dxx-rebirth/similar/main
2014-07-25 02:54:31 +00:00
..
ai.cpp Reduce header includes of physfsx.h 2014-07-22 23:48:23 +00:00
aipath.cpp
automap.cpp Allocate automap through new for constructor calls 2014-07-25 01:47:07 +00:00
bm.cpp Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
cntrlcen.cpp Replace vm_copy_transpose_matrix with vm_transposed_matrix 2014-07-14 02:17:40 +00:00
collide.cpp Set safe defaults for eclip in D1 2014-07-16 03:21:04 +00:00
config.cpp Use special type for player callsign 2014-07-05 19:20:56 +00:00
console.cpp Use array for con_buffer 2014-07-05 03:48:57 +00:00
controls.cpp Return vms_matrix from vm_matrix_x_matrix 2014-07-14 02:17:40 +00:00
credits.cpp Use unique_ptr for Current_mission 2014-07-22 23:48:23 +00:00
digiobj.cpp Reduce reindexing of SoundObjects 2014-07-14 02:17:40 +00:00
dumpmine.cpp Write tmap_info carefully 2014-07-25 02:54:31 +00:00
effects.cpp
endlevel.cpp Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
fireball.cpp Require integral index to Objects[] 2014-07-06 03:34:43 +00:00
fuelcen.cpp Fixes #5 - Byteswap header renamed to byteutil, plus sed magic 2014-07-03 02:03:08 +00:00
fvi.cpp Pass array<> to create_*_vertex_lists 2014-07-17 03:29:57 +00:00
game.cpp Remove unused add_flicker 2014-07-14 02:17:40 +00:00
gamecntl.cpp Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
gamefont.cpp Use unique_ptr to manage fonts 2014-07-22 23:48:23 +00:00
gamemine.cpp Write tmap_info carefully 2014-07-25 02:54:31 +00:00
gamerend.cpp Use special type for player callsign 2014-07-05 19:20:56 +00:00
gamesave.cpp Use specific num_frames test in convert_vclip 2014-07-16 03:23:49 +00:00
gameseg.cpp Pass array<> to create_*_vertex_lists 2014-07-17 03:29:57 +00:00
gameseq.cpp Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
gauges.cpp Use unique_ptr to manage sub bitmaps 2014-07-22 23:48:24 +00:00
hostage.cpp
hud.cpp
iff.cpp Unify IFF palette handling 2014-07-05 03:48:57 +00:00
inferno.cpp Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
kconfig.cpp Use unique_ptr to manage fonts 2014-07-22 23:48:23 +00:00
kmatrix.cpp Use unique_ptr to manage fonts 2014-07-22 23:48:23 +00:00
laser.cpp Remove always-true tests 2014-07-16 03:23:14 +00:00
lighting.cpp List initialize Dynamic_light in set_dynamic_light 2014-07-19 03:09:26 +00:00
menu.cpp Pass array<> to gr_list_modes to preserve size information 2014-07-17 03:29:57 +00:00
mglobal.cpp Move Highest_segment_index into Segments 2014-07-13 03:43:32 +00:00
mission.cpp Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
morph.cpp
multi.cpp Refactor kick_player out of multi_send_message_end 2014-07-22 23:48:23 +00:00
multibot.cpp Remove always-true tests 2014-07-16 03:23:14 +00:00
net_udp.cpp Use unique_ptr to manage fonts 2014-07-22 23:48:23 +00:00
newdemo.cpp Use unique_ptr for Current_mission 2014-07-22 23:48:23 +00:00
newmenu.cpp Use unique_ptr to manage sub bitmaps 2014-07-22 23:48:24 +00:00
object.cpp Return vms_matrix from vm_matrix_x_matrix 2014-07-14 02:17:40 +00:00
paging.cpp
physics.cpp Pass array<> to create_*_vertex_lists 2014-07-17 03:29:57 +00:00
piggy.cpp Reduce header includes of physfsx.h 2014-07-22 23:48:23 +00:00
player.cpp Reduce header includes of physfsx.h 2014-07-22 23:48:23 +00:00
playsave.cpp Reduce header includes of physfsx.h 2014-07-22 23:48:23 +00:00
polyobj.cpp Reduce header includes of physfsx.h 2014-07-22 23:48:23 +00:00
powerup.cpp
render.cpp List initialize render structures 2014-07-04 04:16:29 +00:00
robot.cpp Reduce header includes of physfsx.h 2014-07-22 23:48:23 +00:00
scores.cpp Use unique_ptr to manage fonts 2014-07-22 23:48:23 +00:00
slew.cpp
songs.cpp
state.cpp Use unique_ptr to manage grs_bitmap 2014-07-22 23:48:24 +00:00
switch.cpp Change print_trigger_message to avoid -Wstring-plus-int 2014-07-16 03:22:43 +00:00
terrain.cpp Use unique_ptr for light_array 2014-07-22 23:48:24 +00:00
texmerge.cpp Use unique_ptr to manage grs_bitmap 2014-07-22 23:48:24 +00:00
text.cpp Use unique_ptr for text strings 2014-07-25 02:54:31 +00:00
titles.cpp Use d_fname for DOS filenames 2014-07-25 02:54:31 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Remove always-true tests 2014-07-16 03:23:14 +00:00
weapon.cpp