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ai.cpp
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Narrow scope of random vectors
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2016-07-24 04:04:25 +00:00 |
aipath.cpp
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Fold create_n_segment_path calls
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2016-07-09 17:58:35 +00:00 |
automap.cpp
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Prefer make_unique over raw new
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2016-08-06 19:55:24 +00:00 |
bm.cpp
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Add workaround for Win32 wrong type for size_t
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2016-07-15 03:43:03 +00:00 |
cntrlcen.cpp
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Narrow scope of random vectors
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2016-07-24 04:04:25 +00:00 |
collide.cpp
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Move last_player_bump into player_info.Last_bumped_local_player
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2016-07-25 03:48:08 +00:00 |
config.cpp
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Move CMLevelMusicTrack to CCfg
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2016-08-06 19:55:25 +00:00 |
console.cpp
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controls.cpp
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Cache reference to local player energy
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2016-07-03 00:54:16 +00:00 |
credits.cpp
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Split credits_show special case into dedicated functions
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2016-08-19 03:41:42 +00:00 |
digiobj.cpp
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Remove unused variable SOF_PLAYING
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2016-07-21 01:43:21 +00:00 |
dumpmine.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
effects.cpp
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endlevel.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
fireball.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
fuelcen.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
fvi.cpp
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Move find_hitpoint_uv into namespace dsx
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2016-08-25 04:05:32 +00:00 |
game.cpp
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Retored historically accurate versions of homing tracking and lifeleft calculations for D1X and D2X based on their original source code releases instead of mixing them together. Further encabsuled NEWHOMER code to disable unused functions and variables if NEWHOMER is disabled.
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2016-08-17 13:43:01 +02:00 |
gamecntl.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
gamefont.cpp
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Remove useless cast in gamefont
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2016-07-15 03:43:02 +00:00 |
gamemine.cpp
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Propagate MAX_TEXTURES
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2016-07-10 04:11:35 +00:00 |
gamerend.cpp
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Fold show_one_extra_view do_cockpit_window_view calls
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2016-07-25 03:48:09 +00:00 |
gamesave.cpp
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Add helper macro to handle printf .* conversion for 32/64
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2016-08-19 03:41:41 +00:00 |
gameseg.cpp
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Add stub flush_fcd_cache for D1
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2016-07-21 01:43:21 +00:00 |
gameseq.cpp
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Add workaround for Win32 array::size() triggering -Wuseless-cast
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2016-08-19 03:41:42 +00:00 |
gauges.cpp
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Move hud weapon functions into namespace dsx
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2016-08-25 04:05:32 +00:00 |
hostage.cpp
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hud.cpp
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Move HUD_MESSAGE_LENGTH to hud.cpp
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2016-07-09 17:58:35 +00:00 |
iff.cpp
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Remove useless cast in similar/main/iff.cpp
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2016-08-17 04:44:22 +00:00 |
inferno.cpp
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Fix inverted sense of -use_players_dir
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2016-07-22 02:25:17 +00:00 |
kconfig.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
kmatrix.cpp
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Propagate bm_mode::linear into pcx_read_bitmap
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2016-05-28 17:31:26 +00:00 |
laser.cpp
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Restored object_is_trackable to its original version for D2X. Restored conditions in track_track_goal to their original version. Scale homing_missile_turn_towards_velocity by HOMING_TURN_TIME if NEWHOMER since it may not be called in every frame.
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2016-08-22 13:55:09 +02:00 |
lighting.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
menu.cpp
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Split credits_show special case into dedicated functions
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2016-08-19 03:41:42 +00:00 |
mglobal.cpp
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Move Next_laser_fire_time to player_info
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2016-07-06 01:54:26 +00:00 |
mission.cpp
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Move LastMission to CCfg
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2016-08-06 19:55:25 +00:00 |
morph.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
multi.cpp
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Normalize function return type placement
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2016-08-25 04:05:31 +00:00 |
multibot.cpp
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Normalize function return type placement
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2016-08-25 04:05:31 +00:00 |
net_udp.cpp
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Normalize function return type placement
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2016-08-25 04:05:31 +00:00 |
newdemo.cpp
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Remove useless casts in similar/main/newdemo.cpp
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2016-08-17 04:44:22 +00:00 |
newmenu.cpp
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Prefer make_unique over raw new
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2016-08-06 19:55:24 +00:00 |
object.cpp
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Move lavafall_hiss_playing into player_info
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2016-07-24 04:04:25 +00:00 |
paging.cpp
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physics.cpp
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Move set_thrust_from_velocity to dcx
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2016-07-15 03:43:01 +00:00 |
piggy.cpp
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Add helper macro to handle printf .* conversion for 32/64
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2016-08-19 03:41:41 +00:00 |
player.cpp
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playsave.cpp
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Include inttypes.h in playsave.cpp
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2016-08-20 22:28:43 +00:00 |
polyobj.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-07-03 00:54:15 +00:00 |
powerup.cpp
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Simplify do_powerup_frame tests
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2016-07-16 16:52:04 +00:00 |
render.cpp
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Flatten render type hierarchy
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2016-07-16 16:52:04 +00:00 |
robot.cpp
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
scores.cpp
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Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
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2016-05-30 14:54:51 +02:00 |
segment.cpp
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slew.cpp
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songs.cpp
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Move CMLevelMusicTrack to CCfg
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2016-08-06 19:55:25 +00:00 |
state.cpp
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Use class to wrap Primary_weapon+Delayed_primary
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2016-08-06 19:55:23 +00:00 |
switch.cpp
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Move flush_fcd_cache calls up from kill_stuck_objects
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2016-07-21 01:43:21 +00:00 |
terrain.cpp
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Convert various static const expressions to constexpr
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2016-07-16 16:52:04 +00:00 |
texmerge.cpp
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Improve Error reporting on texmerge consistency failure
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2016-06-05 18:45:21 +00:00 |
text.cpp
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titles.cpp
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Factor out repeated HIRESMODE tests
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2016-07-31 22:25:49 +00:00 |
vclip.cpp
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vers_id.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
wall.cpp
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Remove unnecessary wall number check in kill_stuck_objects
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2016-07-21 01:43:22 +00:00 |
weapon.cpp
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Use class to wrap Primary_weapon+Delayed_primary
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2016-08-06 19:55:23 +00:00 |