94 lines
5 KiB
Plaintext
Executable file
94 lines
5 KiB
Plaintext
Executable file
D1X-Rebirth Changelog
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20060416
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--------
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/main/credits.c: new credits code
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/arch/hmpfile.c, /main/songs.c: improved midi shutdown at end of game
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/main/game.c: shrink/grow window not correct with scalable cockpits
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/arch/ogl/ogl.c, /arch/ogl/include/ogl_init.h, /main/game.c, /main/gauges.c: scalable cockpits
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/main/gauges.c: FIX: if "you already have 20 concussion missles!" is displayed, lives and score disappeared
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/main/newdemo.c: FIX: demo recording crashed game at X demo size
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/arch/ogl/wgl.c: FIX: fan-crash bug
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/include/gr.h: deactivated possibility to switch window/fullscreen in menu
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/main/game.c: mouse capture deactivated in menus for linux
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/arch/win32/wgl.c: ALT-key does not call windows frame options anymore
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/main/physics.c: allow asserting objet to none if player is dead - fixes some random crashes
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/main/titles.c: fix to show white instead of black background for semi-transparent briefing bitmaps
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/main/newdemo.c: new interpolate function for demos; changed call for d_delay to nice demo playback
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/arch/sdl/gr.c, /arch/ogl/gr.c, /main/inferno.c: added widescreen aspect with command-line option for SDL and OGL build
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/main/newmenu.h: possible menu text sring length incrased to 255
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/arch/ogl/gr.c, /main/menu.c: removed fullok hack for fullscreen changing
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/main/polyobj.c: using OGL offscreen render to reduce flickering in spinning briefing robots
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various: new build system
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20060224
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--------
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/arch/ogl/include/ogl_init.h: fixing "OGL: texture list full"-bug
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/main/game.c, /main/gameseq.c: beter code older compilers (thanks to AD)
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/main/state.c: better savegame thumbs for every resolution
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/main/network.c, /main/multi.h, /main/menu.c: removed "D1X ONLY GAME" option, code cleaning
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/rules.mak, /main/vers_id.h: changes in date, version-number
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/main/gauges.c: fix for invulnerable/cloak hud font colors that had color of your last key
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/main/game.c: new keys to get shrink and grow window functions working
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/main/automap.c, /main/inferno.c: automap now always in gameres and eat less cpu power
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/main/kconfig.c: fix laser fire if energy and vulcan ammo recharged after 0
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/main/gauges.c: fix weapons descriptions in cockpit mode
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/main/menu.c, /main/playsave.c: save function for resolutions
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/main/menu.c: custom resolutions support
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/main/game.c: smoother demo playback
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/arch/win32/digi.c, /arch/win32/hmpfile.c, /arch/win32/hmpfile.h, /arch/win32/hmiplay.c: fix for incorrect midi loops on windows
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/main/game.c: fix to shrink window correctly
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/main/credits.c: removed flickering and added fading to credits
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/arch/win32/makefile, /arch/win32/makefile.nt: removed d1x.rc and d1x_res.rc from compiiling so ALT key doesn't call frame options in window-mode on windows
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/arch/win32/digi.c: fix that fans not play in menus on windows systems
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20060122
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--------
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/main/gauges.c: preventing vulcan ammo index overlapping reticle at high resolutions
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/main/ipclient.cpp: fixed segfault when starting udp/ip game
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/main/newmenu.c: comments an cleaning
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20060116
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--------
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/main/states.c: fix for text position in save/load screen while using hires fonts
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/arch/ogl/gr.c: fix for screenshot function
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/main/inferno.c, /main/kconfig.c: new function for optional mouselook style feature
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/main/state.c: fix for broken savegames
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/main/credits.c: fix for credits background palette
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/main/gamefont.c: added optional hires fonts from D2
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/main/gauges.c: new HUD icons for lives and keys if hires fonts
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/main/gameseq.c: fixed palette after endgame
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/main/titles.c: image fix while endgame in lowres briefings, implementation of hires briefings
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/arch/win32/digi.c: fix for fading/panning in windows
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/arch/ogl/gr.c, /main/game.c, /main/menu.c: fix for fullscreen switching in windows
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/arch/ogl/ogl.c, /main/inferno.c: implementation of trilinear filtering
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/main/mission.h: fix to hold up to 5000 addon levels
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/main/inferno.c, /main/game.c: grabmouse feature for linux
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/main/inferno.c: menus at 640x480 are standard now (fits better), fix for soundloops after game quit (some onboard soundcards)
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/main/game.c: made nicefps standard. better gameplay, lesser cpu usage, a little pause in linux for resolution change at new game
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/main/menu.c: resolutions up to 1600x1200
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/arch/ogl/gr.c, /arch/sdl/gr.c, /main/inferno.c: made fullscreen standard, changed '-fullscreen' option to '-window'
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/arch/ogl/wgl.c: build fix
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/arch/ogl/gr.c: fix for ingame screenshots
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/main/args.c: fix for crashes while using modified d1x.ini
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various: code cleaning, fixes and additional includes for windows build, restructuration for new multiplatform release
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20051025
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--------
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/main/state.c: fixed crash while loading saved game
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/main/polyobj.c: fixed slow spinning robots in briefing
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/main/titles.c: fixed exit-door in briefing
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/main/kconfig.c: much better mouse movement
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/main/vers_id.h: program and version specific changes
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/include/cfile.h: added definition for DESCENT_DATA_PATH
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d1x-install.sh: changes for v0.04
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README.TXT: removed/changed some known issues
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added gentoo and suse 10 to working ditributions
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added Maystorm to Thanks section
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Changelog: file created
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20050916
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--------
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initial release
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