dxx-rebirth/main/bm.h

93 lines
2.8 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Bitmap and Palette loading functions.
*
*/
#ifndef _BM_H
#define _BM_H
#include "gr.h"
#include "piggy.h"
#define MAX_TEXTURES 800
#define BM_MAX_ARGS 10
//tmapinfo flags
#define TMI_VOLATILE 1 //this material blows up when hit
typedef struct {
char filename[13];
ubyte flags;
fix lighting; // 0 to 1
fix damage; //how much damage being against this does
int eclip_num; //if not -1, the eclip that changes this
} __pack__ tmap_info;
extern int Num_object_types;
#define N_COCKPIT_BITMAPS 4
extern int Num_cockpits;
extern bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS];
extern int Num_tmaps;
#ifdef EDITOR
extern int TmapList[MAX_TEXTURES];
#endif
extern tmap_info TmapInfo[MAX_TEXTURES];
//for each model, a model number for dying & dead variants, or -1 if none
extern int Dying_modelnums[];
extern int Dead_modelnums[];
// Initializes properties, bitmap system, sounds...
int gamedata_read_tbl(int pc_shareware);
void gamedata_close();
int gamedata_init();
void bm_close();
// Initializes the Texture[] array of bmd_bitmap structures.
void init_textures();
#define OL_ROBOT 1
#define OL_HOSTAGE 2
#define OL_POWERUP 3
#define OL_CONTROL_CENTER 4
#define OL_PLAYER 5
#define OL_CLUTTER 6 //some sort of misc object
#define OL_EXIT 7 //the exit model for external scenes
#define MAX_OBJTYPE 100
extern int Num_total_object_types; // Total number of object types, including robots, hostages, powerups, control centers, faces
extern sbyte ObjType[MAX_OBJTYPE]; // Type of an object, such as Robot, eg if ObjType[11] == OL_ROBOT, then object #11 is a robot
extern sbyte ObjId[MAX_OBJTYPE]; // ID of a robot, within its class, eg if ObjType[11] == 3, then object #11 is the third robot
extern fix ObjStrength[MAX_OBJTYPE]; // initial strength of each object
#define MAX_OBJ_BITMAPS 210
extern int Num_object_subtypes; // Number of possible IDs for the current type of object to be placed
extern bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
extern ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS];
extern int First_multi_bitmap_num;
void compute_average_rgb(grs_bitmap *bm, fix *rgb);
#endif