.. |
ai.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
ai.h
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:54 +02:00 |
ai2.c
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Move segment handling from editor.h
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2013-03-16 03:10:55 +00:00 |
aipath.c
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Move segment handling from editor.h
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2013-03-16 03:10:55 +00:00 |
aistruct.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
automap.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
automap.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
bm.c
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If bitmaps.tbl happens to be available, don't try and re-make the pig if EDITOR is defined because it would cause problems
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2012-07-24 17:18:13 +08:00 |
bm.h
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Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
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2011-06-01 09:59:55 +02:00 |
bmread.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
bmread.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
cntrlcen.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
cntrlcen.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
collide.c
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Fix warnings (no checking ubyte 'id' is < 0, include d_strdup prototype for radio.c and make sure that 'text' gets freed)
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2012-07-24 17:28:44 +08:00 |
collide.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
config.c
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:54 +02:00 |
config.h
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Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu
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2011-02-14 22:27:07 +01:00 |
console.c
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Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp
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2012-11-02 18:24:51 +01:00 |
controls.c
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Increased ship wiggle from 20FPS- to 30FPS-base as I think this more representy the 486 play style - feels way more natural to me, too
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2013-01-22 00:55:56 +01:00 |
controls.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
credits.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
credits.h
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desc_id.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
descent.cfg
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digi.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
digiobj.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
dumpmine.c
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Redefined lotsa variables, functions and parameters as const and/or static - patch by Kp
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2012-07-23 01:17:54 +02:00 |
effects.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
effects.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
endlevel.c
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Fix ancient bug that read Segments[-2].verts during endlevel sequence
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2012-12-09 04:02:34 +00:00 |
endlevel.h
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escort.c
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
escort.h
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Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu
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2011-02-14 22:27:07 +01:00 |
fireball.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
fireball.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
fuelcen.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
fuelcen.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
fvi.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
fvi.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
game.c
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Move segment handling from editor.h
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2013-03-16 03:10:55 +00:00 |
game.h
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Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard
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2012-05-14 19:06:28 +02:00 |
gamecntl.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
gamefont.c
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Normalize whitespace in copyright header to match D1X-Rebirth
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2013-02-24 02:40:43 +00:00 |
gamefont.h
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gamemine.c
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Move segment handling from editor.h
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2013-03-16 03:10:55 +00:00 |
gamemine.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gamepal.c
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gamepal.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gamerend.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
gamesave.c
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Move segment handling from editor.h
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2013-03-16 03:10:55 +00:00 |
gamesave.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gameseg.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
gameseg.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gameseq.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
gameseq.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gamestat.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
gauges.c
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Move prototype of which_bomb to weapon.h
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2013-03-10 03:11:16 +00:00 |
gauges.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
hostage.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
hostage.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
hud.c
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Removed obsolete HUD cleaning code - patch by Kp
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2013-01-03 17:33:07 +01:00 |
hudmsg.h
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Introduced HUD message class HM_MAYDUPL for messages that may appear once per frame but the player might not able to supress via option
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2011-04-11 21:27:31 +02:00 |
inferno.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
inferno.h
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Remove inferno.h include of pstypes.h
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2013-03-03 19:58:10 +00:00 |
inferno.ini
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kconfig.c
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Made key_properties readable in other files; Eliminated key_text variable; Marked unicode_frame_buffer as extern in header - patches by Kp
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2012-11-02 17:41:40 +01:00 |
kconfig.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
kmatrix.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
kmatrix.h
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Removed support for IPX protocol and MS-DOS-Multiplayer-compability due to age and lack of real need and to really improve on the Multiplayer without adding too much complexity for backwards-compability
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2011-09-14 01:15:32 +02:00 |
laser.c
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Move prototype of which_bomb to weapon.h
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2013-03-10 03:11:16 +00:00 |
laser.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
lighting.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
lighting.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
link.bat
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menu.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:24 +01:00 |
menu.h
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Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
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2011-06-01 09:59:55 +02:00 |
mglobal.c
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Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard
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2012-05-14 19:06:28 +02:00 |
mission.c
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
mission.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
morph.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
morph.h
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movie.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
movie.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
multi.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
multi.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
multibot.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
multibot.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
net_udp.c
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Rename D2XMAJORi/D2XMINORi/D2XMICROi to DXX_VERSION_MAJORi/DXX_VERSION_MINORi/DXX_VERSION_MICROi
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2013-02-25 01:59:08 +00:00 |
net_udp.h
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Optimization for quaternion structure: Stuffed orientation in shorts and removed figure out segnum by position - saving 10 bytes for each positional update in Multiplayer; Also removed render_type from pdata to save yet another byte
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2012-05-26 17:53:07 +02:00 |
newdemo.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
newdemo.h
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Use #ifdef, not #if, to test WORDS_BIGENDIAN
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2013-03-03 23:46:22 +00:00 |
newmenu.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
newmenu.h
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
object.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
object.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
paging.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
paging.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
physics.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
physics.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
piggy.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
piggy.h
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Moved remove_char declaration to piggy.h - patch by Kp
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2013-01-03 16:28:53 +01:00 |
player.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
player.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
playsave.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
playsave.h
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Introduced sensitivity sliders for keyboard which cause movement increase the longer the designated key is pressed
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2012-06-01 11:53:59 +02:00 |
polyobj.c
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Don't draw objects with a modelnum of -1, improving stability when a third party mission is played with shareware data
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2012-07-24 18:01:14 +08:00 |
polyobj.h
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Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
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2011-06-01 09:59:55 +02:00 |
powerup.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
powerup.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
render.c
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Move segment handling from editor.h
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2013-03-16 03:10:55 +00:00 |
render.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
robot.c
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Use correct array index when loading circle distance
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2013-02-25 01:59:08 +00:00 |
robot.h
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Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
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2011-06-01 09:59:55 +02:00 |
scores.c
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Converted gr_printf to gr_string where needed - patch by Kp
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2013-01-03 17:23:24 +01:00 |
scores.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
screens.h
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Removed remnants of the old and obsolete VR implementation
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2012-05-27 00:24:57 +02:00 |
segment.c
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Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
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2011-06-01 09:59:55 +02:00 |
segment.h
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Move segment2 back to segment
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2013-03-17 18:55:32 +00:00 |
segpoint.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
slew.c
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Remove RCS embedded string to synchronize code with D1X
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2013-02-22 04:32:23 +00:00 |
slew.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
songs.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
songs.h
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added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions
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2012-06-10 14:02:43 +02:00 |
sounds.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
state.c
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Fix light save bug in large levels
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2012-11-25 02:39:45 +00:00 |
state.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
switch.c
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Avoid -Wformat-nonliteral for trigger message; Reflect plurality in light trigger messages - patches by Kp
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2013-01-03 17:00:40 +01:00 |
switch.h
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Remove RCS comment to synchronize code with D1X
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2013-02-22 04:32:14 +00:00 |
terrain.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
terrain.h
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texmerge.c
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Normalize comments and whitespace to match D1X
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2013-02-25 01:59:08 +00:00 |
texmerge.h
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text.c
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Remove RCS embedded string to synchronize code with D1X
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2013-02-22 04:32:23 +00:00 |
text.h
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On NETGAMES list Bounty mode was not shown since MODE_NAMES define was not adjusted - so in the end introduced GMNames and GMNamesShrt Arrays in multi.c for globally displaying full or short Multiplayer game mode names
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2011-01-19 19:55:38 +01:00 |
textures.h
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titles.c
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Push down inclusion "args.h" from physfsx.h into sources
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2013-03-03 19:41:09 +00:00 |
titles.h
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In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head
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2010-03-25 23:37:19 +00:00 |
vclip.c
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Rename include/error.h to include/dxxerror.h
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2012-07-07 18:35:06 +00:00 |
vclip.h
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Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
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2011-06-01 09:59:55 +02:00 |
vers_id.h
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Rename D2XMAJORi/D2XMINORi/D2XMICROi to DXX_VERSION_MAJORi/DXX_VERSION_MINORi/DXX_VERSION_MICROi
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2013-02-25 01:59:08 +00:00 |
wall.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
wall.h
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Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp
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2013-01-03 16:46:36 +01:00 |
weapon.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:30:42 +01:00 |
weapon.h
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Move prototype of which_bomb to weapon.h
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2013-03-10 03:11:16 +00:00 |