dxx-rebirth/main
Kp 63c77101d3 Remove last bits of HOSTAGE_FACES code
As far as I can tell, this never shipped, so remove it.
2013-02-25 02:00:08 +00:00
..
ai.c Normalize comments and whitespace to match D2X 2013-02-22 04:30:38 +00:00
ai.h Added cv_fade_level to canvas structure to replace Gr_scanline_darkening_level; Added cv_blend_func to canvas structure to set blending; Introduced gr_settransblend to set cv_fade_level and cv_blend_func; Added function to set normal blending, additive alpha blending and additive color blending; Moved Special transparency effects from g3_draw_bitmap to render_object to set individual transparency and/or blending for each object outside of OpenGL-specific code; Added special blending for fuelcenter and force field effects as well; Removed unused LASER_HACK code; Renamed OglAlphaEffects variable of PalyerCfg to AlphaEffects as I plan to implement this kind of effects for Software renderer, too 2011-02-23 17:46:36 +01:00
aipath.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
aistruct.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
altsound.c Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
altsound.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
automap.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
automap.h For multiplayer, close menus from game_handler by doing frame processing in response to EVENT_WINDOW_DRAW, replacing multi_menu_poll system with single multi_menu_check call 2010-01-29 03:36:44 +00:00
bm.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
bm.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
bmread.c Remove last bits of HOSTAGE_FACES code 2013-02-25 02:00:08 +00:00
cntrlcen.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
cntrlcen.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
collide.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
collide.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
compbit.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
config.c config.c: mark global strings as const 2013-02-25 02:00:08 +00:00
config.h Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu 2011-02-14 22:27:02 +01:00
console.c Marked con_printf fmt as const, Increased console lines from 512 to 2048; Marked console private entries as static - patches by Kp 2012-11-02 18:24:11 +01:00
controls.c Made GameTime to GameTime64 using fix64; Changed all structures saving GameTime64 for internal timer purposes to store fix64 and added converting functions to save such times in fix; For Savegames/Demos always reset GameTime64 to 0 while saving and putting all timer values to safe limits, Multiplayer objects are sent in similar fashion 2010-12-22 01:17:49 +01:00
controls.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
credits.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:09 +01:00
credits.h Fixing some harmless compiler warnings caused by missing includes, missing newlines at end of file; cleaned up strutil.h 2010-07-19 18:17:08 +00:00
custom.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:51 +02:00
custom.h complete bigendian support, without touching network code 2008-01-13 00:58:49 +00:00
desc_id.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
digi.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
digicomp.c Remove RCS embedded string to synchronize code with D2X 2013-02-22 04:31:25 +00:00
digicomp.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
digiobj.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
dumpmine.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
effects.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:51 +02:00
effects.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
endlevel.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
endlevel.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
fireball.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
fireball.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
fuelcen.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
fuelcen.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
fvi.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
fvi.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
game.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
game.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
gamecntl.c Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
gamefont.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
gamefont.h Move MAX_SUBMODELS from inferno.h to polyobj.h, fixing #include loop by removing some (mainly object.h) and instead using explicit 'struct' declarations; compile net_ipx.c for Mac SDL Video build 2010-02-07 07:28:49 +00:00
gamemine.c Fixed set but unused variables 2011-09-27 01:31:17 +02:00
gamemine.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
gamerend.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
gamesave.c Remove last bits of HOSTAGE_FACES code 2013-02-25 02:00:08 +00:00
gamesave.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
gameseg.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
gameseg.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
gameseq.c Remove last bits of HOSTAGE_FACES code 2013-02-25 02:00:08 +00:00
gameseq.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
gauges.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
gauges.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
hash.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hostage.c Remove last bits of HOSTAGE_FACES code 2013-02-25 02:00:08 +00:00
hostage.h Remove last bits of HOSTAGE_FACES code 2013-02-25 02:00:08 +00:00
hud.c Removed obsolete HUD cleaning code - patch by Kp 2013-01-03 17:32:58 +01:00
hudmsg.h Introduced HUD message class HM_MAYDUPL for messages that may appear once per frame but the player might not able to supress via option 2011-04-11 21:27:27 +02:00
inferno.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
inferno.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
kconfig.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
kconfig.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
kmatrix.c Defer free of kmatrix data until window is fully gone - patch by Kp 2013-01-08 12:08:12 +01:00
kmatrix.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
laser.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
laser.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
lighting.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
lighting.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
menu.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:09 +01:00
menu.h Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:51 +02:00
mglobal.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
mission.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
mission.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
morph.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
morph.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
multi.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
multi.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
multibot.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
multibot.h Code cleanup - old/unused/obsolete multiplayer code and more 2007-12-29 14:18:49 +00:00
mute.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
mute.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
net_udp.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
net_udp.h Optimization for quaternion structure: Stuffed orientation in shorts and removed figure out segnum by position - saving 10 bytes for each positional update in Multiplayer; Also removed render_type from pdata to save yet another byte 2012-05-26 17:53:05 +02:00
newdemo.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
newdemo.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
newmenu.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
newmenu.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
object.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
object.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
paging.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
paging.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
physics.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
physics.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
piggy.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
piggy.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
player.c Remove RCS embedded string to synchronize code with D2X 2013-02-22 04:31:25 +00:00
player.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
playsave.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
playsave.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
polyobj.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
polyobj.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
powerup.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
powerup.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
render.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
render.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
robot.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
robot.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
scores.c Converted gr_printf to gr_string where needed - patch by Kp 2013-01-03 17:23:09 +01:00
scores.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
screens.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
script.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
segment.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
segpoint.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
slew.c Remove RCS embedded string to synchronize code with D2X 2013-02-22 04:31:25 +00:00
slew.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
snddecom.c * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
snddecom.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
songs.c added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions 2012-06-10 14:02:40 +02:00
songs.h added songs_play_file() to play any song depending on filename-extension as a more streamlined approach to handle all different kinds of formats; also used for jukebox to make it independent from SDL_mixer; cleaned up supported filename extenstions 2012-06-10 14:02:40 +02:00
sounds.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
state.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
state.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
switch.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
switch.h Remove RCS comment to synchronize code with D2X 2013-02-22 04:30:51 +00:00
terrain.c Normalize comments and whitespace to match D2X 2013-02-22 04:30:38 +00:00
terrain.h Normalize comments and whitespace to match D2X 2013-02-22 04:30:38 +00:00
texmerge.c Renamed FixedStepCalc() to cald_d_tick() and FixedStep became d_tick_step; Also ther eonly is a 50ms-timer used to d_tick_step as it was the only one used so far; Replaced FrameCount with d_tick_count which only increments by 50ms-timer used in calc_d_tick() - that now scales timed actions for certain functions properly and makes AI work FPS-independent without any hacks in that regard 2012-05-14 19:06:27 +02:00
texmerge.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
text.c Remove RCS embedded string to synchronize code with D2X 2013-02-22 04:31:25 +00:00
text.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
textures.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
titles.c Remove RCS embedded string to synchronize code with D2X 2013-02-22 04:31:25 +00:00
titles.h Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu 2011-02-14 22:27:02 +01:00
vclip.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
vclip.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
vers_id.h Fixed incorrect patch merge introduced in the last commit 2012-09-01 23:24:00 +02:00
wall.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
wall.h Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
weapon.c Normalize comments and whitespace to match D2X 2013-02-25 02:00:02 +00:00
weapon.h Normalize comments and whitespace to match D2X 2013-02-22 04:30:38 +00:00