dxx-rebirth/similar/main
2016-05-21 17:24:50 +00:00
..
ai.cpp Disabled AI behavior switch to toggle AIM_CHASE_OBJECT if in AIB_STILL during a hit, fixing unwanted boss movements and hopefully not breaking anything else 2016-05-10 14:04:30 +02:00
aipath.cpp Pass object &to player_path_set_orient_and_vel 2016-04-23 17:59:47 +00:00
automap.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
bm.cpp
cntrlcen.cpp Pass object &to calc_controlcen_gun_point 2016-04-23 17:59:47 +00:00
collide.cpp Factor out apply_force_damage calls to apply_damage_to_robot 2016-04-23 17:59:47 +00:00
config.cpp
console.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp Pass object_base &to find_exit_side 2016-04-23 17:59:47 +00:00
fireball.cpp Pass object_base &to explode_model 2016-04-23 17:59:47 +00:00
fuelcen.cpp New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max. 2016-02-25 14:11:08 +01:00
fvi.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
game.cpp Updated 'Netgame Rules & Info' screen, added option to toggle it ingame via SHIFT-PAUSE, added hint to netgame help menu 2016-05-10 13:41:13 +02:00
gamecntl.cpp Updated 'Netgame Rules & Info' screen, added option to toggle it ingame via SHIFT-PAUSE, added hint to netgame help menu 2016-05-10 13:41:13 +02:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Remove valptridx operator-(P *, A &) 2016-04-06 03:34:13 +00:00
gamesave.cpp Widen scope of player_info preservation 2016-03-19 19:08:11 +00:00
gameseg.cpp
gameseq.cpp Widen scope of player_info preservation 2016-03-19 19:08:11 +00:00
gauges.cpp Remove valptridx operator-(P *, A &) 2016-04-06 03:34:13 +00:00
hostage.cpp
hud.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
iff.cpp
inferno.cpp Move namespace dsx handling to dsx-ns.h 2016-03-19 19:08:10 +00:00
kconfig.cpp Cache kconfig fspacx/fspacy values 2016-04-02 21:26:00 +00:00
kmatrix.cpp
laser.cpp Pass object_base &to homing_missile_turn_towards_velocity 2016-04-23 17:59:47 +00:00
lighting.cpp Pass object_base &to compute_headlight_light_on_object 2016-04-23 17:59:47 +00:00
menu.cpp Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently 2016-03-30 20:09:46 +02:00
mglobal.cpp
mission.cpp Address Clang name lookup issues: lookup descent_version_type enumerations against 'Mission' type instead of from Mission/Mission_path instances 2016-03-06 13:01:41 +08:00
morph.cpp Fix some -Wshadow warnings 2016-02-12 04:02:28 +00:00
multi.cpp Updated 'Netgame Rules & Info' screen, added option to toggle it ingame via SHIFT-PAUSE, added hint to netgame help menu 2016-05-10 13:41:13 +02:00
multibot.cpp Pass object_base &to calc_gun_point 2016-04-09 21:40:27 +00:00
net_udp.cpp Gave input field of Netgame.game_name in net_udp_setup_game() a limit of NETGAME_NAME_LEN as Netgame.game_name.size() would return one byte more for terminator and thus allowing a 16 character game description and nulling mission_title in the process. 2016-05-10 16:16:38 +02:00
newdemo.cpp Pass object_base &to nd_read_shortpos 2016-04-23 17:59:47 +00:00
newmenu.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
object.cpp Pass object_base &to spin_object 2016-04-23 17:59:47 +00:00
paging.cpp
physics.cpp Pass object_base &to do_physics_sim_rot 2016-04-23 17:59:47 +00:00
piggy.cpp Disable piggy_bitmap_page_out_all 2016-02-20 17:28:11 +00:00
player.cpp
playsave.cpp Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently 2016-03-30 20:09:46 +02:00
polyobj.cpp
powerup.cpp Factor out key pickup 2016-04-06 03:34:14 +00:00
render.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
robot.cpp Pass object_base &to calc_gun_point 2016-04-09 21:40:27 +00:00
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp Fix -Wshadow warnings in state_save_all 2016-05-21 17:24:50 +00:00
switch.cpp Always check for valid cside for wall1 2016-04-05 01:10:18 +00:00
terrain.cpp Remove unnecessary gr_setcolor calls 2016-02-12 04:02:28 +00:00
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp Pass object &to blast_nearby_glass 2016-04-23 17:59:47 +00:00
weapon.cpp