824 lines
24 KiB
C++
824 lines
24 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Functions for refueling centers.
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "fuelcen.h"
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#include "gameseg.h"
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#include "game.h" // For FrameTime
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#include "dxxerror.h"
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#include "gauges.h"
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#include "vclip.h"
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#include "fireball.h"
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#include "robot.h"
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#include "powerup.h"
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#include "sounds.h"
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#include "morph.h"
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#include "3d.h"
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#include "physfs-serial.h"
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#include "bm.h"
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#include "polyobj.h"
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#include "ai.h"
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#include "gamemine.h"
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#include "gamesave.h"
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#include "player.h"
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#include "collide.h"
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#include "laser.h"
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#include "multi.h"
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#include "multibot.h"
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#include "escort.h"
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#include "compiler-poison.h"
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#include "d_enumerate.h"
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#include "compiler-range_for.h"
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#include "d_levelstate.h"
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#include "partial_range.h"
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#include "segiter.h"
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// The max number of fuel stations per mine.
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namespace dcx {
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constexpr fix Fuelcen_give_amount = i2f(25);
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constexpr fix Fuelcen_max_amount = i2f(100);
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// Every time a robot is created in the morphing code, it decreases capacity of the morpher
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// by this amount... when capacity gets to 0, no more morphers...
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constexpr fix EnergyToCreateOneRobot = i2f(1);
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static int Num_extry_robots = 15;
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}
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namespace dsx {
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#if DXX_USE_EDITOR
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const char Special_names[MAX_CENTER_TYPES][11] = {
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"NOTHING ",
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"FUELCEN ",
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"REPAIRCEN ",
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"CONTROLCEN",
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"ROBOTMAKER",
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#if defined(DXX_BUILD_DESCENT_II)
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"GOAL_RED",
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"GOAL_BLUE",
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#endif
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};
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#endif
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//------------------------------------------------------------
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// Resets all fuel center info
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void fuelcen_reset()
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{
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auto &RobotCenters = LevelSharedRobotcenterState.RobotCenters;
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auto &Station = LevelUniqueFuelcenterState.Station;
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DXX_MAKE_MEM_UNDEFINED(Station.begin(), Station.end());
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DXX_MAKE_MEM_UNDEFINED(RobotCenters.begin(), RobotCenters.end());
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LevelSharedRobotcenterState.Num_robot_centers = 0;
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LevelUniqueFuelcenterState.Num_fuelcenters = 0;
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range_for (shared_segment &i, Segments)
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i.special = SEGMENT_IS_NOTHING;
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}
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#ifndef NDEBUG //this is sometimes called by people from the debugger
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static void reset_all_robot_centers() __attribute_used;
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static void reset_all_robot_centers()
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{
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// Remove all materialization centers
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range_for (shared_segment &i, partial_range(Segments, LevelSharedSegmentState.Num_segments))
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if (i.special == SEGMENT_IS_ROBOTMAKER)
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{
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i.special = SEGMENT_IS_NOTHING;
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i.matcen_num = -1;
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}
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}
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#endif
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//------------------------------------------------------------
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// Turns a segment into a fully charged up fuel center...
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void fuelcen_create(const vmsegptridx_t segp)
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{
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auto &Station = LevelUniqueFuelcenterState.Station;
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int station_type;
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station_type = segp->special;
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switch( station_type ) {
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case SEGMENT_IS_NOTHING:
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#if defined(DXX_BUILD_DESCENT_II)
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case SEGMENT_IS_GOAL_BLUE:
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case SEGMENT_IS_GOAL_RED:
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#endif
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return;
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case SEGMENT_IS_FUELCEN:
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case SEGMENT_IS_REPAIRCEN:
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case SEGMENT_IS_CONTROLCEN:
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case SEGMENT_IS_ROBOTMAKER:
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break;
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default:
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Error( "Invalid station type %d in fuelcen.c\n", station_type );
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}
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const auto next_fuelcenter_idx = LevelUniqueFuelcenterState.Num_fuelcenters++;
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segp->station_idx = next_fuelcenter_idx;
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auto &station = Station.at(next_fuelcenter_idx);
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station.Type = station_type;
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station.Capacity = Fuelcen_max_amount;
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station.segnum = segp;
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station.Timer = -1;
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station.Flag = 0;
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}
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//------------------------------------------------------------
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// Adds a matcen that already is a special type into the Station array.
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// This function is separate from other fuelcens because we don't want values reset.
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static void matcen_create(const vmsegptridx_t segp)
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{
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auto &RobotCenters = LevelSharedRobotcenterState.RobotCenters;
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auto &Station = LevelUniqueFuelcenterState.Station;
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int station_type = segp->special;
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Assert(station_type == SEGMENT_IS_ROBOTMAKER);
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const auto next_fuelcenter_idx = LevelUniqueFuelcenterState.Num_fuelcenters++;
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segp->station_idx = next_fuelcenter_idx;
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auto &station = Station.at(next_fuelcenter_idx);
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station.Type = station_type;
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station.Capacity = i2f(GameUniqueState.Difficulty_level + 3);
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station.segnum = segp;
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station.Timer = -1;
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station.Flag = 0;
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const auto next_robot_center_idx = LevelSharedRobotcenterState.Num_robot_centers++;
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segp->matcen_num = next_robot_center_idx;
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auto &robotcenter = RobotCenters[next_robot_center_idx];
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robotcenter.fuelcen_num = next_fuelcenter_idx;
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robotcenter.segnum = segp;
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robotcenter.fuelcen_num = next_fuelcenter_idx;
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}
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//------------------------------------------------------------
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// Adds a segment that already is a special type into the Station array.
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void fuelcen_activate(const vmsegptridx_t segp)
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{
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if (segp->special == SEGMENT_IS_ROBOTMAKER)
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matcen_create( segp);
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else
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fuelcen_create( segp);
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}
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// The lower this number is, the more quickly the center can be re-triggered.
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// If it's too low, it can mean all the robots won't be put out, but for about 5
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// robots, that's not real likely.
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#define MATCEN_LIFE (i2f(30-2*Difficulty_level))
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//------------------------------------------------------------
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// Trigger (enable) the materialization center in segment segnum
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void trigger_matcen(const vmsegptridx_t segp)
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{
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auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
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auto &RobotCenters = LevelSharedRobotcenterState.RobotCenters;
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auto &Station = LevelUniqueFuelcenterState.Station;
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auto &Vertices = LevelSharedVertexState.get_vertices();
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FuelCenter *robotcen;
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Assert(segp->special == SEGMENT_IS_ROBOTMAKER);
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assert(segp->matcen_num < LevelUniqueFuelcenterState.Num_fuelcenters);
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Assert((segp->matcen_num >= 0) && (segp->matcen_num <= Highest_segment_index));
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robotcen = &Station[RobotCenters[segp->matcen_num].fuelcen_num];
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if (robotcen->Enabled == 1)
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return;
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if (!robotcen->Lives)
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return;
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const auto Difficulty_level = GameUniqueState.Difficulty_level;
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#if defined(DXX_BUILD_DESCENT_II)
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// MK: 11/18/95, At insane, matcens work forever!
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if (Difficulty_level+1 < NDL)
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#endif
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robotcen->Lives--;
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robotcen->Timer = F1_0*1000; // Make sure the first robot gets emitted right away.
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robotcen->Enabled = 1; // Say this center is enabled, it can create robots.
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robotcen->Capacity = i2f(Difficulty_level + 3);
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robotcen->Disable_time = MATCEN_LIFE;
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// Create a bright object in the segment.
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auto &vcvertptr = Vertices.vcptr;
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auto &&pos = compute_segment_center(vcvertptr, segp);
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const auto &&delta = vm_vec_sub(vcvertptr(segp->verts[0]), pos);
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vm_vec_scale_add2(pos, delta, F1_0/2);
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const auto &&objnum = obj_create(OBJ_LIGHT, 0, segp, pos, nullptr, 0, object::control_type::light, object::movement_type::None, RT_NONE);
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if (objnum != object_none) {
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objnum->lifeleft = MATCEN_LIFE;
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objnum->ctype.light_info.intensity = i2f(8); // Light cast by a fuelcen.
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} else {
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Int3();
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}
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}
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#if DXX_USE_EDITOR
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//------------------------------------------------------------
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// Takes away a segment's fuel center properties.
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// Deletes the segment point entry in the FuelCenter list.
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void fuelcen_delete(shared_segment &segp)
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{
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auto &RobotCenters = LevelSharedRobotcenterState.RobotCenters;
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auto &Station = LevelUniqueFuelcenterState.Station;
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auto Num_fuelcenters = LevelUniqueFuelcenterState.Num_fuelcenters;
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Restart: ;
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segp.special = 0;
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for (uint_fast32_t i = 0; i < Num_fuelcenters; i++ ) {
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FuelCenter &fi = Station[i];
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if (vmsegptr(fi.segnum) == &segp)
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{
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auto &Num_robot_centers = LevelSharedRobotcenterState.Num_robot_centers;
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// If Robot maker is deleted, fix Segments and RobotCenters.
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if (fi.Type == SEGMENT_IS_ROBOTMAKER) {
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if (!Num_robot_centers)
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{
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con_printf(CON_URGENT, "%s:%u: error: Num_robot_centers=0 while deleting robot maker", __FILE__, __LINE__);
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return;
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}
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const auto &&range = partial_range(RobotCenters, static_cast<unsigned>(segp.matcen_num), Num_robot_centers--);
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std::move(std::next(range.begin()), range.end(), range.begin());
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range_for (auto &fj, partial_const_range(Station, Num_fuelcenters))
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{
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if ( fj.Type == SEGMENT_IS_ROBOTMAKER )
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{
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shared_segment &sfj = vmsegptr(fj.segnum);
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if (sfj.matcen_num > segp.matcen_num)
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--sfj.matcen_num;
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}
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}
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}
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//fix RobotCenters so they point to correct fuelcenter
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range_for (auto &j, partial_range(RobotCenters, Num_robot_centers))
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if (j.fuelcen_num > i) //this robotcenter's fuelcen is changing
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j.fuelcen_num--;
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Assert(Num_fuelcenters > 0);
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Num_fuelcenters--;
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for (uint_fast32_t j = i; j < Num_fuelcenters; j++ ) {
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Station[j] = Station[j+1];
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Segments[Station[j].segnum].station_idx = j;
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}
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goto Restart;
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}
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}
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LevelUniqueFuelcenterState.Num_fuelcenters = Num_fuelcenters;
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}
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#endif
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#define ROBOT_GEN_TIME (i2f(5))
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imobjptridx_t create_morph_robot(const vmsegptridx_t segp, const vms_vector &object_pos, const unsigned object_id)
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{
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ai_behavior default_behavior;
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auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
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#if defined(DXX_BUILD_DESCENT_I)
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default_behavior = ai_behavior::AIB_NORMAL;
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if (object_id == 10) // This is a toaster guy!
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default_behavior = ai_behavior::AIB_RUN_FROM;
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#elif defined(DXX_BUILD_DESCENT_II)
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default_behavior = Robot_info[object_id].behavior;
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#endif
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auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models;
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auto obj = robot_create(object_id, segp, object_pos,
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&vmd_identity_matrix, Polygon_models[Robot_info[object_id].model_num].rad,
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default_behavior);
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if (obj == object_none)
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{
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Int3();
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return object_none;
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}
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++LevelUniqueObjectState.accumulated_robots;
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++GameUniqueState.accumulated_robots;
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//Set polygon-object-specific data
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obj->rtype.pobj_info.model_num = Robot_info[get_robot_id(obj)].model_num;
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obj->rtype.pobj_info.subobj_flags = 0;
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//set Physics info
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obj->mtype.phys_info.mass = Robot_info[get_robot_id(obj)].mass;
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obj->mtype.phys_info.drag = Robot_info[get_robot_id(obj)].drag;
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obj->mtype.phys_info.flags |= (PF_LEVELLING);
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obj->shields = Robot_info[get_robot_id(obj)].strength;
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create_n_segment_path(obj, 6, segment_none); // Create a 6 segment path from creation point.
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#if defined(DXX_BUILD_DESCENT_I)
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if (default_behavior == ai_behavior::AIB_RUN_FROM)
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obj->ctype.ai_info.ail.mode = ai_mode::AIM_RUN_FROM_OBJECT;
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#elif defined(DXX_BUILD_DESCENT_II)
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obj->ctype.ai_info.ail.mode = ai_behavior_to_mode(default_behavior);
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#endif
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return obj;
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}
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}
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// ----------------------------------------------------------------------------------------------------------
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static void robotmaker_proc(const d_vclip_array &Vclip, fvmsegptridx &vmsegptridx, FuelCenter *const robotcen, const unsigned numrobotcen)
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{
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auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
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auto &LevelUniqueMorphObjectState = LevelUniqueObjectState.MorphObjectState;
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auto &Objects = LevelUniqueObjectState.Objects;
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auto &Vertices = LevelSharedVertexState.get_vertices();
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auto &vcobjptr = Objects.vcptr;
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auto &vmobjptridx = Objects.vmptridx;
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auto &RobotCenters = LevelSharedRobotcenterState.RobotCenters;
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int matcen_num;
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fix top_time;
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if (robotcen->Enabled == 0)
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return;
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if (robotcen->Disable_time > 0) {
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robotcen->Disable_time -= FrameTime;
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if (robotcen->Disable_time <= 0) {
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robotcen->Enabled = 0;
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}
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}
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// No robot making in multiplayer mode.
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if ((Game_mode & GM_MULTI) && (!(Game_mode & GM_MULTI_ROBOTS) || !multi_i_am_master()))
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return;
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// Wait until transmorgafier has capacity to make a robot...
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if ( robotcen->Capacity <= 0 ) {
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return;
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}
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const auto &&segp = vmsegptr(robotcen->segnum);
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matcen_num = segp->matcen_num;
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if ( matcen_num == -1 ) {
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return;
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}
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matcen_info *mi = &RobotCenters[matcen_num];
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for (unsigned i = 0;; ++i)
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{
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if (i >= mi->robot_flags.size())
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return;
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if (mi->robot_flags[i])
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break;
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}
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// Wait until we have a free slot for this puppy...
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// <<<<<<<<<<<<<<<< Num robots in mine >>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<< Max robots in mine >>>>>>>>>>>>>>>
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{
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auto &plr = get_local_player();
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if (LevelUniqueObjectState.accumulated_robots - plr.num_kills_level >= Gamesave_num_org_robots + Num_extry_robots)
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{
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return;
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}
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}
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robotcen->Timer += FrameTime;
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auto &vcvertptr = Vertices.vcptr;
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switch( robotcen->Flag ) {
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case 0: // Wait until next robot can generate
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if (Game_mode & GM_MULTI)
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{
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top_time = ROBOT_GEN_TIME;
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}
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else
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{
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const auto center = compute_segment_center(vcvertptr, segp);
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const auto dist_to_player = vm_vec_dist_quick( ConsoleObject->pos, center );
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top_time = dist_to_player/64 + d_rand() * 2 + F1_0*2;
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if ( top_time > ROBOT_GEN_TIME )
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top_time = ROBOT_GEN_TIME + d_rand();
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if ( top_time < F1_0*2 )
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top_time = F1_0*3/2 + d_rand()*2;
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}
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if (robotcen->Timer > top_time ) {
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int count=0;
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int my_station_num = numrobotcen;
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// Make sure this robotmaker hasn't put out its max without having any of them killed.
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range_for (const auto &&objp, vcobjptr)
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{
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auto &obj = *objp;
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if (obj.type == OBJ_ROBOT)
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if ((obj.matcen_creator ^ 0x80) == my_station_num)
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count++;
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}
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if (count > GameUniqueState.Difficulty_level + 3) {
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robotcen->Timer /= 2;
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return;
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}
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// Whack on any robot or player in the matcen segment.
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count=0;
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auto segnum = robotcen->segnum;
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const auto &&csegp = vmsegptr(segnum);
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range_for (const auto objp, objects_in(csegp, vmobjptridx, vmsegptr))
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{
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count++;
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if ( count > MAX_OBJECTS ) {
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Int3();
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return;
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}
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if (objp->type==OBJ_ROBOT) {
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collide_robot_and_materialization_center(objp);
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robotcen->Timer = top_time/2;
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return;
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} else if (objp->type==OBJ_PLAYER ) {
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collide_player_and_materialization_center(objp);
|
|
robotcen->Timer = top_time/2;
|
|
return;
|
|
}
|
|
}
|
|
|
|
const auto &&cur_object_loc = compute_segment_center(vcvertptr, csegp);
|
|
const auto &&robotcen_segp = vmsegptridx(robotcen->segnum);
|
|
// HACK!!! The 10 under here should be something equal to the 1/2 the size of the segment.
|
|
auto obj = object_create_explosion(robotcen_segp, cur_object_loc, i2f(10), VCLIP_MORPHING_ROBOT);
|
|
|
|
if (obj != object_none)
|
|
extract_orient_from_segment(vcvertptr, obj->orient, robotcen_segp);
|
|
|
|
if ( Vclip[VCLIP_MORPHING_ROBOT].sound_num > -1 ) {
|
|
digi_link_sound_to_pos(Vclip[VCLIP_MORPHING_ROBOT].sound_num, robotcen_segp, 0, cur_object_loc, 0, F1_0);
|
|
}
|
|
robotcen->Flag = 1;
|
|
robotcen->Timer = 0;
|
|
|
|
}
|
|
break;
|
|
case 1: // Wait until 1/2 second after VCLIP started.
|
|
if (robotcen->Timer > (Vclip[VCLIP_MORPHING_ROBOT].play_time/2) ) {
|
|
|
|
robotcen->Capacity -= EnergyToCreateOneRobot;
|
|
robotcen->Flag = 0;
|
|
|
|
robotcen->Timer = 0;
|
|
const auto &&cur_object_loc = compute_segment_center(vcvertptr, vcsegptr(robotcen->segnum));
|
|
|
|
// If this is the first materialization, set to valid robot.
|
|
{
|
|
int type;
|
|
ubyte legal_types[sizeof(mi->robot_flags) * 8]; // the width of robot_flags[].
|
|
int num_types;
|
|
|
|
num_types = 0;
|
|
for (unsigned i = 0;; ++i)
|
|
{
|
|
if (i >= mi->robot_flags.size())
|
|
break;
|
|
uint32_t flags = mi->robot_flags[i];
|
|
for (unsigned j = 0; flags && j < 8 * sizeof(flags); ++j)
|
|
{
|
|
if (flags & 1)
|
|
legal_types[num_types++] = (i * 32) + j;
|
|
flags >>= 1;
|
|
}
|
|
}
|
|
|
|
if (num_types == 1)
|
|
type = legal_types[0];
|
|
else
|
|
type = legal_types[(d_rand() * num_types) / 32768];
|
|
|
|
const auto &&obj = create_morph_robot(vmsegptridx(robotcen->segnum), cur_object_loc, type );
|
|
if (obj != object_none) {
|
|
if (Game_mode & GM_MULTI)
|
|
multi_send_create_robot(numrobotcen, obj, type);
|
|
obj->matcen_creator = (numrobotcen) | 0x80;
|
|
|
|
// Make object faces player...
|
|
const auto direction = vm_vec_sub(ConsoleObject->pos,obj->pos );
|
|
vm_vector_2_matrix( obj->orient, direction, &obj->orient.uvec, nullptr);
|
|
|
|
morph_start(LevelUniqueMorphObjectState, LevelSharedPolygonModelState, obj);
|
|
//robotcen->last_created_obj = obj;
|
|
//robotcen->last_created_sig = robotcen->last_created_obj->signature;
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
default:
|
|
robotcen->Flag = 0;
|
|
robotcen->Timer = 0;
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------
|
|
// Called once per frame, replenishes fuel supply.
|
|
void fuelcen_update_all()
|
|
{
|
|
auto &Station = LevelUniqueFuelcenterState.Station;
|
|
range_for (auto &&e, enumerate(partial_range(Station, LevelUniqueFuelcenterState.Num_fuelcenters)))
|
|
{
|
|
auto &i = e.value;
|
|
if (i.Type == SEGMENT_IS_ROBOTMAKER)
|
|
{
|
|
if (! (Game_suspended & SUSP_ROBOTS))
|
|
robotmaker_proc(Vclip, vmsegptridx, &i, e.idx);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace dsx {
|
|
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
constexpr std::integral_constant<unsigned, F1_0 / 3> FUELCEN_SOUND_DELAY{};
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
//play every half second
|
|
constexpr std::integral_constant<unsigned, F1_0 / 4> FUELCEN_SOUND_DELAY{};
|
|
#endif
|
|
|
|
//-------------------------------------------------------------
|
|
fix fuelcen_give_fuel(const shared_segment &segp, fix MaxAmountCanTake)
|
|
{
|
|
static fix64 last_play_time = 0;
|
|
|
|
if (segp.special == SEGMENT_IS_FUELCEN)
|
|
{
|
|
fix amount;
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
detect_escort_goal_fuelcen_accomplished();
|
|
#endif
|
|
|
|
if (MaxAmountCanTake <= 0 ) {
|
|
return 0;
|
|
}
|
|
|
|
amount = fixmul(FrameTime,Fuelcen_give_amount);
|
|
|
|
if (amount > MaxAmountCanTake )
|
|
amount = MaxAmountCanTake;
|
|
|
|
if (last_play_time + FUELCEN_SOUND_DELAY < GameTime64 || last_play_time > GameTime64)
|
|
{
|
|
last_play_time = GameTime64;
|
|
multi_digi_play_sample(SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2);
|
|
}
|
|
return amount;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
//-------------------------------------------------------------
|
|
// DM/050904
|
|
// Repair centers
|
|
// use same values as fuel centers
|
|
fix repaircen_give_shields(const shared_segment &segp, const fix MaxAmountCanTake)
|
|
{
|
|
static fix last_play_time=0;
|
|
|
|
if (segp.special == SEGMENT_IS_REPAIRCEN)
|
|
{
|
|
fix amount;
|
|
if (MaxAmountCanTake <= 0 ) {
|
|
return 0;
|
|
}
|
|
amount = fixmul(FrameTime,Fuelcen_give_amount);
|
|
if (amount > MaxAmountCanTake )
|
|
amount = MaxAmountCanTake;
|
|
if (last_play_time > GameTime64)
|
|
last_play_time = 0;
|
|
if (GameTime64 > last_play_time+FUELCEN_SOUND_DELAY) {
|
|
multi_digi_play_sample(SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2);
|
|
last_play_time = GameTime64;
|
|
}
|
|
return amount;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
void disable_matcens(void)
|
|
{
|
|
auto &Station = LevelUniqueFuelcenterState.Station;
|
|
range_for (auto &s, partial_range(Station, LevelUniqueFuelcenterState.Num_fuelcenters))
|
|
if (s.Type == SEGMENT_IS_ROBOTMAKER)
|
|
{
|
|
s.Enabled = 0;
|
|
s.Disable_time = 0;
|
|
}
|
|
}
|
|
|
|
// --------------------------------------------------------------------------------------------
|
|
// Initialize all materialization centers.
|
|
// Give them all the right number of lives.
|
|
void init_all_matcens(void)
|
|
{
|
|
auto &RobotCenters = LevelSharedRobotcenterState.RobotCenters;
|
|
auto &Station = LevelUniqueFuelcenterState.Station;
|
|
const auto Num_fuelcenters = LevelUniqueFuelcenterState.Num_fuelcenters;
|
|
const auto &&robot_range = partial_const_range(RobotCenters, LevelSharedRobotcenterState.Num_robot_centers);
|
|
for (uint_fast32_t i = 0; i < Num_fuelcenters; i++)
|
|
if (Station[i].Type == SEGMENT_IS_ROBOTMAKER) {
|
|
Station[i].Lives = 3;
|
|
Station[i].Enabled = 0;
|
|
Station[i].Disable_time = 0;
|
|
// Make sure this fuelcen is pointed at by a matcen.
|
|
if (std::find_if(robot_range.begin(), robot_range.end(), [i](const matcen_info &mi) {
|
|
return mi.fuelcen_num == i;
|
|
}) == robot_range.end())
|
|
{
|
|
Station[i].Lives = 0;
|
|
LevelError("Station %" PRIuFAST32 " has type robotmaker, but no robotmaker uses it; ignoring.", i);
|
|
}
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
// Make sure all matcens point at a fuelcen
|
|
range_for (auto &i, robot_range)
|
|
{
|
|
auto fuelcen_num = i.fuelcen_num;
|
|
Assert(fuelcen_num < Num_fuelcenters);
|
|
Assert(Station[fuelcen_num].Type == SEGMENT_IS_ROBOTMAKER);
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
struct d1mi_v25
|
|
{
|
|
matcen_info *m;
|
|
d1mi_v25(matcen_info &mi) : m(&mi) {}
|
|
};
|
|
|
|
struct d1cmi_v25
|
|
{
|
|
const matcen_info *m;
|
|
d1cmi_v25(const matcen_info &mi) : m(&mi) {}
|
|
};
|
|
|
|
#define D1_MATCEN_V25_MEMBERLIST (p.m->robot_flags[0], serial::pad<sizeof(fix) * 2>(), p.m->segnum, p.m->fuelcen_num)
|
|
DEFINE_SERIAL_UDT_TO_MESSAGE(d1mi_v25, p, D1_MATCEN_V25_MEMBERLIST);
|
|
DEFINE_SERIAL_UDT_TO_MESSAGE(d1cmi_v25, p, D1_MATCEN_V25_MEMBERLIST);
|
|
ASSERT_SERIAL_UDT_MESSAGE_SIZE(d1mi_v25, 16);
|
|
|
|
namespace dsx {
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
struct d1mi_v26
|
|
{
|
|
matcen_info *m;
|
|
d1mi_v26(matcen_info &mi) : m(&mi) {}
|
|
};
|
|
|
|
struct d1cmi_v26
|
|
{
|
|
const matcen_info *m;
|
|
d1cmi_v26(const matcen_info &mi) : m(&mi) {}
|
|
};
|
|
|
|
#define D1_MATCEN_V26_MEMBERLIST (p.m->robot_flags[0], serial::pad<sizeof(uint32_t)>(), serial::pad<sizeof(fix) * 2>(), p.m->segnum, p.m->fuelcen_num)
|
|
DEFINE_SERIAL_UDT_TO_MESSAGE(d1mi_v26, p, D1_MATCEN_V26_MEMBERLIST);
|
|
DEFINE_SERIAL_UDT_TO_MESSAGE(d1cmi_v26, p, D1_MATCEN_V26_MEMBERLIST);
|
|
ASSERT_SERIAL_UDT_MESSAGE_SIZE(d1mi_v26, 20);
|
|
|
|
void matcen_info_read(PHYSFS_File *fp, matcen_info &mi, int version)
|
|
{
|
|
if (version > 25)
|
|
PHYSFSX_serialize_read<const d1mi_v26>(fp, mi);
|
|
else
|
|
PHYSFSX_serialize_read<const d1mi_v25>(fp, mi);
|
|
}
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
void fuelcen_check_for_goal(object &plrobj, const shared_segment &segp)
|
|
{
|
|
Assert (game_mode_capture_flag());
|
|
|
|
unsigned check_team;
|
|
powerup_type_t powerup_to_drop;
|
|
switch(segp.special)
|
|
{
|
|
case SEGMENT_IS_GOAL_BLUE:
|
|
check_team = TEAM_BLUE;
|
|
powerup_to_drop = POW_FLAG_RED;
|
|
break;
|
|
case SEGMENT_IS_GOAL_RED:
|
|
check_team = TEAM_RED;
|
|
powerup_to_drop = POW_FLAG_BLUE;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
if (get_team(Player_num) != check_team)
|
|
return;
|
|
auto &player_info = plrobj.ctype.player_info;
|
|
if (player_info.powerup_flags & PLAYER_FLAGS_FLAG)
|
|
{
|
|
player_info.powerup_flags &= ~PLAYER_FLAGS_FLAG;
|
|
multi_send_capture_bonus (Player_num);
|
|
maybe_drop_net_powerup(powerup_to_drop, 1, 0);
|
|
}
|
|
}
|
|
|
|
void fuelcen_check_for_hoard_goal(object &plrobj, const shared_segment &segp)
|
|
{
|
|
Assert (game_mode_hoard());
|
|
|
|
if (Player_dead_state != player_dead_state::no)
|
|
return;
|
|
|
|
const auto special = segp.special;
|
|
if (special==SEGMENT_IS_GOAL_BLUE || special==SEGMENT_IS_GOAL_RED)
|
|
{
|
|
auto &player_info = plrobj.ctype.player_info;
|
|
if (auto &hoard_orbs = player_info.hoard.orbs)
|
|
{
|
|
player_info.powerup_flags &= ~PLAYER_FLAGS_FLAG;
|
|
multi_send_orb_bonus(Player_num, std::exchange(hoard_orbs, 0));
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
* reads an d1_matcen_info structure from a PHYSFS_File
|
|
*/
|
|
void d1_matcen_info_read(PHYSFS_File *fp, matcen_info &mi)
|
|
{
|
|
PHYSFSX_serialize_read<const d1mi_v25>(fp, mi);
|
|
mi.robot_flags[1] = 0;
|
|
}
|
|
|
|
DEFINE_SERIAL_UDT_TO_MESSAGE(matcen_info, m, (m.robot_flags, serial::pad<sizeof(fix) * 2>(), m.segnum, m.fuelcen_num));
|
|
ASSERT_SERIAL_UDT_MESSAGE_SIZE(matcen_info, 20);
|
|
|
|
void matcen_info_read(PHYSFS_File *fp, matcen_info &mi)
|
|
{
|
|
PHYSFSX_serialize_read(fp, mi);
|
|
}
|
|
#endif
|
|
|
|
void matcen_info_write(PHYSFS_File *fp, const matcen_info &mi, short version)
|
|
{
|
|
if (version >= 27)
|
|
#if defined(DXX_BUILD_DESCENT_I)
|
|
PHYSFSX_serialize_write<d1cmi_v26>(fp, mi);
|
|
#elif defined(DXX_BUILD_DESCENT_II)
|
|
PHYSFSX_serialize_write(fp, mi);
|
|
#endif
|
|
else
|
|
PHYSFSX_serialize_write<d1cmi_v25>(fp, mi);
|
|
}
|
|
}
|
|
|
|
DEFINE_SERIAL_UDT_TO_MESSAGE(FuelCenter, fc, (serial::sign_extend<int>(fc.Type), serial::sign_extend<int>(fc.segnum), fc.Flag, fc.Enabled, fc.Lives, serial::pad<1>(), fc.Capacity, serial::pad<sizeof(fix)>(), fc.Timer, fc.Disable_time, serial::pad<3 * sizeof(fix)>()));
|
|
ASSERT_SERIAL_UDT_MESSAGE_SIZE(FuelCenter, 40);
|
|
|
|
void fuelcen_read(PHYSFS_File *fp, FuelCenter &fc)
|
|
{
|
|
PHYSFSX_serialize_read(fp, fc);
|
|
}
|
|
|
|
void fuelcen_write(PHYSFS_File *fp, const FuelCenter &fc)
|
|
{
|
|
PHYSFSX_serialize_write(fp, fc);
|
|
}
|