..
ai.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
aistruct.h
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
automap.h
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
bm.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
cli.cpp
Rewrite CLI
2015-12-22 04:18:52 +00:00
cli.h
Rewrite CLI
2015-12-22 04:18:52 +00:00
cmd.cpp
Rewrite CLI
2015-12-22 04:18:52 +00:00
cmd.h
Fix clang cvar build
2016-01-26 03:45:06 +00:00
cntrlcen.h
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
collide.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
config.h
Added new texture filtering options based on patch of user 'beware'
2016-08-29 20:53:10 +02:00
controls.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
credits.h
Split credits_show special case into dedicated functions
2016-08-19 03:41:42 +00:00
cvar.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
cvar.h
Fix clang cvar build
2016-01-26 03:45:06 +00:00
digi.h
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
effects.h
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
endlevel.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
escort.h
Pass thief ID to recreate_thief
2016-04-06 03:34:15 +00:00
fireball.h
New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
2016-02-25 14:11:08 +01:00
fuelcen.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
fvi.h
Move find_hitpoint_uv into namespace dsx
2016-08-25 04:05:32 +00:00
fwd-object.h
Pass const object_base to obj_unlink
2016-07-23 04:10:43 +00:00
fwd-player.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
fwd-segment.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
fwd-wall.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
fwd-weapon.h
Move Primary_weapon to player_info
2016-08-28 22:41:49 +00:00
game.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gamefont.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gamemine.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gamepal.h
Fix check_header_includes build
2016-01-09 16:38:12 +00:00
gamesave.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gameseg.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
gameseq.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
gauges.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
hostage.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
hudmsg.h
Move HUD_render_message_frame into namespace dsx
2016-08-25 04:05:32 +00:00
inferno.h
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
kconfig.h
Flatten kconfig type hierarchy
2016-07-14 01:59:05 +00:00
kmatrix.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
laser.h
Move Omega_charge to player_info
2016-08-28 22:41:47 +00:00
lighting.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
menu.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
mission.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
morph.h
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
multi.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
multibot.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
multiinternal.h
Simplify multiplayer_command_t truncation check
2016-08-28 22:41:47 +00:00
net_udp.h
Move USE_TRACKER to dxxsconf.h; rename to DXX_USE_TRACKER
2016-09-11 18:49:15 +00:00
newdemo.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
newmenu.h
Remove non-ASCII characters in newmenu.h
2016-08-25 04:05:31 +00:00
nvparse.h
Fix check_header_includes build
2015-07-25 23:10:45 +00:00
object.h
Move Primary_weapon to player_info
2016-08-28 22:41:49 +00:00
objnum.h
Move magic_constant definition into valptridx
2015-07-21 02:57:27 +00:00
paging.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
physics.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
piggy.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
player-callsign.h
Move player callsign to player-callsign.h
2015-07-25 23:10:45 +00:00
player-flags.h
Use type safe player flags
2015-10-30 02:52:55 +00:00
player.h
Expand get_local_player_energy
2016-09-11 18:49:13 +00:00
playsave.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
polyobj.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
powerup.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
render.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
render_state.h
Convert various static const
expressions to constexpr
2016-07-16 16:52:04 +00:00
robot.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
scores.h
screens.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
segiter.h
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
segment.h
Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
2016-09-11 18:49:16 +00:00
segnum.h
Move magic_constant definition into valptridx
2015-07-21 02:57:27 +00:00
segpoint.h
Move fwdsegment.h -> fwd-segment.h for consistency
2015-10-10 03:44:14 +00:00
slew.h
Add preprocessor guards around types that vary by game
2015-11-26 02:56:55 +00:00
songs.h
Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
2016-09-11 18:49:15 +00:00
sounds.h
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
state.h
Fix check_header_includes=1 Linux build
2016-08-06 19:55:24 +00:00
switch.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
terrain.h
Use inline namespace dcx for common/maths
2015-12-05 22:57:24 +00:00
texmerge.h
text.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
textures.h
Propagate MAX_TEXTURES
2016-07-10 04:11:35 +00:00
titles.h
Move conditionally compiled code into namespace dsx
2016-08-25 04:05:32 +00:00
valptridx.tcc
Switch valptridx error reporting size to DXX_PRI_size_type
2016-08-20 22:28:43 +00:00
vclip.h
Mark global constants as constexpr
2016-07-23 04:10:42 +00:00
vers_id.h
wall.h
Remove obsolete arguments from DEFINE_VALPTRIDX_SUBTYPE
2016-04-06 03:34:13 +00:00
weapon.h
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
weapon_id.h
Use helper for robot weapon type
2015-12-03 03:26:48 +00:00