dxx-rebirth/similar/main
2016-08-25 04:05:32 +00:00
..
ai.cpp Narrow scope of random vectors 2016-07-24 04:04:25 +00:00
aipath.cpp Fold create_n_segment_path calls 2016-07-09 17:58:35 +00:00
automap.cpp Prefer make_unique over raw new 2016-08-06 19:55:24 +00:00
bm.cpp Add workaround for Win32 wrong type for size_t 2016-07-15 03:43:03 +00:00
cntrlcen.cpp Narrow scope of random vectors 2016-07-24 04:04:25 +00:00
collide.cpp Move last_player_bump into player_info.Last_bumped_local_player 2016-07-25 03:48:08 +00:00
config.cpp Move CMLevelMusicTrack to CCfg 2016-08-06 19:55:25 +00:00
console.cpp
controls.cpp Cache reference to local player energy 2016-07-03 00:54:16 +00:00
credits.cpp Split credits_show special case into dedicated functions 2016-08-19 03:41:42 +00:00
digiobj.cpp Remove unused variable SOF_PLAYING 2016-07-21 01:43:21 +00:00
dumpmine.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
effects.cpp
endlevel.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
fireball.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
fuelcen.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
fvi.cpp Move find_hitpoint_uv into namespace dsx 2016-08-25 04:05:32 +00:00
game.cpp Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled. 2016-08-17 13:43:01 +02:00
gamecntl.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
gamefont.cpp Remove useless cast in gamefont 2016-07-15 03:43:02 +00:00
gamemine.cpp Propagate MAX_TEXTURES 2016-07-10 04:11:35 +00:00
gamerend.cpp Fold show_one_extra_view do_cockpit_window_view calls 2016-07-25 03:48:09 +00:00
gamesave.cpp Add helper macro to handle printf .* conversion for 32/64 2016-08-19 03:41:41 +00:00
gameseg.cpp Add stub flush_fcd_cache for D1 2016-07-21 01:43:21 +00:00
gameseq.cpp Add workaround for Win32 array::size() triggering -Wuseless-cast 2016-08-19 03:41:42 +00:00
gauges.cpp Move hud weapon functions into namespace dsx 2016-08-25 04:05:32 +00:00
hostage.cpp
hud.cpp Move HUD_MESSAGE_LENGTH to hud.cpp 2016-07-09 17:58:35 +00:00
iff.cpp Remove useless cast in similar/main/iff.cpp 2016-08-17 04:44:22 +00:00
inferno.cpp Fix inverted sense of -use_players_dir 2016-07-22 02:25:17 +00:00
kconfig.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
kmatrix.cpp Propagate bm_mode::linear into pcx_read_bitmap 2016-05-28 17:31:26 +00:00
laser.cpp Restored object_is_trackable to its original version for D2X. Restored conditions in track_track_goal to their original version. Scale homing_missile_turn_towards_velocity by HOMING_TURN_TIME if NEWHOMER since it may not be called in every frame. 2016-08-22 13:55:09 +02:00
lighting.cpp Rewrite simple integer casts from C style to static_cast<> 2016-06-05 01:04:26 +00:00
menu.cpp Split credits_show special case into dedicated functions 2016-08-19 03:41:42 +00:00
mglobal.cpp Move Next_laser_fire_time to player_info 2016-07-06 01:54:26 +00:00
mission.cpp Move LastMission to CCfg 2016-08-06 19:55:25 +00:00
morph.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
multi.cpp Normalize function return type placement 2016-08-25 04:05:31 +00:00
multibot.cpp Normalize function return type placement 2016-08-25 04:05:31 +00:00
net_udp.cpp Normalize function return type placement 2016-08-25 04:05:31 +00:00
newdemo.cpp Remove useless casts in similar/main/newdemo.cpp 2016-08-17 04:44:22 +00:00
newmenu.cpp Prefer make_unique over raw new 2016-08-06 19:55:24 +00:00
object.cpp Move lavafall_hiss_playing into player_info 2016-07-24 04:04:25 +00:00
paging.cpp
physics.cpp Move set_thrust_from_velocity to dcx 2016-07-15 03:43:01 +00:00
piggy.cpp Add helper macro to handle printf .* conversion for 32/64 2016-08-19 03:41:41 +00:00
player.cpp
playsave.cpp Include inttypes.h in playsave.cpp 2016-08-20 22:28:43 +00:00
polyobj.cpp Rewrite simple pointer casts from C style to reinterpret_cast<> 2016-07-03 00:54:15 +00:00
powerup.cpp Simplify do_powerup_frame tests 2016-07-16 16:52:04 +00:00
render.cpp Flatten render type hierarchy 2016-07-16 16:52:04 +00:00
robot.cpp Fix check_header_includes=1 Linux build 2016-08-06 19:55:24 +00:00
scores.cpp Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping. 2016-05-30 14:54:51 +02:00
segment.cpp
slew.cpp
songs.cpp Move CMLevelMusicTrack to CCfg 2016-08-06 19:55:25 +00:00
state.cpp Use class to wrap Primary_weapon+Delayed_primary 2016-08-06 19:55:23 +00:00
switch.cpp Move flush_fcd_cache calls up from kill_stuck_objects 2016-07-21 01:43:21 +00:00
terrain.cpp Convert various static const expressions to constexpr 2016-07-16 16:52:04 +00:00
texmerge.cpp Improve Error reporting on texmerge consistency failure 2016-06-05 18:45:21 +00:00
text.cpp
titles.cpp Factor out repeated HIRESMODE tests 2016-07-31 22:25:49 +00:00
vclip.cpp
vers_id.cpp Mark global constants as constexpr 2016-07-23 04:10:42 +00:00
wall.cpp Remove unnecessary wall number check in kill_stuck_objects 2016-07-21 01:43:22 +00:00
weapon.cpp Use class to wrap Primary_weapon+Delayed_primary 2016-08-06 19:55:23 +00:00