dxx-rebirth/editor/centers.c

201 lines
6.1 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Dialog box stuff for control centers, material centers, etc.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "fuelcen.h"
#include "screens.h"
#include "inferno.h"
#include "segment.h"
#include "editor.h"
#include "timer.h"
#include "objpage.h"
#include "fix.h"
#include "error.h"
#include "kdefs.h"
#include "object.h"
#include "polyobj.h"
#include "game.h"
#include "powerup.h"
#include "ai.h"
#include "hostage.h"
#include "eobject.h"
#include "medwall.h"
#include "eswitch.h"
#include "ehostage.h"
#include "key.h"
#include "medrobot.h"
#include "bm.h"
#include "centers.h"
//-------------------------------------------------------------------------
// Variables for this module...
//-------------------------------------------------------------------------
static UI_DIALOG *MainWindow = NULL;
static UI_GADGET_BUTTON *QuitButton;
static UI_GADGET_RADIO *CenterFlag[MAX_CENTER_TYPES];
static UI_GADGET_CHECKBOX *RobotMatFlag[MAX_ROBOT_TYPES];
static int old_seg_num;
char center_names[MAX_CENTER_TYPES][CENTER_STRING_LENGTH] = {
"Nothing",
"FuelCen",
"RepairCen",
"ControlCen",
"RobotMaker"
};
//-------------------------------------------------------------------------
// Called from the editor... does one instance of the centers dialog box
//-------------------------------------------------------------------------
int do_centers_dialog()
{
int i;
// Only open 1 instance of this window...
if ( MainWindow != NULL ) return 0;
// Close other windows.
close_trigger_window();
hostage_close_window();
close_wall_window();
robot_close_window();
// Open a window with a quit button
MainWindow = ui_create_dialog( TMAPBOX_X+20, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, DF_DIALOG, NULL, NULL );
QuitButton = ui_add_gadget_button( MainWindow, 20, 252, 48, 40, "Done", NULL );
// These are the checkboxes for each door flag.
i = 80;
CenterFlag[0] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "NONE" ); i += 24;
CenterFlag[1] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "FuelCen" ); i += 24;
CenterFlag[2] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "RepairCen" ); i += 24;
CenterFlag[3] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "ControlCen" ); i += 24;
CenterFlag[4] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "RobotCen" ); i += 24;
// These are the checkboxes for each robot flag.
for (i=0; i<N_robot_types; i++)
RobotMatFlag[i] = ui_add_gadget_checkbox( MainWindow, 128 + (i%2)*92, 20+(i/2)*24, 16, 16, 0, Robot_names[i]);
old_seg_num = -2; // Set to some dummy value so everything works ok on the first frame.
return 1;
}
void close_centers_window()
{
if ( MainWindow!=NULL ) {
ui_close_dialog( MainWindow );
MainWindow = NULL;
}
}
void do_centers_window()
{
int i;
int redraw_window;
if ( MainWindow == NULL ) return;
//------------------------------------------------------------
// Call the ui code..
//------------------------------------------------------------
ui_button_any_drawn = 0;
ui_dialog_do_gadgets(MainWindow);
//------------------------------------------------------------
// If we change centers, we need to reset the ui code for all
// of the checkboxes that control the center flags.
//------------------------------------------------------------
if (old_seg_num != Cursegp-Segments)
{
for (i = 0; i < MAX_CENTER_TYPES; i++)
ui_radio_set_value(CenterFlag[i], 0);
Assert(Curseg2p->special < MAX_CENTER_TYPES);
ui_radio_set_value(CenterFlag[Curseg2p->special], 1);
// Read materialization center robot bit flags
for (i = 0; i < N_robot_types; i++)
ui_checkbox_check(RobotMatFlag[i], RobotCenters[Curseg2p->matcen_num].robot_flags[i >= 32 ? 1 : 0] & (1 << (i % 32)));
}
//------------------------------------------------------------
// If any of the radio buttons that control the mode are set, then
// update the corresponding center.
//------------------------------------------------------------
redraw_window=0;
for ( i=0; i < MAX_CENTER_TYPES; i++ ) {
if ( CenterFlag[i]->flag == 1 )
{
if ( i == 0)
fuelcen_delete(Cursegp);
else if (Curseg2p->special != i)
{
fuelcen_delete(Cursegp);
redraw_window = 1;
fuelcen_activate( Cursegp, i );
}
}
}
for (i = 0; i < N_robot_types; i++)
{
if ( RobotMatFlag[i]->flag == 1 )
RobotCenters[Curseg2p->matcen_num].robot_flags[i >= 32 ? 1 : 0] |= (1 << (i % 32));
else
RobotCenters[Curseg2p->matcen_num].robot_flags[i >= 32 ? 1 : 0] &= ~(1 << (i % 32));
}
//------------------------------------------------------------
// If anything changes in the ui system, redraw all the text that
// identifies this wall.
//------------------------------------------------------------
if (redraw_window || (old_seg_num != Cursegp-Segments ) ) {
// int i;
// char temp_text[CENTER_STRING_LENGTH];
ui_dprintf_at( MainWindow, 12, 6, "Seg: %3d", Cursegp-Segments );
// for (i=0; i<CENTER_STRING_LENGTH; i++)
// temp_text[i] = ' ';
// temp_text[i] = 0;
// Assert(Curseg2p->special < MAX_CENTER_TYPES);
// strncpy(temp_text, Center_names[Curseg2p->special], strlen(Center_names[Curseg2p->special]));
// ui_dprintf_at( MainWindow, 12, 23, " Type: %s", temp_text );
Update_flags |= UF_WORLD_CHANGED;
}
if ( QuitButton->pressed || (last_keypress==KEY_ESC) ) {
close_centers_window();
return;
}
old_seg_num = Cursegp-Segments;
}