dxx-rebirth/common/main
2017-03-11 19:56:28 +00:00
..
ai.h Pass object &to boss_init_all_segments 2017-03-01 02:48:41 +00:00
aistruct.h
automap.h
bm.h
cli.cpp Fix check_header_includes=1 poison.h 2017-02-19 19:33:36 +00:00
cli.h
cmd.cpp
cmd.h
cntrlcen.h
collide.h Simplify powerup_grab_cheat_all path 2017-02-04 23:10:29 +00:00
config.h
controls.h
credits.h
cvar.cpp
cvar.h
d_enumerate.h
digi.h
effects.h
endlevel.h Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
escort.h
fireball.h Pass canvas to draw_fireball 2017-03-11 19:56:25 +00:00
fuelcen.h Raised MAX_NUM_FUELCENS and MAX_ROBOT_CENTERS to 128. 2017-01-15 13:43:02 +01:00
fvi.h Avoid temporarily moving boss while probing layout 2017-03-01 02:48:40 +00:00
fwd-object.h Pass canvas to render_object 2017-03-11 19:56:27 +00:00
fwd-player.h
fwd-segment.h Use valptridx<wall>::magic_constant for wall_none 2017-03-04 22:25:54 +00:00
fwd-wall.h Use valptridx<wall>::magic_constant for wall_none 2017-03-04 22:25:54 +00:00
fwd-weapon.h Add back homing weapons cheat for D2 2017-01-29 21:02:48 +00:00
game.h Unify SDL/OGL save_screen_shot 2017-03-10 01:22:27 +00:00
gamefont.h Pass canvas to LINE_SPACING 2017-02-11 21:42:42 +00:00
gamemine.h Use unsigned for sides/verts in more places 2017-02-19 19:33:38 +00:00
gamepal.h
gamesave.h
gameseg.h Move compute_segment_center body to dcx 2017-02-22 03:05:44 +00:00
gameseq.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
gauges.h Pass canvas to draw_hud 2017-03-11 19:56:22 +00:00
hostage.h Pass canvas to draw_hostage 2017-03-11 19:56:26 +00:00
hudmsg.h Pass canvas to HUD_render_message_frame 2017-03-11 19:56:21 +00:00
inferno.h
kconfig.h
kmatrix.h
laser.h Pass canvas to Laser_render 2017-03-11 19:56:26 +00:00
lighting.h Guard Headlights by if(D2) 2017-03-11 19:56:25 +00:00
menu.h
mission.h
morph.h Pass canvas to draw_morph_object 2017-03-11 19:56:27 +00:00
multi.h Remove call to window_close(Game_wind) when a network event tells us to end the game 2017-01-10 14:10:39 +08:00
multibot.h
multiinternal.h
net_udp.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
newdemo.h
newmenu.h Propagate Hack_DblClick_MenuMode 2017-02-11 21:42:47 +00:00
nvparse.h
object.h Use mask for Secondary_last_was_super 2017-02-19 19:33:45 +00:00
objnum.h
paging.h
physics.h
piggy.h Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
player-callsign.h
player-flags.h Player keeps any keys collected on a secret level even if they die on the secret level 2017-01-29 07:54:43 +08:00
player.h
playsave.h
polyobj.h Pass polymodel &to free_model 2017-02-19 19:33:44 +00:00
powerup.h Pass canvas to draw_powerup 2017-03-11 19:56:26 +00:00
render.h Pass canvas to render_mine 2017-03-10 01:22:28 +00:00
render_state.h
robot.h Play boss looping immediately on loading saved game 2017-02-26 10:21:10 +08:00
scores.h
screens.h
segiter.h
segment.h Make segment vertices unsigned 2017-02-19 19:33:37 +00:00
segpoint.h
slew.h
songs.h
sounds.h
state.h Remove call to window_close(Game_wind) when multiplayer level syncing fails 2017-01-10 13:02:59 +08:00
switch.h
terrain.h Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
texmerge.h
text.h
textures.h
titles.h
valptridx.tcc Add options for reduced-size valptridx error reporting 2017-01-28 18:12:20 +00:00
vclip.h Pass vclip to draw_vclip_object 2017-03-11 19:56:25 +00:00
vers_id.h
wall.h Fix check_header_includes=1 wall.h 2017-02-19 19:33:36 +00:00
weapon.h
weapon_id.h Reduce D1 spreadfire cost 2017-02-19 19:33:45 +00:00