dxx-rebirth/editor
2011-05-04 02:15:10 +02:00
..
autosave.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
centers.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
curves.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
eglobal.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
ehostage.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
elight.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
eobject.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
eswitch.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
fixseg.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
func.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
group.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
info.c Make the keypad info display into a window 2010-12-28 12:29:42 +08:00
kbuild.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kcurve.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kfuncs.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kgame.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kgroup.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
khelp.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kmine.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
ksegmove.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
ksegsel.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
ksegsize.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
ktmap.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kview.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
macro.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
med.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
meddraw.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
medmisc.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
medrobot.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
medsel.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
medwall.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
mine.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
objpage.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
segment.c Since current approach to improve wall collisions prevented the player to enter segments which basically are too small for the player ship, added simple bumping function via object_intersects_wall(); Also when validating segments check for segment degeneration outside the editor build, too and set flag in segment structure for all different purposes but right now helps us to disable bumping when encountering degenerated segments and not break such levels 2011-05-04 02:15:10 +02:00
seguvs.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
texpage.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
texture.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00