.. |
ai.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ai.h
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initial import
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2006-03-20 16:43:15 +00:00 |
aipath.c
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initial import
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2006-03-20 16:43:15 +00:00 |
aistruct.h
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initial import
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2006-03-20 16:43:15 +00:00 |
altsound.c
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initial import
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2006-03-20 16:43:15 +00:00 |
altsound.h
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initial import
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2006-03-20 16:43:15 +00:00 |
args.c
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:11:16 +00:00 |
automap.c
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adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
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2006-09-08 23:31:06 +00:00 |
automap.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ban.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ban.h
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initial import
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2006-03-20 16:43:15 +00:00 |
bm.c
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initial import
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2006-03-20 16:43:15 +00:00 |
bm.h
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initial import
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2006-03-20 16:43:15 +00:00 |
bmread.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cdplay.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cdplay.h
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initial import
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2006-03-20 16:43:15 +00:00 |
cntrlcen.c
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initial import
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2006-03-20 16:43:15 +00:00 |
cntrlcen.h
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initial import
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2006-03-20 16:43:15 +00:00 |
collide.c
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initial import
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2006-03-20 16:43:15 +00:00 |
collide.h
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initial import
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2006-03-20 16:43:15 +00:00 |
command.c
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initial import
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2006-03-20 16:43:15 +00:00 |
command.h
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initial import
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2006-03-20 16:43:15 +00:00 |
compbit.h
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initial import
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2006-03-20 16:43:15 +00:00 |
config.c
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initial import
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2006-03-20 16:43:15 +00:00 |
config.h
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initial import
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2006-03-20 16:43:15 +00:00 |
console.c
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initial import
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2006-03-20 16:43:15 +00:00 |
console.h
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initial import
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2006-03-20 16:43:15 +00:00 |
controls.c
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initial import
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2006-03-20 16:43:15 +00:00 |
controls.h
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initial import
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2006-03-20 16:43:15 +00:00 |
credits.c
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new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
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2006-08-21 23:59:24 +00:00 |
credits.h
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initial import
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2006-03-20 16:43:15 +00:00 |
custom.c
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initial import
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2006-03-20 16:43:15 +00:00 |
custom.h
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initial import
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2006-03-20 16:43:15 +00:00 |
d_conv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
d_gamecv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
d_gamecv.h
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initial import
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2006-03-20 16:43:15 +00:00 |
desc_id.h
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initial import
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2006-03-20 16:43:15 +00:00 |
digi.h
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initial import
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2006-03-20 16:43:15 +00:00 |
digicomp.c
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initial import
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2006-03-20 16:43:15 +00:00 |
digicomp.h
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initial import
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2006-03-20 16:43:15 +00:00 |
dumpmine.c
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initial import
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2006-03-20 16:43:15 +00:00 |
effects.c
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initial import
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2006-03-20 16:43:15 +00:00 |
effects.h
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initial import
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2006-03-20 16:43:15 +00:00 |
endlevel.c
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:13:47 +00:00 |
endlevel.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fireball.c
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initial import
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2006-03-20 16:43:15 +00:00 |
fireball.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fuelcen.c
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initial import
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2006-03-20 16:43:15 +00:00 |
fuelcen.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fvi.c
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initial import
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2006-03-20 16:43:15 +00:00 |
fvi.h
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initial import
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2006-03-20 16:43:15 +00:00 |
fvi_a.h
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initial import
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2006-03-20 16:43:15 +00:00 |
game.c
|
adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
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2006-09-08 23:31:06 +00:00 |
game.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamefont.c
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made fonts scalable, added command-line to enable fixed fonts, added command-line to enable hires fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. still need to rewrite credits code and make hud ready. will follow later.
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2006-08-13 15:52:49 +00:00 |
gamefont.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamemine.c
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initial import
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2006-03-20 16:43:15 +00:00 |
gamemine.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gamesave.c
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initial import
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2006-03-20 16:43:15 +00:00 |
gamesave.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gameseg.c
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disabled another Assert. commented with FIXME's - debugging if needed
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2006-07-16 19:47:15 +00:00 |
gameseg.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gameseq.c
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:11:16 +00:00 |
gameseq.h
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initial import
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2006-03-20 16:43:15 +00:00 |
gauges.c
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small correction in weapon box height
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2006-09-09 15:54:49 +00:00 |
gauges.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hash.c
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initial import
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2006-03-20 16:43:15 +00:00 |
hash.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hostage.c
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initial import
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2006-03-20 16:43:15 +00:00 |
hostage.h
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initial import
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2006-03-20 16:43:15 +00:00 |
hud.c
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showing game over in d2x-way
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2006-07-16 17:58:47 +00:00 |
hudlog.c
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hudlogstdout as default
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2006-07-27 14:16:33 +00:00 |
hudlog.h
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hudlogstdout as default
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2006-07-27 14:16:33 +00:00 |
hudmsg.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ignore.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ignore.h
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initial import
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2006-03-20 16:43:15 +00:00 |
inferno.c
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:11:16 +00:00 |
inferno.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_base.cpp
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_base.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ip_basec.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipclienc.c
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initial import
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2006-03-20 16:43:15 +00:00 |
ipclient.cpp
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initial import
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2006-03-20 16:43:15 +00:00 |
ipclient.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipserver.cpp
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initial import
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2006-03-20 16:43:15 +00:00 |
ipserver.h
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initial import
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2006-03-20 16:43:15 +00:00 |
ipx_drv.c
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initial import
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2006-03-20 16:43:15 +00:00 |
joydefs.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
kconfig.c
|
corrected mouseaxis_text
|
2006-09-29 00:45:06 +00:00 |
kconfig.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
key.c
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initial import
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2006-03-20 16:43:15 +00:00 |
kmatrix.c
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initial import
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2006-03-20 16:43:15 +00:00 |
kmatrix.h
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initial import
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2006-03-20 16:43:15 +00:00 |
laser.c
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initial import
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2006-03-20 16:43:15 +00:00 |
laser.h
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initial import
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2006-03-20 16:43:15 +00:00 |
lighting.c
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initial import
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2006-03-20 16:43:15 +00:00 |
lighting.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
loadrdl.h
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initial import
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2006-03-20 16:43:15 +00:00 |
loadrl2.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
m_inspak.c
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initial import
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2006-03-20 16:43:15 +00:00 |
makefile
|
The new build system for d1x
|
2006-04-03 17:32:39 +00:00 |
menu.c
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
|
2006-08-30 18:11:16 +00:00 |
menu.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
mglobal.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
mission.c
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initial import
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2006-03-20 16:43:15 +00:00 |
mission.h
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initial import
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2006-03-20 16:43:15 +00:00 |
mlticntl.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
mlticntl.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
modem.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
modem.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
morph.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
morph.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
mprofile.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
mprofile.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
multi.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
multi.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
multibot.c
|
initial import
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2006-03-20 16:43:15 +00:00 |
multibot.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
multipow.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
multipow.h
|
initial import
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2006-03-20 16:43:15 +00:00 |
multiver.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
multiver.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
mute.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
mute.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
netlist.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
netmisc.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
netmisc.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
netpkt.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
netpkt.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
netseq.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
network.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
network.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
newdemo.c
|
new interpolate function for demos; changed call for d_delay to nice demo playback; code cleanup and reformatting
|
2006-03-27 17:38:11 +00:00 |
newdemo.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
newmenu.c
|
adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
|
2006-09-08 23:31:06 +00:00 |
newmenu.h
|
layed out special chars to newmenu.h, fixed menu bevels for OGL, fixed text position for scalable menus, code reformatting
|
2006-07-16 18:08:32 +00:00 |
nncoms.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
nncoms.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
nocomlib.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
nocomlib.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
object.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
object.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
observer.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
paging.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
paging.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
physics.c
|
allow asserting objet to none if player is dead; code reformatting
|
2006-03-21 14:00:25 +00:00 |
physics.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
piggy.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
piggy.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
pingstat.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
pingstat.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
player.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
playsave.c
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
|
2006-08-30 18:11:16 +00:00 |
playsave.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
polyobj.c
|
new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
|
2006-08-21 23:59:24 +00:00 |
polyobj.h
|
undo of last patch - was no good
|
2006-04-18 18:07:23 +00:00 |
powerup.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
powerup.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
radar.c
|
adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
|
2006-09-08 23:31:06 +00:00 |
radar.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
reconfig.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
reconfig.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
render.c
|
improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
|
2006-07-11 16:13:47 +00:00 |
render.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
reorder.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
reorder.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
robot.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
robot.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
scores.c
|
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
|
2006-08-30 18:11:16 +00:00 |
scores.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
screens.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
script.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
segment.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
segpoint.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
settings.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
slew.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
slew.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
snddecom.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
snddecom.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
songs.c
|
code cleanups
|
2006-05-05 14:14:55 +00:00 |
songs.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
sounds.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
state.c
|
new fixes for scalable menus. let's hope it's the last one (scalable menus patches in rev 100,102,103,104,105,110)
|
2006-09-04 22:22:54 +00:00 |
state.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
switch.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
switch.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
terrain.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
terrain.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
texmerge.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
texmerge.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
text.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
text.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
textures.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
titles.c
|
new code for ogl_offscreen_render, used it to reduce flickering in credits and spinning robots, improved way to regognize hires briefing images
|
2006-08-21 23:59:24 +00:00 |
titles.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vclip.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vclip.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vers_id.h
|
changes in readmes, configs, etc and version number changes for 'ZAPHOD' release
|
2006-04-16 04:53:58 +00:00 |
vlcnfire.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
vlcnfire.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
wall.c
|
initial import
|
2006-03-20 16:43:15 +00:00 |
wall.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |
weapon.c
|
adjusted position of strings in hud and cockpit; made fadings work in OGL; made radar scale in cockpit mode; mede normal reticle default again and scaled it to current resolution for OGL; reformatted code to make it A BIT MORE readable
|
2006-09-08 23:31:06 +00:00 |
weapon.h
|
initial import
|
2006-03-20 16:43:15 +00:00 |