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ai.cpp
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Propagate MAX_STOLEN_ITEMS
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2016-07-10 04:11:34 +00:00 |
aipath.cpp
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Fold create_n_segment_path calls
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2016-07-09 17:58:35 +00:00 |
automap.cpp
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Cache reference to local player object
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2016-07-03 00:54:16 +00:00 |
bm.cpp
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Move various robot data into namespaces
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2016-06-25 23:21:36 +00:00 |
cntrlcen.cpp
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Pass object &to calc_controlcen_gun_point
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2016-04-23 17:59:47 +00:00 |
collide.cpp
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Use static_cast for check_effect_blowup
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2016-07-06 01:54:25 +00:00 |
config.cpp
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Fix clang build of CGameCfg
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2016-01-29 04:05:47 +00:00 |
console.cpp
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Remove unnecessary gr_setcolor calls
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2016-02-12 04:02:28 +00:00 |
controls.cpp
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Cache reference to local player energy
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2016-07-03 00:54:16 +00:00 |
credits.cpp
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Propagate bm_mode::linear into pcx_read_bitmap
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2016-05-28 17:31:26 +00:00 |
digiobj.cpp
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Remove default argument for basic_ptridx(index)
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2016-01-09 16:38:14 +00:00 |
dumpmine.cpp
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Define Robot_names only if EDITOR
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2016-07-09 17:58:34 +00:00 |
effects.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
endlevel.cpp
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Propagate bm_mode::linear into iff_read_bitmap
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2016-05-28 17:31:27 +00:00 |
fireball.cpp
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Pass object_base &to explode_model
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2016-04-23 17:59:47 +00:00 |
fuelcen.cpp
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New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
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2016-02-25 14:11:08 +01:00 |
fvi.cpp
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Use static_cast for check_trans_wall
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2016-07-06 01:54:25 +00:00 |
game.cpp
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Move Next_laser_fire_time to player_info
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2016-07-06 01:54:26 +00:00 |
gamecntl.cpp
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Cache reference to local player energy
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2016-07-03 00:54:16 +00:00 |
gamefont.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
gamemine.cpp
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Use static_cast for load_mine_data_compiled fix casts
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2016-07-06 01:54:25 +00:00 |
gamerend.cpp
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Define Robot_names only if EDITOR
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2016-07-09 17:58:34 +00:00 |
gamesave.cpp
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Fix -Wshadow warnings in load_game_data
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2016-05-21 17:24:51 +00:00 |
gameseg.cpp
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Rewrite simple numeric casts from C style to static_cast<>
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2016-07-06 01:54:24 +00:00 |
gameseq.cpp
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Convert simple int casts from C style to static_cast<>
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2016-07-07 03:08:13 +00:00 |
gauges.cpp
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Move Missile_gun into player_info
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2016-07-06 01:54:25 +00:00 |
hostage.cpp
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
hud.cpp
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Move HUD_MESSAGE_LENGTH to hud.cpp
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2016-07-09 17:58:35 +00:00 |
iff.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-06-05 01:04:26 +00:00 |
inferno.cpp
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Move namespace dsx handling to dsx-ns.h
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2016-03-19 19:08:10 +00:00 |
kconfig.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
kmatrix.cpp
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Propagate bm_mode::linear into pcx_read_bitmap
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2016-05-28 17:31:26 +00:00 |
laser.cpp
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Move Next_laser_fire_time to player_info
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2016-07-06 01:54:26 +00:00 |
lighting.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
menu.cpp
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Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
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2016-03-30 20:09:46 +02:00 |
mglobal.cpp
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Move Next_laser_fire_time to player_info
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2016-07-06 01:54:26 +00:00 |
mission.cpp
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Fix -Wshadow warnings in mission.cpp
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2016-05-22 17:49:32 +00:00 |
morph.cpp
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Rewrite cast of (ushort*) to standard type uint16_t
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2016-06-05 01:04:25 +00:00 |
multi.cpp
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Propagate MAX_STOLEN_ITEMS
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2016-07-10 04:11:34 +00:00 |
multibot.cpp
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Convert simple multi fix casts from C style to static_cast<>
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2016-07-07 03:08:13 +00:00 |
net_udp.cpp
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Convert simple int casts from C style to static_cast<>
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2016-07-07 03:08:13 +00:00 |
newdemo.cpp
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Rewrite simple fix64 casts from C style to static_cast<>
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2016-07-07 03:08:13 +00:00 |
newmenu.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
object.cpp
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Cache reference to local player energy
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2016-07-03 00:54:16 +00:00 |
paging.cpp
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Use vwallptr
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2016-02-12 04:02:28 +00:00 |
physics.cpp
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Pass object_base &to do_physics_sim_rot
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2016-04-23 17:59:47 +00:00 |
piggy.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-07-03 00:54:14 +00:00 |
player.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
playsave.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-06-05 01:04:26 +00:00 |
polyobj.cpp
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Rewrite simple pointer casts from C style to reinterpret_cast<>
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2016-07-03 00:54:15 +00:00 |
powerup.cpp
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Cache reference to local player shields
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2016-07-03 00:54:16 +00:00 |
render.cpp
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Fix -Wshadow warnings in render_compare_context_t
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2016-05-21 17:24:51 +00:00 |
robot.cpp
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Move various robot data into namespaces
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2016-06-25 23:21:36 +00:00 |
scores.cpp
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Reverted 81d7db279b and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
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2016-05-30 14:54:51 +02:00 |
segment.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
slew.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
songs.cpp
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Move SndNoMusic to CArg
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2015-12-24 04:01:26 +00:00 |
state.cpp
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Rewrite simple fix64 casts from C style to static_cast<>
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2016-07-07 03:08:13 +00:00 |
switch.cpp
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Always check for valid cside for wall1
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2016-04-05 01:10:18 +00:00 |
terrain.cpp
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Propagate bm_mode::linear into iff_read_bitmap
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2016-05-28 17:31:27 +00:00 |
texmerge.cpp
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Improve Error reporting on texmerge consistency failure
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2016-06-05 18:45:21 +00:00 |
text.cpp
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Remove unnecessary free_text
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2016-01-09 16:38:11 +00:00 |
titles.cpp
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Rewrite simple integer casts from C style to static_cast<>
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2016-06-05 01:04:26 +00:00 |
vclip.cpp
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Fix capitalization of PHYSFS_File
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2016-01-09 16:38:14 +00:00 |
vers_id.cpp
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Support overriding build date/time
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2015-03-11 02:19:15 +00:00 |
wall.cpp
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Fix -Wshadow warnings in do_door_close
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2016-05-21 17:24:50 +00:00 |
weapon.cpp
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Move Next_laser_fire_time to player_info
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2016-07-06 01:54:26 +00:00 |