dxx-rebirth/similar/main
2015-05-09 17:39:01 +00:00
..
ai.cpp Remove unused D1 last_see_time 2015-05-09 17:39:00 +00:00
aipath.cpp Use enum for AIM constants 2015-04-26 20:15:51 +00:00
automap.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
bm.cpp Remove write-only grs_bitmap::bm_handle 2015-05-09 17:38:59 +00:00
cntrlcen.cpp
collide.cpp Split create_smart_children 2015-05-09 17:38:58 +00:00
config.cpp
console.cpp
controls.cpp
credits.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
digiobj.cpp
dumpmine.cpp Cast away determine_used_textures_level shareware_flag 2015-05-05 03:20:42 +00:00
effects.cpp
endlevel.cpp Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
fireball.cpp Split object_create_egg 2015-05-09 17:39:01 +00:00
fuelcen.cpp Pass vcsegptr to fuelcen_give_fuel 2015-05-09 17:39:00 +00:00
fvi.cpp
game.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
gamecntl.cpp Wrap laser level in class 2015-04-26 20:15:56 +00:00
gamefont.cpp
gamemine.cpp Use vsegptridx for load_mine_data segment loop 2015-04-22 02:44:30 +00:00
gamerend.cpp Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
gamesave.cpp Remove write-only ai_static D1 follow_path_start_seg 2015-05-09 17:39:01 +00:00
gameseg.cpp Simplify extract_vector_from_segment 2015-05-09 17:38:59 +00:00
gameseq.cpp Convert Primary_weapon to primary_weapon_index_t 2015-04-26 20:15:57 +00:00
gauges.cpp Split draw_weapon_info 2015-05-09 17:38:58 +00:00
hostage.cpp Reduce gauges.h includes 2015-04-19 04:18:51 +00:00
hud.cpp
iff.cpp
inferno.cpp
kconfig.cpp Include <functional> for std::plus and std::minus. 2015-05-01 02:29:11 +00:00
kmatrix.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
laser.cpp Make Muzzle_queue_index static 2015-05-09 17:39:01 +00:00
lighting.cpp Use array<> for vertex lighting 2015-05-05 03:20:42 +00:00
menu.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
mglobal.cpp
mission.cpp Store PHYSFS_list element count in list when needed 2015-05-09 17:38:57 +00:00
morph.cpp
multi.cpp Remove write-only variable multi_do_guided::fun 2015-05-09 17:39:01 +00:00
multibot.cpp Split object_create_egg 2015-05-09 17:39:01 +00:00
net_udp.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
newdemo.cpp Convert Primary_weapon to primary_weapon_index_t 2015-04-26 20:15:57 +00:00
newmenu.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
object.cpp Remove write-only ai_static D1 follow_path_start_seg 2015-05-09 17:39:01 +00:00
paging.cpp
physics.cpp Fix array overread 2015-04-19 19:12:33 +00:00
piggy.cpp Remove write-only grs_bitmap::bm_handle 2015-05-09 17:38:59 +00:00
player.cpp
playsave.cpp Add netgame parameter to duplicate powerups 2015-04-19 04:18:53 +00:00
polyobj.cpp Fix WORDS_NEED_ALIGNMENT build 2015-04-04 17:23:47 +00:00
powerup.cpp Wrap laser level in class 2015-04-26 20:15:56 +00:00
render.cpp Remove unused Outline_mode 2015-04-30 03:32:27 +00:00
robot.cpp Use enum class for AIB constants 2015-04-26 20:15:51 +00:00
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp Remove write-only ai_static D1 follow_path_start_seg 2015-05-09 17:39:01 +00:00
switch.cpp Fix trigger_none checks 2015-04-26 20:15:50 +00:00
terrain.cpp Expand render_mine window_rendered_data helper inline 2015-05-05 03:20:42 +00:00
texmerge.cpp
text.cpp
titles.cpp Enable -Wunused-parameter 2015-04-26 20:15:56 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Minimize unnecessary fields passed to check_effect_blowup 2015-04-19 04:18:52 +00:00
weapon.cpp Fix super weapon selection message 2015-05-06 02:11:03 +00:00