54 +00:00
newdemo.cpp
Use valptridx array type for Walls
2016-02-06 22:12:54 +00:00
newmenu.cpp
Remove unused step_up/step_down direction argument
2016-01-09 16:38:15 +00:00
object.cpp
Pass common highest_valid to vptr factory
2016-02-06 22:12:54 +00:00
paging.cpp
Use v*ptr* factories with highest_valid
2015-12-22 04:18:51 +00:00
physics.cpp
Remove default argument for basic_ptridx(index)
2016-01-09 16:38:14 +00:00
piggy.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
player.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
playsave.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
polyobj.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
powerup.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
render.cpp
Fix SDL build failure
2016-01-26 03:45:06 +00:00
robot.cpp
Preprocess out PHYSFSX_writeAngleVec
2016-02-02 03:10:53 +00:00
scores.cpp
Remove sprintf from scores.cpp
2016-01-03 20:21:35 +00:00
segment.cpp
Use valptridx array type for Walls
2016-02-06 22:12:54 +00:00
slew.cpp
Remove unused symbols
2015-12-04 03:36:31 +00:00
songs.cpp
Move SndNoMusic to CArg
2015-12-24 04:01:26 +00:00
state.cpp
Use valptridx array type for Walls
2016-02-06 22:12:54 +00:00
switch.cpp
Use enum for trigger flags
2016-02-06 22:12:54 +00:00
terrain.cpp
texmerge.cpp
text.cpp
Remove unnecessary free_text
2016-01-09 16:38:11 +00:00
titles.cpp
Move some game symbols to namespaces
2016-01-09 16:38:12 +00:00
vclip.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
vers_id.cpp
wall.cpp
Unify do_door_close
2016-02-06 22:12:55 +00:00
weapon.cpp
Factor out primary/secondary search/reorder
2016-01-17 17:36:48 +00:00